efl/legacy/elementary/src/lib/elm_genlist.h

1858 lines
67 KiB
C

/**
* @defgroup Genlist Genlist
*
* @image html img/widget/genlist/preview-00.png
* @image latex img/widget/genlist/preview-00.eps
* @image html img/genlist.png
* @image latex img/genlist.eps
*
* This widget aims to have more expansive list than the simple list in
* Elementary that could have more flexible items and allow many more entries
* while still being fast and low on memory usage. At the same time it was
* also made to be able to do tree structures. But the price to pay is more
* complexity when it comes to usage. If all you want is a simple list with
* icons and a single text, use the normal @ref List object.
*
* Genlist has a fairly large API, mostly because it's relatively complex,
* trying to be both expansive, powerful and efficient. First we will begin
* an overview on the theory behind genlist.
*
* @section Genlist_Item_Class Genlist item classes - creating items
*
* In order to have the ability to add and delete items on the fly, genlist
* implements a class (callback) system where the application provides a
* structure with information about that type of item (genlist may contain
* multiple different items with different classes, states and styles).
* Genlist will call the functions in this struct (methods) when an item is
* "realized" (i.e., created dynamically, while the user is scrolling the
* grid). All objects will simply be deleted when no longer needed with
* evas_object_del(). The #Elm_Genlist_Item_Class structure contains the
* following members:
* - @c item_style - This is a constant string and simply defines the name
* of the item style. It @b must be specified and the default should be @c
* "default".
* - @c mode_item_style - This is a constant string and simply defines the name
* of the mode item style. It is used to specify mode item style. It can be
* used to set sweep mode.
* - @c edit_item_style - This is a constant string and simply defines the name
* of the edit item style. It is used to specify edit item style. It can be
* used to set selection, checking and deletion mode.
* - @c func - A struct with pointers to functions that will be called when
* an item is going to be actually created. All of them receive a @c data
* parameter that will point to the same data passed to
* elm_genlist_item_append() and related item creation functions, and an @c
* obj parameter that points to the genlist object itself.
*
* The function pointers inside @c func are @c text_get, @c content_get, @c
* state_get and @c del. The 3 first functions also receive a @c part
* parameter described below. A brief description of these functions follows:
*
* - @c text_get - The @c part parameter is the name string of one of the
* existing text parts in the Edje group implementing the item's theme.
* This function @b must return a strdup'()ed string, as the caller will
* free() it when done. See #Elm_Genlist_Item_Text_Get_Cb.
* - @c content_get - The @c part parameter is the name string of one of the
* existing (content) swallow parts in the Edje group implementing the item's
* theme. It must return @c NULL, when no content is desired, or a valid
* object handle, otherwise. The object will be deleted by the genlist on
* its deletion or when the item is "unrealized". See
* #Elm_Genlist_Item_Content_Get_Cb.
* - @c func.state_get - The @c part parameter is the name string of one of
* the state parts in the Edje group implementing the item's theme. Return
* @c EINA_FALSE for false/off or @c EINA_TRUE for true/on. Genlists will
* emit a signal to its theming Edje object with @c "elm,state,xxx,active"
* and @c "elm" as "emission" and "source" arguments, respectively, when
* the state is true (the default is false), where @c xxx is the name of
* the (state) part. See #Elm_Genlist_Item_State_Get_Cb.
* - @c func.del - This is intended for use when genlist items are deleted,
* so any data attached to the item (e.g. its data parameter on creation)
* can be deleted. See #Elm_Genlist_Item_Del_Cb.
*
* available item styles:
* - default
* - default_style - The text part is a textblock
*
* @image html img/widget/genlist/preview-04.png
* @image latex img/widget/genlist/preview-04.eps
*
* - double_label
*
* @image html img/widget/genlist/preview-01.png
* @image latex img/widget/genlist/preview-01.eps
*
* - icon_top_text_bottom
*
* @image html img/widget/genlist/preview-02.png
* @image latex img/widget/genlist/preview-02.eps
*
* - group_index
*
* @image html img/widget/genlist/preview-03.png
* @image latex img/widget/genlist/preview-03.eps
*
* @section Genlist_Items Structure of items
*
* An item in a genlist can have 0 or more texts (they can be regular
* text or textblock Evas objects - that's up to the style to determine), 0
* or more contents (which are simply objects swallowed into the genlist item's
* theming Edje object) and 0 or more <b>boolean states</b>, which have the
* behavior left to the user to define. The Edje part names for each of
* these properties will be looked up, in the theme file for the genlist,
* under the Edje (string) data items named @c "labels", @c "contents" and @c
* "states", respectively. For each of those properties, if more than one
* part is provided, they must have names listed separated by spaces in the
* data fields. For the default genlist item theme, we have @b one text
* part (@c "elm.text"), @b two content parts (@c "elm.swalllow.icon" and @c
* "elm.swallow.end") and @b no state parts.
*
* A genlist item may be at one of several styles. Elementary provides one
* by default - "default", but this can be extended by system or application
* custom themes/overlays/extensions (see @ref Theme "themes" for more
* details).
*
* @section Genlist_Manipulation Editing and Navigating
*
* Items can be added by several calls. All of them return a @ref
* Elm_Object_Item handle that is an internal member inside the genlist.
* They all take a data parameter that is meant to be used for a handle to
* the applications internal data (eg. the struct with the original item
* data). The parent parameter is the parent genlist item this belongs to if
* it is a tree or an indexed group, and NULL if there is no parent. The
* flags can be a bitmask of #ELM_GENLIST_ITEM_NONE,
* #ELM_GENLIST_ITEM_TREE and #ELM_GENLIST_ITEM_GROUP. If
* #ELM_GENLIST_ITEM_TREE is set then this item is displayed as an item
* that is able to expand and have child items. If ELM_GENLIST_ITEM_GROUP
* is set then this item is group index item that is displayed at the top
* until the next group comes. The func parameter is a convenience callback
* that is called when the item is selected and the data parameter will be
* the func_data parameter, obj be the genlist object and event_info will be
* the genlist item.
*
* elm_genlist_item_append() adds an item to the end of the list, or if
* there is a parent, to the end of all the child items of the parent.
* elm_genlist_item_prepend() is the same but adds to the beginning of
* the list or children list. elm_genlist_item_insert_before() inserts at
* item before another item and elm_genlist_item_insert_after() inserts after
* the indicated item.
*
* The application can clear the list with elm_genlist_clear() which deletes
* all the items in the list and elm_object_item_del() will delete a specific
* item. elm_genlist_item_subitems_clear() will clear all items that are
* children of the indicated parent item.
*
* To help inspect list items you can jump to the item at the top of the list
* with elm_genlist_first_item_get() which will return the item pointer, and
* similarly elm_genlist_last_item_get() gets the item at the end of the list.
* elm_genlist_item_next_get() and elm_genlist_item_prev_get() get the next
* and previous items respectively relative to the indicated item. Using
* these calls you can walk the entire item list/tree. Note that as a tree
* the items are flattened in the list, so elm_genlist_item_parent_get() will
* let you know which item is the parent (and thus know how to skip them if
* wanted).
*
* @section Genlist_Multi_Selection Multi-selection
*
* If the application wants multiple items to be able to be selected,
* elm_genlist_multi_select_set() can enable this. If the list is
* single-selection only (the default), then elm_genlist_selected_item_get()
* will return the selected item, if any, or NULL if none is selected. If the
* list is multi-select then elm_genlist_selected_items_get() will return a
* list (that is only valid as long as no items are modified (added, deleted,
* selected or unselected)).
*
* @section Genlist_Usage_Hints Usage hints
*
* There are also convenience functions. elm_object_item_widget_get() will
* return the genlist object the item belongs to. elm_genlist_item_show()
* will make the scroller scroll to show that specific item so its visible.
* elm_object_item_data_get() returns the data pointer set by the item
* creation functions.
*
* If an item changes (state of boolean changes, text or contents change),
* then use elm_genlist_item_update() to have genlist update the item with
* the new state. Genlist will re-realize the item and thus call the functions
* in the _Elm_Genlist_Item_Class for that item.
*
* To programmatically (un)select an item use elm_genlist_item_selected_set().
* To get its selected state use elm_genlist_item_selected_get(). Similarly
* to expand/contract an item and get its expanded state, use
* elm_genlist_item_expanded_set() and elm_genlist_item_expanded_get(). And
* again to make an item disabled (unable to be selected and appear
* differently) use elm_object_item_disabled_set() to set this and
* elm_object_item_disabled_get() to get the disabled state.
*
* In general to indicate how the genlist should expand items horizontally to
* fill the list area, use elm_genlist_mode_set(). Valid modes are
* ELM_LIST_LIMIT and ELM_LIST_SCROLL. The default is ELM_LIST_SCROLL. This
* mode means that if items are too wide to fit, the scroller will scroll
* horizontally. Otherwise items are expanded to fill the width of the
* viewport of the scroller. If it is ELM_LIST_LIMIT, items will be expanded
* to the viewport width and limited to that size. This can be combined with
* a different style that uses edjes' ellipsis feature (cutting text off like
* this: "tex...").
*
* Items will only call their selection func and callback when first becoming
* selected. Any further clicks will do nothing, unless you enable always
* select with elm_genlist_always_select_mode_set(). This means even if
* selected, every click will make the selected callbacks be called.
* elm_genlist_no_select_mode_set() will turn off the ability to select
* items entirely and they will neither appear selected nor call selected
* callback functions.
*
* Remember that you can create new styles and add your own theme augmentation
* per application with elm_theme_extension_add(). If you absolutely must
* have a specific style that overrides any theme the user or system sets up
* you can use elm_theme_overlay_add() to add such a file.
*
* @section Genlist_Implementation Implementation
*
* Evas tracks every object you create. Every time it processes an event
* (mouse move, down, up etc.) it needs to walk through objects and find out
* what event that affects. Even worse every time it renders display updates,
* in order to just calculate what to re-draw, it needs to walk through many
* many many objects. Thus, the more objects you keep active, the more
* overhead Evas has in just doing its work. It is advisable to keep your
* active objects to the minimum working set you need. Also remember that
* object creation and deletion carries an overhead, so there is a
* middle-ground, which is not easily determined. But don't keep massive lists
* of objects you can't see or use. Genlist does this with list objects. It
* creates and destroys them dynamically as you scroll around. It groups them
* into blocks so it can determine the visibility etc. of a whole block at
* once as opposed to having to walk the whole list. This 2-level list allows
* for very large numbers of items to be in the list (tests have used up to
* 2,000,000 items). Also genlist employs a queue for adding items. As items
* may be different sizes, every item added needs to be calculated as to its
* size and thus this presents a lot of overhead on populating the list, this
* genlist employs a queue. Any item added is queued and spooled off over
* time, actually appearing some time later, so if your list has many members
* you may find it takes a while for them to all appear, with your process
* consuming a lot of CPU while it is busy spooling.
*
* Genlist also implements a tree structure, but it does so with callbacks to
* the application, with the application filling in tree structures when
* requested (allowing for efficient building of a very deep tree that could
* even be used for file-management). See the above smart signal callbacks for
* details.
*
* @section Genlist_Smart_Events Genlist smart events
*
* Signals that you can add callbacks for are:
* - @c "activated" - The user has double-clicked or pressed
* (enter|return|spacebar) on an item. The @c event_info parameter is the
* item that was activated.
* - @c "clicked,double" - The user has double-clicked an item. The @c
* event_info parameter is the item that was double-clicked.
* - @c "selected" - This is called when a user has made an item selected.
* The event_info parameter is the genlist item that was selected.
* - @c "unselected" - This is called when a user has made an item
* unselected. The event_info parameter is the genlist item that was
* unselected.
* - @c "expanded" - This is called when elm_genlist_item_expanded_set() is
* called and the item is now meant to be expanded. The event_info
* parameter is the genlist item that was indicated to expand. It is the
* job of this callback to then fill in the child items.
* - @c "contracted" - This is called when elm_genlist_item_expanded_set() is
* called and the item is now meant to be contracted. The event_info
* parameter is the genlist item that was indicated to contract. It is the
* job of this callback to then delete the child items.
* - @c "expand,request" - This is called when a user has indicated they want
* to expand a tree branch item. The callback should decide if the item can
* expand (has any children) and then call elm_genlist_item_expanded_set()
* appropriately to set the state. The event_info parameter is the genlist
* item that was indicated to expand.
* - @c "contract,request" - This is called when a user has indicated they
* want to contract a tree branch item. The callback should decide if the
* item can contract (has any children) and then call
* elm_genlist_item_expanded_set() appropriately to set the state. The
* event_info parameter is the genlist item that was indicated to contract.
* - @c "realized" - This is called when the item in the list is created as a
* real evas object. event_info parameter is the genlist item that was
* created.
* - @c "unrealized" - This is called just before an item is unrealized.
* After this call content objects provided will be deleted and the item
* object itself delete or be put into a floating cache.
* - @c "drag,start,up" - This is called when the item in the list has been
* dragged (not scrolled) up.
* - @c "drag,start,down" - This is called when the item in the list has been
* dragged (not scrolled) down.
* - @c "drag,start,left" - This is called when the item in the list has been
* dragged (not scrolled) left.
* - @c "drag,start,right" - This is called when the item in the list has
* been dragged (not scrolled) right.
* - @c "drag,stop" - This is called when the item in the list has stopped
* being dragged.
* - @c "drag" - This is called when the item in the list is being dragged.
* - @c "longpressed" - This is called when the item is pressed for a certain
* amount of time. By default it's 1 second. The event_info parameter is the
* longpressed genlist item.
* - @c "scroll,anim,start" - This is called when scrolling animation has
* started.
* - @c "scroll,anim,stop" - This is called when scrolling animation has
* stopped.
* - @c "scroll,drag,start" - This is called when dragging the content has
* started.
* - @c "scroll,drag,stop" - This is called when dragging the content has
* stopped.
* - @c "edge,top" - This is called when the genlist is scrolled until
* the top edge.
* - @c "edge,bottom" - This is called when the genlist is scrolled
* until the bottom edge.
* - @c "edge,left" - This is called when the genlist is scrolled
* until the left edge.
* - @c "edge,right" - This is called when the genlist is scrolled
* until the right edge.
* - @c "multi,swipe,left" - This is called when the genlist is multi-touch
* swiped left.
* - @c "multi,swipe,right" - This is called when the genlist is multi-touch
* swiped right.
* - @c "multi,swipe,up" - This is called when the genlist is multi-touch
* swiped up.
* - @c "multi,swipe,down" - This is called when the genlist is multi-touch
* swiped down.
* - @c "multi,pinch,out" - This is called when the genlist is multi-touch
* pinched out. "- @c multi,pinch,in" - This is called when the genlist is
* multi-touch pinched in.
* - @c "swipe" - This is called when the genlist is swiped.
* - @c "moved" - This is called when a genlist item is moved.
* - @c "language,changed" - This is called when the program's language is
* changed.
* - @c "tree,effect,finished" - This is called when a genlist tree effect is finished.
*
* Supported elm_object common APIs
* @li elm_object_signal_emit()
*
* Supported elm_object_item common APIs
* @li elm_object_item_part_content_get()
* @li elm_object_item_part_content_set()
* @li elm_object_item_part_content_unset()
* @li elm_object_item_part_text_set()
* @li elm_object_item_part_text_get()
* @li elm_object_item_disabled_set()
* @li elm_object_item_disabled_get()
*
* @section Genlist_Examples Examples
*
* Here is a list of examples that use the genlist, trying to show some of
* its capabilities:
* - @ref genlist_example_01
* - @ref genlist_example_02
* - @ref genlist_example_03
* - @ref genlist_example_04
* - @ref genlist_example_05
*/
/**
* @addtogroup Genlist
* @{
*/
#define ELM_GENLIST_ITEM_CLASS_VERSION ELM_GEN_ITEM_CLASS_VERSION
#define ELM_GENLIST_ITEM_CLASS_HEADER ELM_GEN_ITEM_CLASS_HEADER
/**
* Defines if the item is of any special type (has subitems or it's the
* index of a group), or is just a simple item.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_NONE = 0, /**< simple item */
ELM_GENLIST_ITEM_TREE = (1 << 0), /**< this may be expanded and have child items. */
ELM_GENLIST_ITEM_GROUP = (1 << 1), /**< an index item of a group of items. this item can have child items. */
ELM_GENLIST_ITEM_MAX = (1 << 2)
} Elm_Genlist_Item_Type;
/**
* Defines the type of the item part
* Used while updating item's parts
* It can be used at updating multi fields.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_FIELD_ALL = 0,
ELM_GENLIST_ITEM_FIELD_TEXT = (1 << 0),
ELM_GENLIST_ITEM_FIELD_CONTENT = (1 << 1),
ELM_GENLIST_ITEM_FIELD_STATE = (1 << 2)
} Elm_Genlist_Item_Field_Type;
/**
* Defines where to position the item in the genlist.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_SCROLLTO_NONE = 0, /**< no scrollto */
ELM_GENLIST_ITEM_SCROLLTO_IN = (1 << 0), /**< to the nearest viewport */
ELM_GENLIST_ITEM_SCROLLTO_TOP = (1 << 1), /**< to the top of viewport */
ELM_GENLIST_ITEM_SCROLLTO_MIDDLE = (1 << 2) /**< to the middle of viewport */
} Elm_Genlist_Item_Scrollto_Type;
typedef enum
{
ELM_GENLIST_TREE_EFFECT_NONE = 0,
ELM_GENLIST_TREE_EFFECT_EXPAND = 1,
ELM_GENLIST_TREE_EFFECT_CONTRACT = 2
} Elm_Genlist_Item_Move_Effect_Mode;
/**
* @see Elm_Gen_Item_Class
*/
typedef Elm_Gen_Item_Class Elm_Genlist_Item_Class;
/**
* @see Elm_Gen_Item_Text_Get_Cb
*/
typedef Elm_Gen_Item_Text_Get_Cb Elm_Genlist_Item_Text_Get_Cb;
/**
* @see Elm_Gen_Item_Content_Get_Cb
*/
typedef Elm_Gen_Item_Content_Get_Cb Elm_Genlist_Item_Content_Get_Cb;
/**
* @see Elm_Gen_Item_State_Get_Cb
*/
typedef Elm_Gen_Item_State_Get_Cb Elm_Genlist_Item_State_Get_Cb;
/**
* @see Elm_Gen_Item_Del_Cb
*/
typedef Elm_Gen_Item_Del_Cb Elm_Genlist_Item_Del_Cb;
/**
* Add a new genlist widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new genlist widget handle or @c NULL, on errors
*
* This function inserts a new genlist widget on the canvas.
*
* @see elm_genlist_item_append()
* @see elm_object_item_del()
* @see elm_genlist_clear()
*
* @ingroup Genlist
*/
EAPI Evas_Object *elm_genlist_add(Evas_Object *parent);
/**
* Remove all items from a given genlist widget.
*
* @param obj The genlist object
*
* This removes (and deletes) all items in @p obj, leaving it empty.
*
* @see elm_object_item_del(), to remove just one item.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_clear(Evas_Object *obj);
/**
* Enable or disable multi-selection in the genlist
*
* @param obj The genlist object
* @param multi Multi-select enable/disable. Default is disabled.
*
* This enables (@c EINA_TRUE) or disables (@c EINA_FALSE) multi-selection in
* the list. This allows more than 1 item to be selected. To retrieve the list
* of selected items, use elm_genlist_selected_items_get().
*
* @see elm_genlist_selected_items_get()
* @see elm_genlist_multi_select_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_multi_select_set(Evas_Object *obj, Eina_Bool multi);
/**
* Gets if multi-selection in genlist is enabled or disabled.
*
* @param obj The genlist object
* @return Multi-select enabled/disabled
* (@c EINA_TRUE = enabled/@c EINA_FALSE = disabled). Default is @c EINA_FALSE.
*
* @see elm_genlist_multi_select_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_multi_select_get(const Evas_Object *obj);
/**
* This sets the horizontal stretching mode.
*
* @param obj The genlist object
* @param mode The mode to use (one of #ELM_LIST_SCROLL or #ELM_LIST_LIMIT).
*
* This sets the mode used for sizing items horizontally. Valid modes
* are #ELM_LIST_LIMIT, #ELM_LIST_SCROLL, and #ELM_LIST_COMPRESS. The default is
* ELM_LIST_SCROLL. This mode means that if items are too wide to fit,
* the scroller will scroll horizontally. Otherwise items are expanded
* to fill the width of the viewport of the scroller. If it is
* ELM_LIST_LIMIT, items will be expanded to the viewport width and
* limited to that size. If it is ELM_LIST_COMPRESS, the item width will be
* fixed (restricted to a minimum of) to the list width when calculating its
* size in order to allow the height to be calculated based on it. This allows,
* for instance, text block to wrap lines if the Edje part is configured with
* "text.min: 0 1".
* @note ELM_LIST_COMPRESS will make list resize slower as it will have to
* recalculate every item height again whenever the list width
* changes!
* @note When ELM_LIST_COMPRESS mode is enabled, it also enables
* compress mode (see elm_genlist_compress_mode_set()) and
* disables homogeneous (see elm_genlist_homogeneous_set()).
*
* @see elm_genlist_mode_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_mode_set(Evas_Object *obj, Elm_List_Mode mode);
/**
* Gets the horizontal stretching mode.
*
* @param obj The genlist object
* @return The mode to use
* (#ELM_LIST_LIMIT, #ELM_LIST_SCROLL)
*
* @see elm_genlist_mode_set()
*
* @ingroup Genlist
*/
EAPI Elm_List_Mode elm_genlist_mode_get(const Evas_Object *obj);
/**
* Enable/disable horizontal and vertical bouncing effect.
*
* @param obj The genlist object
* @param h_bounce Allow bounce horizontally (@c EINA_TRUE = on, @c
* EINA_FALSE = off). Default is @c EINA_FALSE.
* @param v_bounce Allow bounce vertically (@c EINA_TRUE = on, @c
* EINA_FALSE = off). Default is @c EINA_TRUE.
*
* This will enable or disable the scroller bouncing effect for the
* genlist. See elm_scroller_bounce_set() for details.
*
* @see elm_scroller_bounce_set()
* @see elm_genlist_bounce_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce);
/**
* Get whether the horizontal and vertical bouncing effect is enabled.
*
* @param obj The genlist object
* @param h_bounce Pointer to a bool to receive if the bounce horizontally
* option is set.
* @param v_bounce Pointer to a bool to receive if the bounce vertically
* option is set.
*
* @see elm_genlist_bounce_set()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce);
/**
* Append a new item in a given genlist widget.
*
* @param obj The genlist object
* @param itc The item class for the item
* @param data The item data
* @param parent The parent item, or NULL if none
* @param type Item type
* @param func Convenience function called when the item is selected
* @param func_data Data passed to @p func above.
* @return A handle to the item added or @c NULL if not possible
*
* This adds the given item to the end of the list or the end of
* the children list if the @p parent is given.
*
* @see elm_genlist_item_prepend()
* @see elm_genlist_item_insert_before()
* @see elm_genlist_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
/**
* Prepend a new item in a given genlist widget.
*
* @param obj The genlist object
* @param itc The item class for the item
* @param data The item data
* @param parent The parent item, or NULL if none
* @param type Item type
* @param func Convenience function called when the item is selected
* @param func_data Data passed to @p func above.
* @return A handle to the item added or NULL if not possible
*
* This adds an item to the beginning of the list or beginning of the
* children of the parent if given.
*
* @see elm_genlist_item_append()
* @see elm_genlist_item_insert_before()
* @see elm_genlist_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_prepend(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item before another in a genlist widget
*
* @param obj The genlist object
* @param itc The item class for the item
* @param data The item data
* @param parent The parent item, or NULL if none
* @param before The item to place this new one before.
* @param type Item type
* @param func Convenience function called when the item is selected
* @param func_data Data passed to @p func above.
* @return A handle to the item added or @c NULL if not possible
*
* This inserts an item before another in the list. It will be in the
* same tree level or group as the item it is inserted before.
*
* @see elm_genlist_item_append()
* @see elm_genlist_item_prepend()
* @see elm_genlist_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_insert_before(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *before, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item after another in a genlist widget
*
* @param obj The genlist object
* @param itc The item class for the item
* @param data The item data
* @param parent The parent item, or NULL if none
* @param after The item to place this new one after.
* @param type Item type
* @param func Convenience function called when the item is selected
* @param func_data Data passed to @p func above.
* @return A handle to the item added or @c NULL if not possible
*
* This inserts an item after another in the list. It will be in the
* same tree level or group as the item it is inserted after.
*
* @see elm_genlist_item_append()
* @see elm_genlist_item_prepend()
* @see elm_genlist_item_insert_before()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_insert_after(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *after, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
/**
* Insert a new item into the sorted genlist object
*
* @param obj The genlist object
* @param itc The item class for the item
* @param data The item data
* @param parent The parent item, or NULL if none
* @param type Item type
* @param comp The function called for the sort
* @param func Convenience function called when item selected
* @param func_data Data passed to @p func above.
* @return A handle to the item added or NULL if not possible
*
* This inserts an item in the genlist based on user defined comparison
* function. The two arguments passed to the function @p func are genlist item
* handles to compare.
*
* @see elm_genlist_item_append()
* @see elm_genlist_item_prepend()
* @see elm_genlist_item_insert_after()
* @see elm_object_item_del()
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
/* operations to retrieve existing items */
/**
* Get the selected item in the genlist.
*
* @param obj The genlist object
* @return The selected item, or NULL if none is selected.
*
* This gets the selected item in the list (if multi-selection is enabled, only
* the item that was first selected in the list is returned - which is not very
* useful, so see elm_genlist_selected_items_get() for when multi-selection is
* used).
*
* If no item is selected, NULL is returned.
*
* @see elm_genlist_selected_items_get()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_selected_item_get(const Evas_Object *obj);
/**
* Get a list of selected items in the genlist.
*
* @param obj The genlist object
* @return The list of selected items, or NULL if none are selected.
*
* It returns a list of the selected items. This list pointer is only valid so
* long as the selection doesn't change (no items are selected or unselected, or
* unselected implicitly by deletion). The list contains genlist items
* pointers. The order of the items in this list is the order which they were
* selected, i.e. the first item in this list is the first item that was
* selected, and so on.
*
* @note If not in multi-select mode, consider using function
* elm_genlist_selected_item_get() instead.
*
* @see elm_genlist_multi_select_set()
* @see elm_genlist_selected_item_get()
*
* @ingroup Genlist
*/
EAPI const Eina_List *elm_genlist_selected_items_get(const Evas_Object *obj);
/**
* Get a list of realized items in genlist
*
* @param obj The genlist object
* @return The list of realized items, nor NULL if none are realized.
*
* This returns a list of the realized items in the genlist. The list
* contains genlist item pointers. The list must be freed by the
* caller when done with eina_list_free(). The item pointers in the
* list are only valid so long as those items are not deleted or the
* genlist is not deleted.
*
* @see elm_genlist_realized_items_update()
*
* @ingroup Genlist
*/
EAPI Eina_List *elm_genlist_realized_items_get(const Evas_Object *obj);
/**
* Get the first item in the genlist
*
* This returns the first item in the list.
*
* @param obj The genlist object
* @return The first item, or NULL if none
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_first_item_get(const Evas_Object *obj);
/**
* Get the last item in the genlist
*
* This returns the last item in the list.
*
* @return The last item, or NULL if none
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_last_item_get(const Evas_Object *obj);
/**
* Set the scrollbar policy
*
* @param obj The genlist object
* @param policy_h Horizontal scrollbar policy.
* @param policy_v Vertical scrollbar policy.
*
* This sets the scrollbar visibility policy for the given genlist
* scroller. #ELM_SMART_SCROLLER_POLICY_AUTO means the scrollbar is
* made visible if it is needed, and otherwise kept hidden.
* #ELM_SMART_SCROLLER_POLICY_ON turns it on all the time, and
* #ELM_SMART_SCROLLER_POLICY_OFF always keeps it off. This applies
* respectively for the horizontal and vertical scrollbars. Default is
* #ELM_SMART_SCROLLER_POLICY_AUTO
*
* @see elm_genlist_scroller_policy_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v);
/**
* Get the scrollbar policy
*
* @param obj The genlist object
* @param policy_h Pointer to store the horizontal scrollbar policy.
* @param policy_v Pointer to store the vertical scrollbar policy.
*
* @see elm_genlist_scroller_policy_set()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v);
/**
* Get the @b next item in a genlist widget's internal list of items,
* given a handle to one of those items.
*
* @param it The genlist item to fetch next from
* @return The item after @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed after the @p item, on the container
* genlist.
*
* @see elm_genlist_item_prev_get()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_next_get(const Elm_Object_Item *it);
/**
* Get the @b previous item in a genlist widget's internal list of items,
* given a handle to one of those items.
*
* @param it The genlist item to fetch previous from
* @return The item before @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed before the @p item, on the container
* genlist.
*
* @see elm_genlist_item_next_get()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_prev_get(const Elm_Object_Item *it);
/**
* Set whether a given genlist item is selected or not
*
* @param it The item
* @param selected Use @c EINA_TRUE, to make it selected, @c
* EINA_FALSE to make it unselected
*
* This sets the selected state of an item. If multi selection is
* not enabled on the containing genlist and @p selected is @c
* EINA_TRUE, any other previously selected items will get
* unselected in favor of this new one.
*
* @see elm_genlist_item_selected_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_selected_set(Elm_Object_Item *it, Eina_Bool selected);
/**
* Get whether a given genlist item is selected or not
*
* @param it The item
* @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
*
* @see elm_genlist_item_selected_set() for more details
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Object_Item *it);
/**
* Show the portion of a genlist's internal list containing a given
* item, immediately.
*
* @param it The item to display
* @param type The position to bring in, the given item to.
* @ref Elm_Genlist_Item_Scrollto_Type
*
* This causes genlist to jump to the given item @p it and show it (by
* jumping to that position), if it is not fully visible.
*
* @see elm_genlist_item_bring_in()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_show(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type);
/**
* Animatedly bring in, to the visible are of a genlist, a given
* item on it.
*
* @param it The item to display
* @param type The position to bring in, the given item to.
* @ref Elm_Genlist_Item_Scrollto_Type
*
* This causes genlist to jump to the given item @p it and show it (by
* animatedly scrolling), if it is not fully visible.
* This may use animation and take a some time to do so.
*
* @see elm_genlist_item_show()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_bring_in(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type);
/**
* Update the contents of an item
*
* @param it The item
*
* This updates an item by calling all the item class functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
*
* Use elm_genlist_realized_items_update() to update all already realized
* items.
*
* @see elm_genlist_realized_items_update()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_update(Elm_Object_Item *it);
/**
* Update the item class of an item
*
* @param it The item
* @param itc The item class for the item
*
* This sets another class of the item, changing the way that it is
* displayed. After changing the item class, elm_genlist_item_update() is
* called on the item @p it.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_item_class_update(Elm_Object_Item *it, const Elm_Genlist_Item_Class *itc);
/**
* Get the Genlist Item class for the given Genlist Item.
*
* @param it The genlist item
*
* This returns the Genlist_Item_Class for the given item. It can be used to
* examine the function pointers and item_style.
*
* @ingroup Genlist
*/
EAPI const Elm_Genlist_Item_Class *elm_genlist_item_item_class_get(const Elm_Object_Item *it);
/**
* Get the index of the item. It is only valid once displayed.
*
* @param it a genlist item
* @return the position inside the list of item.
*
* @ingroup Genlist
*/
EAPI int elm_genlist_item_index_get(const Elm_Object_Item *it);
/**
* Update the contents of all realized items.
*
* @param obj The genlist object.
*
* This updates all realized items by calling all the item class functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
*
* To update just one item, use elm_genlist_item_update().
*
* @see elm_genlist_realized_items_get()
* @see elm_genlist_item_update()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_realized_items_update(Evas_Object *obj);
/**
* Return how many items are currently in a list
*
* @param obj The list
* @return The total number of list items in the list
*
* This behavior is O(1) and includes items which may or may not be realized.
*
* @ingroup Genlist
*/
EAPI unsigned int elm_genlist_items_count(const Evas_Object *obj);
/**
* Add a new genlist item class in a given genlist widget.
*
* @return New allocated a genlist item class.
*
* This adds genlist item class for the genlist widget. When adding a item,
* genlist_item_{append, prepend, insert} function needs item class of the item.
* Given callback parameters are used at retrieving {text, content} of
* added item. Set as NULL if it's not used.
* If there's no available memory, return can be NULL.
*
* @see elm_genlist_item_class_free()
* @see elm_genlist_item_append()
*
* @ingroup Genlist
*/
EAPI Elm_Genlist_Item_Class *elm_genlist_item_class_new(void);
/**
* Remove a item class in a given genlist widget.
*
* @param itc The itc to be removed.
*
* This removes item class from the genlist widget.
* Whenever it has no more references to it, item class is going to be freed.
* Otherwise it just decreases its reference count.
*
* @see elm_genlist_item_class_new()
* @see elm_genlist_item_class_ref()
* @see elm_genlist_item_class_unref()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_free(Elm_Genlist_Item_Class *itc);
/**
* Increments object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just increases its reference count for item class management.
*
* @see elm_genlist_item_class_unref()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_ref(Elm_Genlist_Item_Class *itc);
/**
* Decrements object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just decreases its reference count for item class management.
* Reference count can't be less than 0.
*
* @see elm_genlist_item_class_ref()
* @see elm_genlist_item_class_free()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_unref(Elm_Genlist_Item_Class *itc);
/**
* Set the text to be shown in a given genlist item's tooltips.
*
* @param it The genlist item
* @param text The text to set in the content
*
* This call will setup the text to be used as tooltip to that item
* (analogous to elm_object_tooltip_text_set(), but being item
* tooltips with higher precedence than object tooltips). It can
* have only one tooltip at a time, so any previous tooltip data
* will get removed.
*
* In order to set a content or something else as a tooltip, look at
* elm_genlist_item_tooltip_content_cb_set().
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_text_set(Elm_Object_Item *it, const char *text);
/**
* Set the content to be shown in a given genlist item's tooltips
*
* @param it The genlist item.
* @param func The function returning the tooltip contents.
* @param data What to provide to @a func as callback data/context.
* @param del_cb Called when data is not needed anymore, either when
* another callback replaces @p func, the tooltip is unset with
* elm_genlist_item_tooltip_unset() or the owner @p item
* dies. This callback receives as its first parameter the
* given @p data, being @c event_info the item handle.
*
* This call will setup the tooltip's contents to @p item
* (analogous to elm_object_tooltip_content_cb_set(), but being
* item tooltips with higher precedence than object tooltips). It
* can have only one tooltip at a time, so any previous tooltip
* content will get removed. @p func (with @p data) will be called
* every time Elementary needs to show the tooltip and it should
* return a valid Evas object, which will be fully managed by the
* tooltip system, getting deleted when the tooltip is gone.
*
* In order to set just a text as a tooltip, look at
* elm_genlist_item_tooltip_text_set().
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb);
/**
* Unset a tooltip from a given genlist item
*
* @param it genlist item to remove a previously set tooltip from.
*
* This call removes any tooltip set on @p item. The callback
* provided as @c del_cb to
* elm_genlist_item_tooltip_content_cb_set() will be called to
* notify it is not used anymore (and have resources cleaned, if
* need be).
*
* @see elm_genlist_item_tooltip_content_cb_set()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given genlist item's tooltip.
*
* @param it genlist item with tooltip set
* @param style the <b>theme style</b> to use on tooltips (e.g. @c
* "default", @c "transparent", etc)
*
* Tooltips can have <b>alternate styles</b> to be displayed on,
* which are defined by the theme set on Elementary. This function
* works analogously as elm_object_tooltip_style_set(), but here
* applied only to genlist item objects. The default style for
* tooltips is @c "default".
*
* @note before you set a style you should define a tooltip with
* elm_genlist_item_tooltip_content_cb_set() or
* elm_genlist_item_tooltip_text_set()
*
* @see elm_genlist_item_tooltip_style_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the style set a given genlist item's tooltip.
*
* @param it genlist item with tooltip already set on.
* @return style the theme style in use, which defaults to
* "default". If the object does not have a tooltip set,
* then @c NULL is returned.
*
* @see elm_genlist_item_tooltip_style_set() for more details
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_tooltip_style_get(const Elm_Object_Item *it);
/**
* @brief Disable size restrictions on an object's tooltip
* @param it The tooltip's anchor object
* @param disable If EINA_TRUE, size restrictions are disabled
* @return EINA_FALSE on failure, EINA_TRUE on success
*
* This function allows a tooltip to expand beyond its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable);
/**
* @brief Retrieve size restriction state of an object's tooltip
* @param it The tooltip's anchor object
* @return If EINA_TRUE, size restrictions are disabled
*
* This function returns whether a tooltip is allowed to expand beyond
* its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_get(const Elm_Object_Item *it);
/**
* Set the type of mouse pointer/cursor decoration to be shown,
* when the mouse pointer is over the given genlist widget item
*
* @param it genlist item to customize cursor on
* @param cursor the cursor type's name
*
* This function works analogously as elm_object_cursor_set(), but
* here the cursor's changing area is restricted to the item's
* area, and not the whole widget's. Note that that item cursors
* have precedence over widget cursors, so that a mouse over @p
* item will always show cursor @p type.
*
* If this function is called twice for an object, a previously set
* cursor will be unset on the second call.
*
* @see elm_object_cursor_set()
* @see elm_genlist_item_cursor_get()
* @see elm_genlist_item_cursor_unset()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_set(Elm_Object_Item *it, const char *cursor);
/**
* Get the type of mouse pointer/cursor decoration set to be shown,
* when the mouse pointer is over the given genlist widget item
*
* @param it genlist item with custom cursor set
* @return the cursor type's name or @c NULL, if no custom cursors
* were set to @p item (and on errors)
*
* @see elm_object_cursor_get()
* @see elm_genlist_item_cursor_set() for more details
* @see elm_genlist_item_cursor_unset()
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_cursor_get(const Elm_Object_Item *it);
/**
* Unset any custom mouse pointer/cursor decoration set to be
* shown, when the mouse pointer is over the given genlist widget
* item, thus making it show the @b default cursor again.
*
* @param it a genlist item
*
* Use this call to undo any custom settings on this item's cursor
* decoration, bringing it back to defaults (no custom style set).
*
* @see elm_object_cursor_unset()
* @see elm_genlist_item_cursor_set() for more details
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given custom cursor set for a
* genlist item.
*
* @param it genlist item with custom cursor set
* @param style the <b>theme style</b> to use (e.g. @c "default",
* @c "transparent", etc)
*
* This function only makes sense when one is using custom mouse
* cursor decorations <b>defined in a theme file</b> , which can
* have, given a cursor name/type, <b>alternate styles</b> on
* it. It works analogously as elm_object_cursor_style_set(), but
* here applied only to genlist item objects.
*
* @warning Before you set a cursor style you should have defined a
* custom cursor previously on the item, with
* elm_genlist_item_cursor_set()
*
* @see elm_genlist_item_cursor_engine_only_set()
* @see elm_genlist_item_cursor_style_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the current @b style set for a given genlist item's custom
* cursor
*
* @param it genlist item with custom cursor set.
* @return style the cursor style in use. If the object does not
* have a cursor set, then @c NULL is returned.
*
* @see elm_genlist_item_cursor_style_set() for more details
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_cursor_style_get(const Elm_Object_Item *it);
/**
* Set if the (custom) cursor for a given genlist item should be
* searched in its theme, also, or should only rely on the
* rendering engine.
*
* @param it item with custom (custom) cursor already set on
* @param engine_only Use @c EINA_TRUE to have cursors looked for
* only on those provided by the rendering engine, @c EINA_FALSE to
* have them searched on the widget's theme, as well.
*
* @note This call is of use only if you've set a custom cursor
* for genlist items, with elm_genlist_item_cursor_set().
*
* @note By default, cursors will only be looked for between those
* provided by the rendering engine.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only);
/**
* Get if the (custom) cursor for a given genlist item is being
* searched in its theme, also, or is only relying on the rendering
* engine.
*
* @param it a genlist item
* @return @c EINA_TRUE, if cursors are being looked for only on
* those provided by the rendering engine, @c EINA_FALSE if they
* are being searched on the widget's theme, as well.
*
* @see elm_genlist_item_cursor_engine_only_set(), for more details
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_cursor_engine_only_get(const Elm_Object_Item *it);
/**
* Enable/disable homogeneous mode.
*
* @param obj The genlist object
* @param homogeneous Assume the items within the genlist are of the
* same height and width (EINA_TRUE = on, EINA_FALSE = off). Default is @c
* EINA_FALSE.
*
* This will enable the homogeneous mode where items are of the same
* height and width so that genlist may do the lazy-loading at its
* maximum (which increases the performance for scrolling the list). This
* implies 'compressed' mode.
*
* @see elm_genlist_compress_mode_set()
* @see elm_genlist_homogeneous_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous);
/**
* Get whether the homogeneous mode is enabled.
*
* @param obj The genlist object
* @return Assume the items within the genlist are of the same height
* and width (EINA_TRUE = on, EINA_FALSE = off)
*
* @see elm_genlist_homogeneous_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_homogeneous_get(const Evas_Object *obj);
/**
* Set the maximum number of items within an item block
*
* @param obj The genlist object
* @param count Maximum number of items within an item block. Default is 32.
*
* This will configure the block count to tune to the target with particular
* performance matrix.
*
* A block of objects will be used to reduce the number of operations due to
* many objects in the screen. It can determine the visibility, or if the
* object has changed, it theme needs to be updated, etc. doing this kind of
* calculation to the entire block, instead of per object.
*
* The default value for the block count is enough for most lists, so unless
* you know you will have a lot of objects visible in the screen at the same
* time, don't try to change this.
*
* @see elm_genlist_block_count_get()
* @see @ref Genlist_Implementation
*
* @ingroup Genlist
*/
EAPI void elm_genlist_block_count_set(Evas_Object *obj, int count);
/**
* Get the maximum number of items within an item block
*
* @param obj The genlist object
* @return Maximum number of items within an item block
*
* @see elm_genlist_block_count_set()
*
* @ingroup Genlist
*/
EAPI int elm_genlist_block_count_get(const Evas_Object *obj);
/**
* Set the timeout in seconds for the longpress event.
*
* @param obj The genlist object
* @param timeout timeout in seconds. Default is elm config value(1.0)
*
* This option will change how long it takes to send an event "longpressed"
* after the mouse down signal is sent to the list. If this event occurs, no
* "clicked" event will be sent.
*
* @warning If you set the longpress timeout value with this API, your genlist
* will not be affected by the longpress value of elementary config value
* later.
*
* @see elm_genlist_longpress_timeout_set()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_longpress_timeout_set(Evas_Object *obj, double timeout);
/**
* Get the timeout in seconds for the longpress event.
*
* @param obj The genlist object
* @return timeout in seconds
*
* @see elm_genlist_longpress_timeout_get()
*
* @ingroup Genlist
*/
EAPI double elm_genlist_longpress_timeout_get(const Evas_Object *obj);
/**
* Get the item that is at the x, y canvas coords.
*
* @param obj The genlist object.
* @param x The input x coordinate
* @param y The input y coordinate
* @param posret The position relative to the item returned here
* @return The item at the coordinates or NULL if none
*
* This returns the item at the given coordinates (which are canvas
* relative, not object-relative). If an item is at that coordinate,
* that item handle is returned, and if @p posret is not NULL, the
* integer pointed to is set to a value of -1, 0 or 1, depending if
* the coordinate is on the upper portion of that item (-1), on the
* middle section (0) or on the lower part (1). If NULL is returned as
* an item (no item found there), then posret may indicate -1 or 1
* based if the coordinate is above or below all items respectively in
* the genlist.
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *posret);
/**
* Get the parent item of the given item
*
* @param it The item
* @return The parent of the item or @c NULL if it has no parent.
*
* This returns the item that was specified as parent of the item @p it on
* elm_genlist_item_append() and insertion related functions.
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_parent_get(const Elm_Object_Item *it);
/**
* Remove all sub-items (children) of the given item
*
* @param it The item
*
* This removes all items that are children (and their descendants) of the
* given item @p it.
*
* @see elm_genlist_clear()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_subitems_clear(Elm_Object_Item *it);
/**
* Sets the expanded state of an item.
*
* @param it The item
* @param expanded The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded).
*
* This function flags the item of type #ELM_GENLIST_ITEM_TREE as
* expanded or not.
*
* The theme will respond to this change visually, and a signal "expanded" or
* "contracted" will be sent from the genlist with a pointer to the item that
* has been expanded/contracted.
*
* Calling this function won't show or hide any child of this item (if it is
* a parent). You must manually delete and create them on the callbacks of
* the "expanded" or "contracted" signals.
*
* @see elm_genlist_item_expanded_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_expanded_set(Elm_Object_Item *it, Eina_Bool expanded);
/**
* Get the expanded state of an item
*
* @param it The item
* @return The expanded state
*
* This gets the expanded state of an item.
*
* @see elm_genlist_item_expanded_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_expanded_get(const Elm_Object_Item *it);
/**
* Get the depth of expanded item
*
* @param it The genlist item object
* @return The depth of expanded item
*
* @ingroup Genlist
*/
EAPI int elm_genlist_item_expanded_depth_get(const Elm_Object_Item *it);
/**
* Sets the display only state of an item.
*
* @param it The item
* @param display_only @c EINA_TRUE if the item is display only, @c
* EINA_FALSE otherwise.
*
* A display only item cannot be selected or unselected. It is for
* display only and not selecting or otherwise clicking, dragging
* etc. by the user, thus finger size rules will not be applied to
* this item.
*
* It's good to set group index items to display only state.
*
* @see elm_genlist_item_display_only_get()
*
* @ingroup Genlist
*/
//XXX: elm_genlist_item_no_select_mode_set()?
EAPI void elm_genlist_item_display_only_set(Elm_Object_Item *it, Eina_Bool display_only);
/**
* Get the display only state of an item
*
* @param it The item
* @return @c EINA_TRUE if the item is display only, @c
* EINA_FALSE otherwise.
*
* @see elm_genlist_item_display_only_set()
*
* @ingroup Genlist
*/
//XXX: elm_genlist_item_no_select_mode_get()?
EAPI Eina_Bool elm_genlist_item_display_only_get(const Elm_Object_Item *it);
/**
* Unset all contents fetched by the item class
*
* @param it The item
* @param l The contents list to return
*
* This instructs genlist to release references to contents in the item,
* meaning that they will no longer be managed by genlist and are
* floating "orphans" that can be re-used elsewhere if the user wants
* to.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_all_contents_unset(Elm_Object_Item *it, Eina_List **l);
/**
* Promote an item to the top of the list
*
* @param it The item
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_promote(Elm_Object_Item *it);
/**
* Demote an item to the end of the list
*
* @param it The item
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_demote(Elm_Object_Item *it);
/**
* Update the part of an item
*
* @param it The item
* @param parts The name of item's part
* @param itf The type of item's part type
*
* This updates an item's part by calling item's fetching functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
* Second parts argument is used for globbing to match '*', '?', and '.'
* It can be used at updating multi fields.
*
* Use elm_genlist_realized_items_update() to update an item's all
* property.
*
* @see elm_genlist_item_update()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_fields_update(Elm_Object_Item *it, const char *parts, Elm_Genlist_Item_Field_Type itf);
/**
* Activate a genlist mode on an item
*
* @param it The genlist item
* @param mode_type Mode name
* @param mode_set Boolean to define set or unset mode.
*
* A genlist mode is a different way of selecting an item. Once a mode is
* activated on an item, any other selected item is immediately unselected.
* This feature provides an easy way of implementing a new kind of animation
* for selecting an item, without having to entirely rewrite the item style
* theme. However, the elm_genlist_selected_* API can't be used to get what
* item is activate for a mode.
*
* The current item style will still be used, but applying a genlist mode to
* an item will select it using a different kind of animation.
*
* The current active item for a mode can be found by
* elm_genlist_decorated_item_get().
*
* The characteristics of genlist mode are:
* - Only one mode can be active at any time, and for only one item.
* - Genlist handles deactivating other items when one item is activated.
* - A mode is defined in the genlist theme (edc), and more modes can easily
* be added.
* - A mode style and the genlist item style are different things. They
* can be combined to provide a default style to the item, with some kind
* of animation for that item when the mode is activated.
*
* When a mode is activated on an item, a new view for that item is created.
* The theme of this mode defines the animation that will be used to transit
* the item from the old view to the new view. This second (new) view will be
* active for that item while the mode is active on the item, and will be
* destroyed after the mode is totally deactivated from that item.
*
* @see elm_genlist_mode_get()
* @see elm_genlist_decorated_item_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_decorate_mode_set(Elm_Object_Item *it, const char *mode_type, Eina_Bool mode_set);
/**
* Get the last (or current) genlist mode used.
*
* @param obj The genlist object
*
* This function just returns the name of the last used genlist mode. It will
* be the current mode if it's still active.
*
* @see elm_genlist_item_decorate_mode_set()
* @see elm_genlist_decorated_item_get()
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_decorate_type_get(const Evas_Object *obj);
/**
* Get active genlist mode item
*
* @param obj The genlist object
* @return The active item for that current mode. Or @c NULL if no item is
* activated with any mode.
*
* This function returns the item that was activated with a mode, by the
* function elm_genlist_item_decorate_mode_set().
*
* @see elm_genlist_item_decorate_mode_set()
* @see elm_genlist_mode_get()
*
* @ingroup Genlist
*/
EAPI const Elm_Object_Item *elm_genlist_decorated_item_get(const Evas_Object *obj);
/**
* Set reorder mode
*
* @param obj The genlist object
* @param reorder_mode The reorder mode
* (EINA_TRUE = on, EINA_FALSE = off)
*
* @ingroup Genlist
*/
EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode);
/**
* Get the reorder mode
*
* @param obj The genlist object
* @return The reorder mode
* (EINA_TRUE = on, EINA_FALSE = off)
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj);
/**
* Get the Item's Type
*
* @param it The genlist item
* @return The item type.
*
* This function returns the item's type. Normally the item's type.
* If it failed, return value is ELM_GENLIST_ITEM_MAX
*
* @ingroup Genlist
*/
EAPI Elm_Genlist_Item_Type elm_genlist_item_type_get(const Elm_Object_Item *it);
/**
* Set Genlist edit mode
*
* This sets Genlist edit mode.
*
* @param obj The Genlist object
* @param The edit mode status
* (EINA_TRUE = edit mode, EINA_FALSE = normal mode
*
* @ingroup Genlist
*/
//XXX: elm_genlist_effect_mode_set();
EAPI void elm_genlist_edit_mode_set(Evas_Object *obj, Eina_Bool edit_mode);
/**
* Get Genlist edit mode
*
* @param obj The genlist object
* @return The edit mode status
* (EINA_TRUE = edit mode, EINA_FALSE = normal mode
*
* @ingroup Genlist
*/
//XXX: elm_genlist_all_items_effect_mode_get();
EAPI Eina_Bool elm_genlist_edit_mode_get(const Evas_Object *obj);
/**
* Set the flip state of a given genlist item.
*
* @param it The genlist item object
* @param flip The flip mode
* (EINA_TRUE = on, EINA_FALSE = off)
*
* This function sets the flip state of a given genlist item.
* Flip mode overrides current item object.
* It can be used for on-the-fly item replace.
* Flip mode can be used with/without edit mode.
*
* @see elm_genlist_item_flip_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_flip_set(Elm_Object_Item *it, Eina_Bool flip);
/**
* Get the flip state of a given genlist item.
*
* @param it The genlist item object
*
* This function returns the flip state of a given genlist item.
* If the parameter is invalid, it returns EINA_FALSE.
*
* @see elm_genlist_item_flip_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_flip_get(const Elm_Object_Item *it);
/**
* Set Genlist tree effect
*
* @param obj The genlist object
* @param The tree effect status
* (EINA_TRUE = enabled, EINA_FALSE = disabled
*
* @ingroup Genlist
*/
EAPI void elm_genlist_tree_effect_enabled_set(Evas_Object *obj, Eina_Bool enabled);
/**
* Get Genlist tree effect
*
* @param obj The genlist object
* @return The tree effect status
* (EINA_TRUE = enabled, EINA_FALSE = disabled
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_tree_effect_enabled_get(const Evas_Object *obj);
/**
* Set the genlist select mode.
*
* @param obj The genlist object
* @param mode The select mode
*
* elm_genlist_select_mode_set() changes item select mode in the genlist widget.
* - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and
* callback when first becoming selected. Any further clicks will
* do nothing, unless you set always select mode.
* - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
* every click will make the selected callbacks be called.
* - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items
* entirely and they will neither appear selected nor call selected
* callback functions.
*
* @see elm_genlist_select_mode_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode);
/**
* Get the genlist select mode.
*
* @param obj The genlist object
* @return The select mode
* (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* @see elm_genlist_select_mode_set()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Select_Mode elm_genlist_select_mode_get(const Evas_Object *obj);
/**
* Set whether the genlist items' should be highlighted when item selected.
*
* @param obj The genlist object.
* @param highlight @c EINA_TRUE to enable highlighting or @c EINA_FALSE to
* disable it.
*
* This will turn on/off the highlight effect when item selection and
* they will, or will not highlighted. The selected and clicked
* callback functions will still be called.
*
* Highlight is enabled by default.
*
* @see elm_genlist_highlight_mode_get().
*
* @ingroup Genlist
*/
EAPI void elm_genlist_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight);
/**
* Get whether the genlist items' should be highlighted when item selected.
*
* @param obj The genlist object.
* @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates
* they can't. If @p obj is @c NULL, @c EINA_FALSE is returned.
*
* @see elm_genlist_highlight_mode_set() for details.
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_highlight_mode_get(const Evas_Object *obj);
/**
* @}
*/