57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
class Efl.Canvas.Animation_Player (Efl.Object, Efl.Player)
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{
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[[Efl animation object class]]
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eo_prefix: efl_animation_player;
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methods {
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@property animation {
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set {}
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get {}
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values {
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animation: Efl.Canvas.Animation;
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}
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}
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@property auto_del {
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[[Auto delete property]]
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set {
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}
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get {
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}
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values {
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auto_del: bool; [[$true to delete animation object automatically when animation is finished or animation is cancelled, $false otherwise.]]
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}
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}
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@property target {
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[[Target object property]]
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set {
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}
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get {
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}
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values {
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target: Efl.Canvas.Object; [[Target object which is applied animation.]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Player.start;
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Efl.Player.stop;
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Efl.Player.play { get; set; }
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Efl.Player.playable { get; }
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Efl.Player.pos { get; set; }
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Efl.Player.progress { get;}
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Efl.Player.play_speed { get; set; }
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//Efl.Player.volume { get; set; }
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//Efl.Player.mute { get; set; }
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Efl.Player.length { get; }
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Efl.Player.seekable { get; }
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}
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events {
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/* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */
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started: void; [[Animation is started.]]
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running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
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/* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */
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ended: void; [[Animation is ended.]]
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}
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}
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