efl/legacy/elementary/src/examples/efl_thread_6.c

165 lines
4.6 KiB
C

#include <Elementary.h>
static Evas_Object *win = NULL;
static Evas_Object *rect = NULL;
struct info
{
Evas_Object *obj;
int *pix;
};
// BEGIN - code running in my custom pthread instance
//
static void
mandel(int *pix, int w, int h)
{
double x, xx, y, cx, cy, cox, coy;
int iteration, hx, hy, val, r, g, b, rr, gg, bb;
int itermax = 10000;
double magnify = 0.02;
// this mandel calc is run in the worker threads so it's here. it is
// just here to calculate something and consume cpu to demonstrate the
// ecore thread worker queue. don't pay much attention to the below code
magnify += ((double)(rand() % 100) / 100.0) / 4.0;
cox = (double)(rand() % 100) / 100.0;
coy = (double)(rand() % 100) / 100.0;
cox /= (magnify * 3.0);
r = rand() % 255; g = rand() % 255; b = rand() % 255;
for (hy = 0; hy < h; hy++)
{
for (hx = 0; hx < w; hx++)
{
cx = (((float)hx) / ((float)w) - 0.5) / (magnify * 3.0);
cy = (((float)hy) / ((float)h) - 0.5) / (magnify * 3.0);
cx += cox;
cy += coy;
x = 0.0;
y = 0.0;
for (iteration = 1; iteration < itermax; iteration++)
{
xx = (x * x) - (y * y) + cx;
y = (2.0 * x * y) + cy;
x = xx;
if (((x * x) + (y * y)) > 100.0) iteration = 999999;
}
val = (((x * x) + (y * y)) * 2.55) / 100.0;
if (val > 255) val = 255;
if (iteration >= 99999)
{
rr = (r * val) / 255;
gg = (g * val) / 255;
bb = (b * val) / 255;
pix[(hy * w) + hx] =
(val << 24) | (rr << 16) | (gg << 8) | (bb);
}
else
pix[(hy * w) + hx] = 0xffffffff;
}
}
}
static void
th_do(void *data, Ecore_Thread *th)
{
struct info *inf = data;
// CANNOT TOUCH inf->obj here! just inf->pix which is 256x256 @ 32bpp
// quick and dirty to consume some cpu - do a mandelbrot calc
mandel(inf->pix, 256, 256);
}
//
// END - code running in my custom pthread instance
static void // thread job finished - collect results and put in img obj
th_end(void *data, Ecore_Thread *th)
{
struct info *inf = data;
// copy data to object, free calculated data and info struc
evas_object_image_data_copy_set(inf->obj, inf->pix);
evas_object_show(inf->obj);
free(inf->pix);
free(inf);
}
static void // if the thread is cancelled - free pix, keep obj tho
th_cancel(void *data, Ecore_Thread *th)
{
struct info *inf = data;
// just free pixel data and info struct
free(inf->pix);
free(inf);
}
static Eina_Bool // animate the objects so you see all the madels move
anim(void *data)
{
Evas_Object *o = data;
double t, z;
int w, h, v;
Evas_Coord x, y;
// just calculate some position using the pointer value of the object as
// a seed value to make different objects go into different places over time
v = ((int)o) & 0xff;
t = ecore_loop_time_get();
w = 100 + ((v * 100) >> 8);
h = 100 + ((v * 100) >> 8);
z = (double)(v) / 100.0;
x = (w * sin(t));
y = (h * cos(t + z));
// do the actual move
evas_object_move(o, 200 + x - 128, 200 + y - 128);
// keep looping - return true
return EINA_TRUE;
}
int
elm_main(int argc, char **argv)
{
Evas_Object *o, *bg;
int i;
win = elm_win_add(NULL, "efl-thread-1", ELM_WIN_BASIC);
elm_win_title_set(win, "EFL Thread 1");
evas_object_resize(win, 400, 400);
evas_object_show(win);
bg = elm_bg_add(win);
elm_win_resize_object_add(win, bg);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(bg);
// queue up 64 mandel generation thread jobs
for (i = 0; i < 64; i++)
{
struct info *inf;
// create ecore thread to do some threaded job inside the worker pool
inf = malloc(sizeof(struct info));
if (inf)
{
Evas_Object *o;
o = evas_object_image_filled_add(evas_object_evas_get(win));
evas_object_image_size_set(o, 256, 256);
evas_object_image_alpha_set(o, EINA_TRUE);
evas_object_resize(o, 256, 256);
inf->obj = o;
inf->pix = malloc(256 * 256 * sizeof(int));
ecore_thread_run(th_do, th_end, th_cancel, inf);
// bonus - slide the objects around all the time with an
// animator that ticks off every frame.
ecore_animator_add(anim, o);
}
}
elm_run();
return 0;
}
ELM_MAIN()