efl/src/lib/evas/canvas/evas_object_polygon.c

580 lines
21 KiB
C

#include "evas_common.h"
#include "evas_private.h"
#include "Eo.h"
EAPI Eo_Op EVAS_OBJ_POLYGON_BASE_ID = EO_NOOP;
#define MY_CLASS EVAS_OBJ_POLYGON_CLASS
/* private magic number for polygon objects */
static const char o_type[] = "polygon";
/* private struct for line object internal data */
typedef struct _Evas_Object_Polygon Evas_Object_Polygon;
typedef struct _Evas_Polygon_Point Evas_Polygon_Point;
struct _Evas_Object_Polygon
{
Eina_List *points;
void *engine_data;
struct {
int x, y;
} offset;
Evas_Coord_Rectangle geometry;
char changed : 1;
};
struct _Evas_Polygon_Point
{
Evas_Coord x, y;
};
/* private methods for polygon objects */
static void evas_object_polygon_init(Evas_Object *eo_obj);
static void evas_object_polygon_render(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_polygon_free(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
static void evas_object_polygon_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
static void evas_object_polygon_render_post(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
static unsigned int evas_object_polygon_id_get(Evas_Object *eo_obj);
static unsigned int evas_object_polygon_visual_id_get(Evas_Object *eo_obj);
static void *evas_object_polygon_engine_data_get(Evas_Object *eo_obj);
static int evas_object_polygon_is_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
static int evas_object_polygon_was_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj);
static int evas_object_polygon_is_inside(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, Evas_Coord x, Evas_Coord y);
static int evas_object_polygon_was_inside(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, Evas_Coord x, Evas_Coord y);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_polygon_free,
evas_object_polygon_render,
evas_object_polygon_render_pre,
evas_object_polygon_render_post,
evas_object_polygon_id_get,
evas_object_polygon_visual_id_get,
evas_object_polygon_engine_data_get,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_polygon_is_opaque,
evas_object_polygon_was_opaque,
evas_object_polygon_is_inside,
evas_object_polygon_was_inside,
NULL,
NULL,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
EAPI Evas_Object *
evas_object_polygon_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
Evas_Object *eo_obj = eo_add(EVAS_OBJ_POLYGON_CLASS, e);
eo_unref(eo_obj);
return eo_obj;
}
static void
_constructor(Eo *eo_obj, void *class_data EINA_UNUSED, va_list *list EINA_UNUSED)
{
eo_do_super(eo_obj, eo_constructor());
Evas_Object_Protected_Data *obj = eo_data_get(eo_obj, EVAS_OBJ_CLASS);
evas_object_polygon_init(eo_obj);
evas_object_inject(eo_obj, obj, evas_object_evas_get(eo_parent_get(eo_obj)));
}
EAPI void
evas_object_polygon_point_add(Evas_Object *eo_obj, Evas_Coord x, Evas_Coord y)
{
MAGIC_CHECK(eo_obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
eo_do(eo_obj, evas_obj_polygon_point_add(x, y));
}
static void
_polygon_point_add(Eo *eo_obj, void *_pd, va_list *list)
{
Evas_Object_Protected_Data *obj = eo_data_get(eo_obj, EVAS_OBJ_CLASS);
Evas_Object_Polygon *o = _pd;
Evas_Polygon_Point *p;
Evas_Coord min_x, max_x, min_y, max_y;
int is, was = 0;
Evas_Coord x = va_arg(*list, Evas_Coord);
Evas_Coord y = va_arg(*list, Evas_Coord);
if (!obj->layer->evas->is_frozen)
{
if (!evas_event_passes_through(eo_obj, obj) &&
!evas_event_freezes_through(eo_obj, obj) &&
!evas_object_is_source_invisible(eo_obj, obj))
was = evas_object_is_in_output_rect(eo_obj, obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
1, 1);
}
if (!o->points)
{
o->offset.x = obj->cur.geometry.x;
o->offset.y = obj->cur.geometry.y;
}
else
{
/* Update all points and take offset into account. */
Eina_List *over;
EINA_LIST_FOREACH(o->points, over, p)
{
p->x += o->offset.x;
p->y += o->offset.y;
}
}
p = malloc(sizeof(Evas_Polygon_Point));
if (!p) return;
p->x = x + o->offset.x;
p->y = y + o->offset.y;
if (!o->points)
{
obj->cur.geometry.x = p->x;
obj->cur.geometry.y = p->y;
obj->cur.geometry.w = 2;
obj->cur.geometry.h = 2;
}
else
{
if (p->x < obj->cur.geometry.x) min_x = p->x;
else min_x = obj->cur.geometry.x;
if (p->x > (obj->cur.geometry.x + obj->cur.geometry.w - 2))
max_x = p->x;
else max_x = obj->cur.geometry.x + obj->cur.geometry.w - 2;
if (p->y < obj->cur.geometry.y) min_y = p->y;
else min_y = obj->cur.geometry.y;
if (p->y > (obj->cur.geometry.y + obj->cur.geometry.h - 2))
max_y = p->y;
else max_y = obj->cur.geometry.y + obj->cur.geometry.h - 2;
obj->cur.geometry.x = min_x;
obj->cur.geometry.y = min_y;
obj->cur.geometry.w = max_x - min_x + 2;
obj->cur.geometry.h = max_y - min_y + 2;
}
o->points = eina_list_append(o->points, p);
o->geometry = obj->cur.geometry;
o->offset.x = 0;
o->offset.y = 0;
//// obj->cur.cache.geometry.validity = 0;
o->changed = EINA_TRUE;
evas_object_change(eo_obj, obj);
evas_object_clip_dirty(eo_obj, obj);
evas_object_coords_recalc(eo_obj, obj);
if (!obj->layer->evas->is_frozen)
{
is = evas_object_is_in_output_rect(eo_obj, obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if (!evas_event_passes_through(eo_obj, obj) &&
!evas_event_freezes_through(eo_obj, obj) &&
!evas_object_is_source_invisible(eo_obj, obj))
{
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
evas_object_inform_call_move(eo_obj, obj);
evas_object_inform_call_resize(eo_obj);
}
EAPI void
evas_object_polygon_points_clear(Evas_Object *eo_obj)
{
MAGIC_CHECK(eo_obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
eo_do(eo_obj, evas_obj_polygon_points_clear());
}
static void
_polygon_points_clear(Eo *eo_obj, void *_pd, va_list *list EINA_UNUSED)
{
Evas_Object_Protected_Data *obj = eo_data_get(eo_obj, EVAS_OBJ_CLASS);
Evas_Object_Polygon *o = _pd;
int is, was;
was = evas_object_is_in_output_rect(eo_obj, obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
while (o->points)
{
free(o->points->data);
o->points = eina_list_remove(o->points, o->points->data);
}
obj->cur.geometry.x = 0;
obj->cur.geometry.y = 0;
obj->cur.geometry.w = 0;
obj->cur.geometry.h = 0;
//// obj->cur.cache.geometry.validity = 0;
o->changed = EINA_TRUE;
evas_object_change(eo_obj, obj);
evas_object_clip_dirty(eo_obj, obj);
evas_object_coords_recalc(eo_obj, obj);
is = evas_object_is_in_output_rect(eo_obj, obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
evas_object_inform_call_move(eo_obj, obj);
evas_object_inform_call_resize(eo_obj);
}
/* all nice and private */
static void
evas_object_polygon_init(Evas_Object *eo_obj)
{
Evas_Object_Protected_Data *obj = eo_data_get(eo_obj, EVAS_OBJ_CLASS);
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0;
obj->cur.geometry.y = 0;
obj->cur.geometry.w = 0;
obj->cur.geometry.h = 0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void
_destructor(Eo *eo_obj, void *_pd EINA_UNUSED, va_list *list EINA_UNUSED)
{
Evas_Object_Protected_Data *obj = eo_data_get(eo_obj, EVAS_OBJ_CLASS);
evas_object_polygon_free(eo_obj, obj);
eo_do_super(eo_obj, eo_destructor());
}
static void
evas_object_polygon_free(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
/* free obj */
while (o->points)
{
free(o->points->data);
o->points = eina_list_remove(o->points, o->points->data);
}
o->engine_data = obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data);
}
static void
evas_object_polygon_render(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
Eina_List *l;
Evas_Polygon_Point *p;
/* render object to surface with context, and offxet by x,y */
obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
obj->layer->evas->engine.func->context_render_op_set(output, context,
obj->cur.render_op);
if (o->changed)
{
o->engine_data = obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data);
EINA_LIST_FOREACH(o->points, l, p)
{
//px = evas_coord_world_x_to_screen(obj->layer->evas, p->x);
//py = evas_coord_world_y_to_screen(obj->layer->evas, p->y);
o->engine_data = obj->layer->evas->engine.func->polygon_point_add(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data,
p->x, p->y);
}
}
if (o->engine_data)
obj->layer->evas->engine.func->polygon_draw(output,
context,
surface,
o->engine_data,
o->offset.x + x, o->offset.y + y);
}
static void
evas_object_polygon_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw lines */
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
if (obj->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.eo_clipper, obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.eo_clipper, obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(eo_obj, obj);
was_v = evas_object_was_visible(eo_obj, obj);
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
goto done;
}
if (obj->changed_map || obj->changed_src_visible)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj);
/* if we restacked (layer or just within a layer) */
if (obj->restack)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed render op */
if (obj->cur.render_op != obj->prev.render_op)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* calculate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h) ||
(o->changed))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
done:
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y))
{
if (!o->changed)
{
o->offset.x += obj->cur.geometry.x - obj->prev.geometry.x;
o->offset.y += obj->cur.geometry.y - obj->prev.geometry.y;
}
else
{
o->offset.x += obj->cur.geometry.x - o->geometry.x;
o->offset.y += obj->cur.geometry.y - o->geometry.y;
}
}
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
}
static void
evas_object_polygon_render_post(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj EINA_UNUSED)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
/* remove those pesky changes */
evas_object_clip_changes_clean(eo_obj);
/* move cur to prev safely for object data */
evas_object_cur_prev(eo_obj);
o->changed = 0;
}
static unsigned int evas_object_polygon_id_get(Evas_Object *eo_obj)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_POLYGON;
}
static unsigned int evas_object_polygon_visual_id_get(Evas_Object *eo_obj)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_SHAPE;
}
static void *evas_object_polygon_engine_data_get(Evas_Object *eo_obj)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
return o->engine_data;
}
static int
evas_object_polygon_is_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED)
{
/* this returns 1 if the internal object data implies that the object is */
/* currently fully opaque over the entire line it occupies */
return 0;
}
static int
evas_object_polygon_was_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED)
{
/* this returns 1 if the internal object data implies that the object was */
/* previously fully opaque over the entire line it occupies */
return 0;
}
/* We count the number of edges a "ray" 90 degs upwards from our point
* intersects with. If it's even, we are outside of the polygon, if it's odd,
* we are inside of it. */
static int
evas_object_polygon_is_inside(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj EINA_UNUSED, Evas_Coord x, Evas_Coord y)
{
Evas_Object_Polygon *o = eo_data_get(eo_obj, MY_CLASS);
int num_edges = 0; /* Number of edges we crossed */
Eina_List *itr;
Evas_Polygon_Point *p;
if (!o->points) return 0;
/* Adjust X and Y according to current geometry */
x -= o->offset.x;
y -= o->offset.y;
if (eina_list_count(o->points) == 1)
{
p = eina_list_data_get(o->points);
return ((p->x == x) && (p->y == y));
}
EINA_LIST_FOREACH(o->points, itr, p)
{
Evas_Coord line_y;
Eina_List *next = eina_list_next(itr);
Evas_Polygon_Point *p_next;
/* Get the next, or if there's no next, take the first */
if (next)
{
p_next = eina_list_data_get(next);
}
else
{
p_next = eina_list_data_get(o->points);
}
/* Make sure that we are directly below the edge,
* and that p->x != p_next->x */
if (((p->x < p_next->x) && (p->x <= x) && (x < p_next->x)) ||
((p->x > p_next->x) && (p_next->x < x) && (x <= p->x)))
{
line_y = ((double) (p->y - p_next->y) /
(double) (p->x - p_next->x)) *
(x - p_next->x) + p_next->y;
/* We crossed that edge if the line is directly above us */
if (line_y < y)
num_edges++;
}
}
/* Return true if num_edges is odd */
return ((num_edges % 2) == 1);
}
static int
evas_object_polygon_was_inside(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED)
{
/* this returns 1 if the canvas co-ordinates were inside the object based */
/* on object private data. not much use for rects, but for polys, images */
/* and other complex objects it might be */
return 1;
}
static void
_class_constructor(Eo_Class *klass)
{
const Eo_Op_Func_Description func_desc[] = {
EO_OP_FUNC(EO_BASE_ID(EO_BASE_SUB_ID_CONSTRUCTOR), _constructor),
EO_OP_FUNC(EO_BASE_ID(EO_BASE_SUB_ID_DESTRUCTOR), _destructor),
EO_OP_FUNC(EVAS_OBJ_POLYGON_ID(EVAS_OBJ_POLYGON_SUB_ID_POINT_ADD), _polygon_point_add),
EO_OP_FUNC(EVAS_OBJ_POLYGON_ID(EVAS_OBJ_POLYGON_SUB_ID_POINTS_CLEAR), _polygon_points_clear),
EO_OP_FUNC_SENTINEL
};
eo_class_funcs_set(klass, func_desc);
}
static const Eo_Op_Description op_desc[] = {
EO_OP_DESCRIPTION(EVAS_OBJ_POLYGON_SUB_ID_POINT_ADD, "Adds the given point to the given evas polygon object."),
EO_OP_DESCRIPTION(EVAS_OBJ_POLYGON_SUB_ID_POINTS_CLEAR, "Removes all of the points from the given evas polygon object."),
EO_OP_DESCRIPTION_SENTINEL
};
static const Eo_Class_Description class_desc = {
EO_VERSION,
"Evas_Object_Polygon",
EO_CLASS_TYPE_REGULAR,
EO_CLASS_DESCRIPTION_OPS(&EVAS_OBJ_POLYGON_BASE_ID, op_desc, EVAS_OBJ_POLYGON_SUB_ID_LAST),
NULL,
sizeof(Evas_Object_Polygon),
_class_constructor,
NULL
};
EO_DEFINE_CLASS(evas_object_polygon_class_get, &class_desc, EVAS_OBJ_CLASS, NULL);