efl/src/lib/ector
Jean-Philippe Andre f3eff6eb3e efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.

But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.

Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).

@feature
2017-09-18 13:22:52 +09:00
..
cairo efl: Introduce Eina.Rect and switch EO APIs to it 2017-09-18 13:22:52 +09:00
gl efl: Introduce Eina.Rect and switch EO APIs to it 2017-09-18 13:22:52 +09:00
software ector: move gradient color computation to a pool of thread. 2017-09-17 11:49:48 -07:00
CMakeLists.txt
Ector.h ector: Copyedit Ector doxygen 2017-09-12 16:07:13 +09:00
ector_buffer.c
ector_buffer.eo
ector_buffer.h
ector_gl_internal.h
ector_main.c
ector_private.h
ector_renderer.c
ector_renderer.eo efl: Introduce Eina.Rect and switch EO APIs to it 2017-09-18 13:22:52 +09:00
ector_renderer.h
ector_renderer_gradient.c
ector_renderer_gradient.eo
ector_renderer_gradient_linear.c
ector_renderer_gradient_linear.eo
ector_renderer_gradient_radial.c
ector_renderer_gradient_radial.eo
ector_renderer_shape.c
ector_renderer_shape.eo
ector_surface.eo
ector_surface.h
ector_types.eot
ector_util.h