efl/legacy/elementary/src/lib/elm_general.h

345 lines
11 KiB
C

/**
* @defgroup General General
* @ingroup Elementary
*
* @brief General Elementary API. Functions that don't relate to
* Elementary objects specifically.
*
* Here are documented functions which init/shutdown the library,
* that apply to generic Elementary objects, that deal with
* configuration, et cetera.
*
* @ref general_functions_example_page "This" example contemplates
* some of these functions.
*/
/**
* @addtogroup General
* @{
*/
/**
* Defines couple of standard Evas_Object layers to be used
* with evas_object_layer_set().
*
* @note whenever extending with new values, try to keep some padding
* to siblings so there is room for further extensions.
*/
typedef enum
{
ELM_OBJECT_LAYER_BACKGROUND = EVAS_LAYER_MIN + 64, /**< where to place backgrounds */
ELM_OBJECT_LAYER_DEFAULT = 0, /**< Evas_Object default layer (and thus for Elementary) */
ELM_OBJECT_LAYER_FOCUS = EVAS_LAYER_MAX - 128, /**< where focus object visualization is */
ELM_OBJECT_LAYER_TOOLTIP = EVAS_LAYER_MAX - 64, /**< where to show tooltips */
ELM_OBJECT_LAYER_CURSOR = EVAS_LAYER_MAX - 32, /**< where to show cursors */
ELM_OBJECT_LAYER_LAST /**< last layer known by Elementary */
} Elm_Object_Layer;
/**************************************************************************/
EAPI extern int ELM_ECORE_EVENT_ETHUMB_CONNECT;
/**
* Emitted when the application has reconfigured elementary settings due
* to an external configuration tool asking it to.
*/
EAPI extern int ELM_EVENT_CONFIG_ALL_CHANGED;
/**
* Emitted when any Elementary's policy value is changed.
*/
EAPI extern int ELM_EVENT_POLICY_CHANGED;
/**
* @typedef Elm_Event_Policy_Changed
*
* Data on the event when an Elementary policy has changed
*/
typedef struct _Elm_Event_Policy_Changed Elm_Event_Policy_Changed;
/**
* @struct _Elm_Event_Policy_Changed
*
* Data on the event when an Elementary policy has changed
*/
struct _Elm_Event_Policy_Changed
{
unsigned int policy; /**< the policy identifier */
int new_value; /**< value the policy had before the change */
int old_value; /**< new value the policy got */
};
/**
* Policy identifiers.
*/
typedef enum
{
ELM_POLICY_QUIT, /**< under which circumstances the application
* should quit automatically. @see
* Elm_Policy_Quit.
*/
ELM_POLICY_EXIT, /**< defines elm_exit() behaviour. @see Elm_Policy_Exit.
* @since 1.8
*/
ELM_POLICY_THROTTLE, /**< defines how throttling should work @see Elm_Policy_Throttle
* @since 1.8
*/
ELM_POLICY_LAST
} Elm_Policy; /**< Elementary policy identifiers/groups enumeration. @see elm_policy_set() */
/**
* Possible values for the #ELM_POLICY_QUIT policy
*/
typedef enum
{
ELM_POLICY_QUIT_NONE = 0, /**< never quit the application
* automatically */
ELM_POLICY_QUIT_LAST_WINDOW_CLOSED /**< quit when the
* application's last
* window is closed */
} Elm_Policy_Quit;
/**
* Possible values for the #ELM_POLICY_EXIT policy.
* @since 1.8
*/
typedef enum
{
ELM_POLICY_EXIT_NONE = 0, /**< just quit the main loop on elm_exit() */
ELM_POLICY_EXIT_WINDOWS_DEL /**< delete all the windows after quitting
* the main loop */
} Elm_Policy_Exit;
/**
* Possible values for the #ELM_POLICY_THROTTLE policy.
* @since 1.8
*/
typedef enum
{
ELM_POLICY_THROTTLE_CONFIG = 0, /**< do whatever elementary config is configured to do */
ELM_POLICY_THROTTLE_HIDDEN_ALWAYS, /**< always throttle when all windows are no longer visible */
ELM_POLICY_THROTTLE_NEVER /**< never throttle when windows are all hidden, regardless of config settings */
} Elm_Policy_Throttle;
typedef enum
{
ELM_OBJECT_SELECT_MODE_DEFAULT = 0, /**< default select mode */
ELM_OBJECT_SELECT_MODE_ALWAYS, /**< always select mode */
ELM_OBJECT_SELECT_MODE_NONE, /**< no select mode */
ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY, /**< no select mode with no finger size rule*/
ELM_OBJECT_SELECT_MODE_MAX
} Elm_Object_Select_Mode;
typedef Eina_Bool (*Elm_Event_Cb)(void *data, Evas_Object *obj, Evas_Object *src, Evas_Callback_Type type, void *event_info); /**< Function prototype definition for callbacks on input events happening on Elementary widgets. @a data will receive the user data pointer passed to elm_object_event_callback_add(). @a src will be a pointer to the widget on which the input event took place. @a type will get the type of this event and @a event_info, the struct with details on this event. */
extern EAPI double _elm_startup_time;
#ifndef ELM_LIB_QUICKLAUNCH
#define ELM_MAIN() int main(int argc, char **argv) { int ret; _elm_startup_time = ecore_time_unix_get(); elm_init(argc, argv); ret = elm_main(argc, argv); return ret; } /**< macro to be used after the elm_main() function */
#else
#define ELM_MAIN() int main(int argc, char **argv) { _elm_startup_time = ecore_time_unix_get(); return elm_quicklaunch_fallback(argc, argv); } /**< macro to be used after the elm_main() function */
#endif
/**************************************************************************/
/* General calls */
/**
* Initialize Elementary
*
* @param[in] argc System's argument count value
* @param[in] argv System's pointer to array of argument strings
* @return The init counter value.
*
* This function initializes Elementary and increments a counter of
* the number of calls to it. It returns the new counter's value.
*
* @warning This call is exported only for use by the @c ELM_MAIN()
* macro. There is no need to use this if you use this macro (which
* is highly advisable). An elm_main() should contain the entry
* point code for your application, having the same prototype as
* elm_init(), and @b not being static (putting the @c EAPI_MAIN symbol
* in front of its type declaration is advisable). The @c
* ELM_MAIN() call should be placed just after it.
*
* Example:
* @dontinclude bg_example_01.c
* @skip static void
* @until ELM_MAIN
*
* See the full @ref bg_example_01_c "example".
*
* @see elm_shutdown().
* @ingroup General
*/
EAPI int elm_init(int argc, char **argv);
/**
* Shut down Elementary
*
* @return The init counter value.
*
* This should be called at the end of your application, just
* before it ceases to do any more processing. This will clean up
* any permanent resources your application may have allocated via
* Elementary that would otherwise persist.
*
* @see elm_init() for an example
*
* @note elm_shutdown() will iterate main loop until all ecore_evas are freed.
* There is a possibility to call your ecore callbacks(timer, animator, event,
* job, and etc.) in elm_shutdown()
*
* @ingroup General
*/
EAPI int elm_shutdown(void);
/**
* Run Elementary's main loop
*
* This call should be issued just after all initialization is
* completed. This function will not return until elm_exit() is
* called. It will keep looping, running the main
* (event/processing) loop for Elementary.
*
* @see elm_init() for an example
*
* @ingroup General
*/
EAPI void elm_run(void);
/**
* Ask to exit Elementary's main loop
*
* If this call is issued, it will flag the main loop to cease
* processing and return back to its parent function (usually your
* elm_main() function). This does not mean the main loop instantly quits.
* So your ecore callbacks(timer, animator, event, job, and etc.) have chances
* to be called even after elm_exit().
*
* @see elm_init() for an example. There, just after a request to
* close the window comes, the main loop will be left.
*
* @note By using the appropriate #ELM_POLICY_QUIT on your Elementary
* applications, you'll be able to get this function called automatically for you.
*
* @ingroup General
*/
EAPI void elm_exit(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI void elm_quicklaunch_mode_set(Eina_Bool ql_on);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI Eina_Bool elm_quicklaunch_mode_get(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI int elm_quicklaunch_init(int argc, char **argv);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI int elm_quicklaunch_sub_init(int argc, char **argv);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI int elm_quicklaunch_sub_shutdown(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI int elm_quicklaunch_shutdown(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI void elm_quicklaunch_seed(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI Eina_Bool elm_quicklaunch_prepare(int argc, char **argv);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI Eina_Bool elm_quicklaunch_fork(int argc, char **argv, char *cwd, void (postfork_func) (void *data), void *postfork_data);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI void elm_quicklaunch_cleanup(void);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI int elm_quicklaunch_fallback(int argc, char **argv);
/**
* Exposed symbol used only by macros and should not be used by apps
*/
EAPI char *elm_quicklaunch_exe_path_get(const char *exe);
/**
* Set a new policy's value (for a given policy group/identifier).
*
* @param policy policy identifier, as in @ref Elm_Policy.
* @param value policy value, which depends on the identifier
*
* @return @c EINA_TRUE on success or @c EINA_FALSE, on error.
*
* Elementary policies define applications' behavior,
* somehow. These behaviors are divided in policy groups
* (see #Elm_Policy enumeration). This call will emit the Ecore
* event #ELM_EVENT_POLICY_CHANGED, which can be hooked at with
* handlers. An #Elm_Event_Policy_Changed struct will be passed,
* then.
*
* @note Currently, we have only one policy identifier/group
* (#ELM_POLICY_QUIT), which has two possible values.
*
* @ingroup General
*/
EAPI Eina_Bool elm_policy_set(unsigned int policy, int value);
/**
* Get the policy value for given policy identifier.
*
* @param policy policy identifier, as in #Elm_Policy.
* @return The currently set policy value, for that
* identifier. Will be @c 0 if @p policy passed is invalid.
*
* @ingroup General
*/
EAPI int elm_policy_get(unsigned int policy);
/**
* Change the language of the current application
*
* The @p lang passed must be the full name of the locale to use, for
* example "en_US.utf8" or "es_ES@euro".
*
* Changing language with this function will make Elementary run through
* all its widgets, translating strings set with
* elm_object_domain_translatable_part_text_set(). This way, an entire
* UI can have its language changed without having to restart the program.
*
* For more complex cases, like having formatted strings that need
* translation, widgets will also emit a "language,changed" signal that
* the user can listen to and manually translate the text.
*
* @param lang Language to set, must be the full name of the locale
*
* @ingroup General
*/
EAPI void elm_language_set(const char *lang);
/**
* @}
*/