efl/legacy/evas/src/modules/engines/gl_common
Brett Nash b96d227334 Masking: Push a bit more arbitrary clipping
This seems to have got lost in my big messup before.  This pushes enough of
mask/arbitrary clip to be somewhat useful.  I need to push a little more soon
for it to be 100% happy, but this is useful level.

SVN revision: 58373
2011-04-06 05:38:38 +00:00
..
shader Support for Proxy Objects (and others) 2011-02-06 23:52:17 +00:00
.cvsignore Presenting the Indian Rope Trick. Watch in awe as these young files climb 2006-01-16 03:57:33 +00:00
Makefile.am more shaders... for more speeeeeeds! 2010-02-18 08:36:07 +00:00
evas_gl_common.h Masking: Push a bit more arbitrary clipping 2011-04-06 05:38:38 +00:00
evas_gl_context.c Masking: Push a bit more arbitrary clipping 2011-04-06 05:38:38 +00:00
evas_gl_font.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00
evas_gl_image.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00
evas_gl_line.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00
evas_gl_polygon.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00
evas_gl_private.h better logging. 2010-10-07 23:46:42 +00:00
evas_gl_rectangle.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00
evas_gl_shader.c wer can release compiler data if we want when done with glsl compiling. 2011-03-29 09:10:57 +00:00
evas_gl_texture.c evas: rename Evas_GL_Context to Evas_Engine_GL_Context 2011-03-16 17:32:49 +00:00