efl/legacy/elementary/src/lib/elm_box_legacy.h

327 lines
10 KiB
C

/**
* Add a new box to the parent
*
* By default, the box will be in vertical mode and non-homogeneous.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Box
*/
EAPI Evas_Object *elm_box_add(Evas_Object *parent);
/**
* Set the horizontal orientation
*
* By default, box object arranges their contents vertically from top to
* bottom.
* By calling this function with @p horizontal as EINA_TRUE, the box will
* become horizontal, arranging contents from left to right.
*
* @note This flag is ignored if a custom layout function is set.
*
* @param obj The box object
* @param horizontal The horizontal flag (EINA_TRUE = horizontal,
* EINA_FALSE = vertical)
*
* @ingroup Box
*/
EAPI void elm_box_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* Get the horizontal orientation
*
* @param obj The box object
* @return EINA_TRUE if the box is set to horizontal mode, EINA_FALSE otherwise
*/
EAPI Eina_Bool elm_box_horizontal_get(const Evas_Object *obj);
/**
* Set the box to arrange its children homogeneously
*
* If enabled, homogeneous layout makes all items the same size, according
* to the size of the largest of its children.
*
* @note This flag is ignored if a custom layout function is set.
*
* @param obj The box object
* @param homogeneous The homogeneous flag
*
* @ingroup Box
*/
EAPI void elm_box_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous);
/**
* Get whether the box is using homogeneous mode or not
*
* @param obj The box object
* @return EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
*
* @ingroup Box
*/
EAPI Eina_Bool elm_box_homogeneous_get(const Evas_Object *obj);
/**
* Add an object to the beginning of the pack list
*
* Pack @p subobj into the box @p obj, placing it first in the list of
* children objects. The actual position the object will get on screen
* depends on the layout used. If no custom layout is set, it will be at
* the top or left, depending if the box is vertical or horizontal,
* respectively.
*
* @param obj The box object
* @param subobj The object to add to the box
*
* @see elm_box_pack_end()
* @see elm_box_pack_before()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*
* @ingroup Box
*/
EAPI void elm_box_pack_start(Evas_Object *obj, Evas_Object *subobj);
/**
* Add an object at the end of the pack list
*
* Pack @p subobj into the box @p obj, placing it last in the list of
* children objects. The actual position the object will get on screen
* depends on the layout used. If no custom layout is set, it will be at
* the bottom or right, depending if the box is vertical or horizontal,
* respectively.
*
* @param obj The box object
* @param subobj The object to add to the box
*
* @see elm_box_pack_start()
* @see elm_box_pack_before()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*
* @ingroup Box
*/
EAPI void elm_box_pack_end(Evas_Object *obj, Evas_Object *subobj);
/**
* Adds an object to the box before the indicated object
*
* This will add the @p subobj to the box indicated before the object
* indicated with @p before. If @p before is not already in the box, results
* are undefined. Before means either to the left of the indicated object or
* above it depending on orientation.
*
* @param obj The box object
* @param subobj The object to add to the box
* @param before The object before which to add it
*
* @see elm_box_pack_start()
* @see elm_box_pack_end()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*
* @ingroup Box
*/
EAPI void elm_box_pack_before(Evas_Object *obj, Evas_Object *subobj, Evas_Object *before);
/**
* Adds an object to the box after the indicated object
*
* This will add the @p subobj to the box indicated after the object
* indicated with @p after. If @p after is not already in the box, results
* are undefined. After means either to the right of the indicated object or
* below it depending on orientation.
*
* @param obj The box object
* @param subobj The object to add to the box
* @param after The object after which to add it
*
* @see elm_box_pack_start()
* @see elm_box_pack_end()
* @see elm_box_pack_before()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*
* @ingroup Box
*/
EAPI void elm_box_pack_after(Evas_Object *obj, Evas_Object *subobj, Evas_Object *after);
/**
* Clear the box of all children
*
* Remove all the elements contained by the box, deleting the respective
* objects.
*
* @param obj The box object
*
* @see elm_box_unpack()
* @see elm_box_unpack_all()
*
* @ingroup Box
*/
EAPI void elm_box_clear(Evas_Object *obj);
/**
* Unpack a box item
*
* Remove the object given by @p subobj from the box @p obj without
* deleting it.
*
* @param obj The box object
* @param subobj The object to unpack
*
* @see elm_box_unpack_all()
* @see elm_box_clear()
*
* @ingroup Box
*/
EAPI void elm_box_unpack(Evas_Object *obj, Evas_Object *subobj);
/**
* Remove all items from the box, without deleting them
*
* Clear the box from all children, but don't delete the respective objects.
* If no other references of the box children exist, the objects will never
* be deleted, and thus the application will leak the memory. Make sure
* when using this function that you hold a reference to all the objects
* in the box @p obj.
*
* @param obj The box object
*
* @see elm_box_clear()
* @see elm_box_unpack()
*
* @ingroup Box
*/
EAPI void elm_box_unpack_all(Evas_Object *obj);
/**
* Set the layout defining function to be used by the box
*
* Whenever anything changes that requires the box in @p obj to recalculate
* the size and position of its elements, the function @p cb will be called
* to determine what the layout of the children will be.
*
* Once a custom function is set, everything about the children layout
* is defined by it. The flags set by elm_box_horizontal_set() and
* elm_box_homogeneous_set() no longer have any meaning, and the values
* given by elm_box_padding_set() and elm_box_align_set() are up to this
* layout function to decide if they are used and how. These last two
* will be found in the @c priv parameter, of type @c Evas_Object_Box_Data,
* passed to @p cb. The @c Evas_Object the function receives is not the
* Elementary widget, but the internal Evas Box it uses, so none of the
* functions described here can be used on it.
*
* Any of the layout functions in @c Evas can be used here, as well as the
* special elm_box_layout_transition().
*
* The final @p data argument received by @p cb is the same @p data passed
* here, and the @p free_data function will be called to free it
* whenever the box is destroyed or another layout function is set.
*
* Setting @p cb to NULL will revert back to the default layout function.
*
* @param obj The box object
* @param cb The callback function used for layout
* @param data Data that will be passed to layout function
* @param free_data Function called to free @p data
*
* @see elm_box_layout_transition()
*
* @ingroup Box
*/
EAPI void elm_box_layout_set(Evas_Object *obj, Evas_Object_Box_Layout cb, const void *data, Ecore_Cb free_data);
/**
* Retrieve a list of the objects packed into the box
*
* Returns a new @c Eina_List with a pointer to @c Evas_Object in its nodes.
* The order of the list corresponds to the packing order the box uses.
*
* You must free this list with eina_list_free() once you are done with it.
*
* @param obj The box object
*
* @ingroup Box
*/
EAPI Eina_List *elm_box_children_get(const Evas_Object *obj);
/**
* Set the space (padding) between the box's elements.
*
* Extra space in pixels that will be added between a box child and its
* neighbors after its containing cell has been calculated. This padding
* is set for all elements in the box, besides any possible padding that
* individual elements may have through their size hints.
*
* @param obj The box object
* @param horizontal The horizontal space between elements
* @param vertical The vertical space between elements
*
* @ingroup Box
*/
EAPI void elm_box_padding_set(Evas_Object *obj, Evas_Coord horizontal, Evas_Coord vertical);
/**
* Get the space (padding) between the box's elements.
*
* @param obj The box object
* @param horizontal The horizontal space between elements
* @param vertical The vertical space between elements
*
* @see elm_box_padding_set()
*
* @ingroup Box
*/
EAPI void elm_box_padding_get(const Evas_Object *obj, Evas_Coord *horizontal, Evas_Coord *vertical);
/**
* Set the alignment of the whole bounding box of contents.
*
* Sets how the bounding box containing all the elements of the box, after
* their sizes and position has been calculated, will be aligned within
* the space given for the whole box widget.
*
* @param obj The box object
* @param horizontal The horizontal alignment of elements
* @param vertical The vertical alignment of elements
*
* @ingroup Box
*/
EAPI void elm_box_align_set(Evas_Object *obj, double horizontal, double vertical);
/**
* Get the alignment of the whole bounding box of contents.
*
* @param obj The box object
* @param horizontal The horizontal alignment of elements
* @param vertical The vertical alignment of elements
*
* @see elm_box_align_set()
*
* @ingroup Box
*/
EAPI void elm_box_align_get(const Evas_Object *obj, double *horizontal, double *vertical);
/**
* Force the box to recalculate its children packing.
*
* If any children was added or removed, box will not calculate the
* values immediately rather leaving it to the next main loop
* iteration. While this is great as it would save lots of
* recalculation, whenever you need to get the position of a just
* added item you must force recalculate before doing so.
*
* @param obj The box object.
*
* @ingroup Box
*/
EAPI void elm_box_recalculate(Evas_Object *obj);