efl/src/lib/elementary/elm_gengrid_item_eo.legacy.h

309 lines
10 KiB
C

#ifndef _ELM_GENGRID_ITEM_EO_LEGACY_H_
#define _ELM_GENGRID_ITEM_EO_LEGACY_H_
#ifndef _ELM_GENGRID_ITEM_EO_CLASS_TYPE
#define _ELM_GENGRID_ITEM_EO_CLASS_TYPE
typedef Eo Elm_Gengrid_Item;
#endif
#ifndef _ELM_GENGRID_ITEM_EO_TYPES
#define _ELM_GENGRID_ITEM_EO_TYPES
#endif
/**
* @brief Get the previous item in a gengrid widget's internal list of items,
* given a handle to one of those items.
*
* This returns the item placed before the @c item, on the container gengrid.
*
* @param[in] obj The object.
*
* @return The item before @c item, or @c NULL if there's none (and on errors)
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_prev_get(const Elm_Gengrid_Item *obj);
/**
* @brief Get the next item in a gengrid widget's internal list of items, given
* a handle to one of those items.
*
* This returns the item placed after the @c item, on the container gengrid.
*
* @param[in] obj The object.
*
* @return The item after @c item, or @c NULL if there's none (and on errors)
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_next_get(const Elm_Gengrid_Item *obj);
/**
* @brief Control whether a given gengrid item is selected or not
*
* This API returns true for all the items selected in multi-select mode as
* well.
*
* This sets the selected state of an item. If multi-selection is not enabled
* on the containing gengrid and @c selected is true, any other previously
* selected items will get unselected in favor of this new one.
*
* @param[in] obj The object.
* @param[in] selected The selected state ($true selected, @c false not
* selected)
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_selected_set(Elm_Gengrid_Item *obj, Eina_Bool selected);
/**
* @brief Control whether a given gengrid item is selected or not
*
* This API returns true for all the items selected in multi-select mode as
* well.
*
* This sets the selected state of an item. If multi-selection is not enabled
* on the containing gengrid and @c selected is true, any other previously
* selected items will get unselected in favor of this new one.
*
* @param[in] obj The object.
*
* @return The selected state ($true selected, @c false not selected)
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI Eina_Bool elm_gengrid_item_selected_get(const Elm_Gengrid_Item *obj);
/**
* @brief Get the Gengrid Item class for the given Gengrid Item.
*
* This returns the Gengrid_Item_Class for the given item. It can be used to
* examine the function pointers and item_style.
*
* @param[in] obj The object.
*
* @return Gengrid Item class for the given item
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI const Elm_Gengrid_Item_Class *elm_gengrid_item_item_class_get(const Elm_Gengrid_Item *obj);
/**
* @brief Get the index of the item. It is only valid once displayed.
*
* @param[in] obj The object.
*
* @return The position inside the list of item.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI int elm_gengrid_item_index_get(const Elm_Gengrid_Item *obj);
/**
* @brief Get a given gengrid item's position, relative to the whole gengrid's
* grid area.
*
* This returns the "logical" position of the item within the gengrid. For
* example, $(0, 1) would stand for first row, second column.
*
* @param[in] obj The object.
* @param[out] x Pointer to variable to store the item's <b>row number</b>.
* @param[out] y Pointer to variable to store the item's <b>column number</b>.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_pos_get(const Elm_Gengrid_Item *obj, unsigned int *x, unsigned int *y);
/**
* @brief Control the gengrid item's select mode.
*
* (If getting mode fails, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* elm_gengrid_select_mode_set() changes item's select mode. -
* ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection
* func and callback when first becoming selected. Any further clicks will do
* nothing, unless you set always select mode. - ELM_OBJECT_SELECT_MODE_ALWAYS
* : This means that, even if selected, every click will make the selected
* callbacks be called. - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the
* ability to select the item entirely and they will neither appear selected
* nor call selected callback functions. - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY
* : This will apply no-finger-size rule with ELM_OBJECT_SELECT_MODE_NONE.
* No-finger-size rule makes an item can be smaller than lower limit. Clickable
* objects should be bigger than human touch point device (your finger) for
* some touch or small screen devices. So it is enabled, the item can be shrink
* than predefined finger-size value. And the item will be updated.
*
* @param[in] obj The object.
* @param[in] mode The selected mode
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_select_mode_set(Elm_Gengrid_Item *obj, Elm_Object_Select_Mode mode);
/**
* @brief Control the gengrid item's select mode.
*
* (If getting mode fails, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* elm_gengrid_select_mode_set() changes item's select mode. -
* ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection
* func and callback when first becoming selected. Any further clicks will do
* nothing, unless you set always select mode. - ELM_OBJECT_SELECT_MODE_ALWAYS
* : This means that, even if selected, every click will make the selected
* callbacks be called. - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the
* ability to select the item entirely and they will neither appear selected
* nor call selected callback functions. - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY
* : This will apply no-finger-size rule with ELM_OBJECT_SELECT_MODE_NONE.
* No-finger-size rule makes an item can be smaller than lower limit. Clickable
* objects should be bigger than human touch point device (your finger) for
* some touch or small screen devices. So it is enabled, the item can be shrink
* than predefined finger-size value. And the item will be updated.
*
* @param[in] obj The object.
*
* @return The selected mode
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI Elm_Object_Select_Mode elm_gengrid_item_select_mode_get(const Elm_Gengrid_Item *obj);
/**
* @brief Custom size mode for non-homogeneous gengrid.
*
* Resize dimensions of a gengrid item.
*
* In case of a horizontal grid, only the widths only be resized and in case of
* vertical only the heights can be resized. Item size should be set by
* elm_gengrid_item_size_set() beforehand.
*
* The values set by elm_gengrid_item_size_set() will be used for the dimension
* that remains fixed.
*
* @param[in] obj The object.
* @param[in] w The item's width.
* @param[in] h The item's height.
*
* @since 1.19
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_custom_size_set(Elm_Gengrid_Item *obj, int w, int h);
/**
* @brief Custom size mode for non-homogeneous gengrid.
*
* Get the dimensions of a gengrid item.
*
* Gives the dimensions set with elm_gengrid_item_custom_size_set(). If the
* item has not been modified values set with elm_gengrid_item_size_set() are
* obtained.
*
* @param[in] obj The object.
* @param[out] w The item's width.
* @param[out] h The item's height.
*
* @since 1.19
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_custom_size_get(const Elm_Gengrid_Item *obj, int *w, int *h);
/**
* @brief Show the portion of a gengrid's internal grid containing a given
* item, immediately.
*
* This causes gengrid to redraw its viewport's contents to the region
* containing the given @c item item, if it is not fully visible.
*
* @param[in] obj The object.
* @param[in] type Where to position the item in the viewport.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_show(Elm_Gengrid_Item *obj, Elm_Gengrid_Item_Scrollto_Type type);
/**
* @brief Animatedly bring in, to the visible area of a gengrid, a given item
* on it.
*
* This causes gengrid to jump to the given @c item and show it (by scrolling),
* if it is not fully visible. This will use animation to do so and take a
* period of time to complete.
*
* @param[in] obj The object.
* @param[in] type Where to position the item in the viewport.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_bring_in(Elm_Gengrid_Item *obj, Elm_Gengrid_Item_Scrollto_Type type);
/**
* @brief Update the contents of a given gengrid item
*
* This updates an item by calling all the item class functions again to get
* the contents, texts and states. Use this when the original item data has
* changed and you want the changes to be reflected.
* @param[in] obj The object.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_update(Elm_Gengrid_Item *obj);
/**
* @brief Update the part of an item
*
* This updates an item's part by calling item's fetching functions again to
* get the contents, texts and states. Use this when the original item data has
* changed and the changes are desired to be reflected. Second parts argument
* is used for globbing to match '*', '?', and '.' It can be used at updating
* multi fields.
*
* Use elm_gengrid_realized_items_update() to update an item's all property.
*
* @param[in] obj The object.
* @param[in] parts The name of item's part
* @param[in] itf The type of item's part type
*
* @since 1.15
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_fields_update(Elm_Gengrid_Item *obj, const char *parts, Elm_Gengrid_Item_Field_Type itf);
/**
* @brief Update the item class of a gengrid item.
*
* This sets another class of the item, changing the way that it is displayed.
* After changing the item class, elm_gengrid_item_update() is called on the
* item @c it.
*
* @param[in] obj The object.
* @param[in] itc The gengrid item class describing the function pointers and
* the item style.
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_item_class_update(Elm_Gengrid_Item *obj, const Elm_Gengrid_Item_Class *itc);
/**
* @brief Unset all contents fetched by the item class
*
* This instructs gengrid to release references to contents in the item,
* meaning that they will no longer be managed by gengrid and are floating
* "orphans" that can be re-used elsewhere if the user wants to.
*
* @param[in] obj The object.
* @param[out] l The contents list to return.
*
* @since 1.18
*
* @ingroup Elm_Gengrid_Item_Group
*/
EAPI void elm_gengrid_item_all_contents_unset(Elm_Gengrid_Item *obj, Eina_List **l);
#endif