efl/legacy/elementary/src/lib/elm_genlist_common.h

825 lines
26 KiB
C

#define ELM_GENLIST_ITEM_CLASS_VERSION ELM_GEN_ITEM_CLASS_VERSION
#define ELM_GENLIST_ITEM_CLASS_HEADER ELM_GEN_ITEM_CLASS_HEADER
/**
* Defines if the item is of any special type (has subitems or it's the
* index of a group), or is just a simple item.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_NONE = 0, /**< simple item */
ELM_GENLIST_ITEM_TREE = (1 << 0), /**< this may be expanded and have child items. */
ELM_GENLIST_ITEM_GROUP = (1 << 1), /**< an index item of a group of items. this item can have child items. */
ELM_GENLIST_ITEM_MAX = (1 << 2)
} Elm_Genlist_Item_Type;
/**
* Defines the type of the item part
* Used while updating item's parts
* It can be used at updating multi fields.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_FIELD_ALL = 0,
ELM_GENLIST_ITEM_FIELD_TEXT = (1 << 0),
ELM_GENLIST_ITEM_FIELD_CONTENT = (1 << 1),
ELM_GENLIST_ITEM_FIELD_STATE = (1 << 2)
} Elm_Genlist_Item_Field_Type;
/**
* Defines where to position the item in the genlist.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENLIST_ITEM_SCROLLTO_NONE = 0, /**< no scrollto */
ELM_GENLIST_ITEM_SCROLLTO_IN = (1 << 0), /**< to the nearest viewport */
ELM_GENLIST_ITEM_SCROLLTO_TOP = (1 << 1), /**< to the top of viewport */
ELM_GENLIST_ITEM_SCROLLTO_MIDDLE = (1 << 2) /**< to the middle of viewport */
} Elm_Genlist_Item_Scrollto_Type;
/**
* @see Elm_Gen_Item_Class
*/
typedef Elm_Gen_Item_Class Elm_Genlist_Item_Class;
/**
* @see Elm_Gen_Item_Text_Get_Cb
*/
typedef Elm_Gen_Item_Text_Get_Cb Elm_Genlist_Item_Text_Get_Cb;
/**
* @see Elm_Gen_Item_Content_Get_Cb
*/
typedef Elm_Gen_Item_Content_Get_Cb Elm_Genlist_Item_Content_Get_Cb;
/**
* @see Elm_Gen_Item_State_Get_Cb
*/
typedef Elm_Gen_Item_State_Get_Cb Elm_Genlist_Item_State_Get_Cb;
/**
* @see Elm_Gen_Item_Del_Cb
*/
typedef Elm_Gen_Item_Del_Cb Elm_Genlist_Item_Del_Cb;
/**
* Get the @b next item in a genlist widget's internal list of items,
* given a handle to one of those items.
*
* @param it The genlist item to fetch next from
* @return The item after @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed after the @p item, on the container
* genlist.
*
* @see elm_genlist_item_prev_get()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_next_get(const Elm_Object_Item *it);
/**
* Get the @b previous item in a genlist widget's internal list of items,
* given a handle to one of those items.
*
* @param it The genlist item to fetch previous from
* @return The item before @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed before the @p item, on the container
* genlist.
*
* @see elm_genlist_item_next_get()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_prev_get(const Elm_Object_Item *it);
/**
* Set whether a given genlist item is selected or not
*
* @param it The item
* @param selected Use @c EINA_TRUE, to make it selected, @c
* EINA_FALSE to make it unselected
*
* This sets the selected state of an item. If multi selection is
* not enabled on the containing genlist and @p selected is @c
* EINA_TRUE, any other previously selected items will get
* unselected in favor of this new one.
*
* @see elm_genlist_item_selected_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_selected_set(Elm_Object_Item *it, Eina_Bool selected);
/**
* Get whether a given genlist item is selected or not
*
* @param it The item
* @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
*
* @see elm_genlist_item_selected_set() for more details
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Object_Item *it);
/**
* Show the portion of a genlist's internal list containing a given
* item, immediately.
*
* @param it The item to display
* @param type The position to bring in, the given item to.
* @ref Elm_Genlist_Item_Scrollto_Type
*
* This causes genlist to jump to the given item @p it and show it (by
* jumping to that position), if it is not fully visible.
*
* @see elm_genlist_item_bring_in()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_show(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type);
/**
* Animatedly bring in, to the visible area of a genlist, a given
* item on it.
*
* @param it The item to display
* @param type The position to bring in, the given item to.
* @ref Elm_Genlist_Item_Scrollto_Type
*
* This causes genlist to jump to the given item @p it and show it (by
* animatedly scrolling), if it is not fully visible.
* This may use animation and take a some time to do so.
*
* @see elm_genlist_item_show()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_bring_in(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type);
/**
* Update all the contents of an item
*
* @param it The item
*
* This updates an item by calling all the item class functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
*
* Use elm_genlist_realized_items_update() to update all already realized
* items.
*
* @note This also updates internal genlist item object(edje_object as of now).
* So when this is called between mouse down and mouse up, mouse up event will
* be ignored because edje_object is deleted and created again by this API. If
* you want to avoid this, please use @ref elm_genlist_item_fields_update.
*
* @see elm_genlist_realized_items_update()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_update(Elm_Object_Item *it);
/**
* Update the item class of an item
*
* @param it The item
* @param itc The item class for the item
*
* This sets another class of the item, changing the way that it is
* displayed. After changing the item class, elm_genlist_item_update() is
* called on the item @p it.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_item_class_update(Elm_Object_Item *it, const Elm_Genlist_Item_Class *itc);
/**
* Get the Genlist Item class for the given Genlist Item.
*
* @param it The genlist item
*
* This returns the Genlist_Item_Class for the given item. It can be used to
* examine the function pointers and item_style.
*
* @ingroup Genlist
*/
EAPI const Elm_Genlist_Item_Class *elm_genlist_item_item_class_get(const Elm_Object_Item *it);
/**
* Get the index of the item. It is only valid once displayed.
*
* @param it a genlist item
* @return the position inside the list of item.
*
* @ingroup Genlist
*/
EAPI int elm_genlist_item_index_get(const Elm_Object_Item *it);
/**
* Create a new genlist item class in a given genlist widget.
*
* @return New allocated genlist item class.
*
* This adds genlist item class for the genlist widget. When adding an item,
* genlist_item_{append, prepend, insert} function needs item class of the item.
* Given callback parameters are used at retrieving {text, content} of
* added item. Set as NULL if it's not used.
* If there's no available memory, return can be NULL.
*
* @see elm_genlist_item_class_free()
* @see elm_genlist_item_append()
*
* @ingroup Genlist
*/
EAPI Elm_Genlist_Item_Class *elm_genlist_item_class_new(void);
/**
* Remove an item class in a given genlist widget.
*
* @param itc The itc to be removed.
*
* This removes item class from the genlist widget.
* Whenever it has no more references to it, item class is going to be freed.
* Otherwise it just decreases its reference count.
*
* @see elm_genlist_item_class_new()
* @see elm_genlist_item_class_ref()
* @see elm_genlist_item_class_unref()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_free(Elm_Genlist_Item_Class *itc);
/**
* Increments object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just increases its reference count for item class management.
*
* @see elm_genlist_item_class_unref()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_ref(Elm_Genlist_Item_Class *itc);
/**
* Decrements object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just decreases its reference count for item class management.
* Reference count can't be less than 0.
*
* @see elm_genlist_item_class_ref()
* @see elm_genlist_item_class_free()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_class_unref(Elm_Genlist_Item_Class *itc);
/**
* Set the text to be shown in a given genlist item's tooltips.
*
* @param it The genlist item
* @param text The text to set in the content
*
* This call will setup the text to be used as tooltip to that item
* (analogous to elm_object_tooltip_text_set(), but being item
* tooltips with higher precedence than object tooltips). It can
* have only one tooltip at a time, so any previous tooltip data
* will get removed.
*
* In order to set a content or something else as a tooltip, look at
* elm_genlist_item_tooltip_content_cb_set().
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_text_set(Elm_Object_Item *it, const char *text);
/**
* Set the content to be shown in a given genlist item's tooltips
*
* @param it The genlist item.
* @param func The function returning the tooltip contents.
* @param data What to provide to @a func as callback data/context.
* @param del_cb Called when data is not needed anymore, either when
* another callback replaces @p func, the tooltip is unset with
* elm_genlist_item_tooltip_unset() or the owner @p item
* dies. This callback receives as its first parameter the
* given @p data, being @c event_info the item handle.
*
* This call will setup the tooltip's contents to @p item
* (analogous to elm_object_tooltip_content_cb_set(), but being
* item tooltips with higher precedence than object tooltips). It
* can have only one tooltip at a time, so any previous tooltip
* content will get removed. @p func (with @p data) will be called
* every time Elementary needs to show the tooltip and it should
* return a valid Evas object, which will be fully managed by the
* tooltip system, getting deleted when the tooltip is gone.
*
* In order to set just a text as a tooltip, look at
* elm_genlist_item_tooltip_text_set().
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb);
/**
* Unset a tooltip from a given genlist item
*
* @param it genlist item to remove a previously set tooltip from.
*
* This call removes any tooltip set on @p item. The callback
* provided as @c del_cb to
* elm_genlist_item_tooltip_content_cb_set() will be called to
* notify it is not used anymore (and have resources cleaned, if
* need be).
*
* @see elm_genlist_item_tooltip_content_cb_set()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given genlist item's tooltip.
*
* @param it genlist item with tooltip set
* @param style the <b>theme style</b> to use on tooltips (e.g. @c
* "default", @c "transparent", etc)
*
* Tooltips can have <b>alternate styles</b> to be displayed on,
* which are defined by the theme set on Elementary. This function
* works analogously as elm_object_tooltip_style_set(), but here
* applied only to genlist item objects. The default style for
* tooltips is @c "default".
*
* @note before you set a style you should define a tooltip with
* elm_genlist_item_tooltip_content_cb_set() or
* elm_genlist_item_tooltip_text_set()
*
* @see elm_genlist_item_tooltip_style_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_tooltip_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the style set a given genlist item's tooltip.
*
* @param it genlist item with tooltip already set on.
* @return style the theme style in use, which defaults to
* "default". If the object does not have a tooltip set,
* then @c NULL is returned.
*
* @see elm_genlist_item_tooltip_style_set() for more details
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_tooltip_style_get(const Elm_Object_Item *it);
/**
* @brief Disable size restrictions on an object's tooltip
* @param it The tooltip's anchor object
* @param disable If EINA_TRUE, size restrictions are disabled
* @return EINA_FALSE on failure, EINA_TRUE on success
*
* This function allows a tooltip to expand beyond its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable);
/**
* @brief Retrieve size restriction state of an object's tooltip
* @param it The tooltip's anchor object
* @return If EINA_TRUE, size restrictions are disabled
*
* This function returns whether a tooltip is allowed to expand beyond
* its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_get(const Elm_Object_Item *it);
/**
* Set the type of mouse pointer/cursor decoration to be shown,
* when the mouse pointer is over the given genlist widget item
*
* @param it genlist item to customize cursor on
* @param cursor the cursor type's name
*
* This function works analogously as elm_object_cursor_set(), but
* here the cursor's changing area is restricted to the item's
* area, and not the whole widget's. Note that that item cursors
* have precedence over widget cursors, so that a mouse over @p
* item will always show cursor @p type.
*
* If this function is called twice for an object, a previously set
* cursor will be unset on the second call.
*
* @see elm_object_cursor_set()
* @see elm_genlist_item_cursor_get()
* @see elm_genlist_item_cursor_unset()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_set(Elm_Object_Item *it, const char *cursor);
/**
* Get the type of mouse pointer/cursor decoration set to be shown,
* when the mouse pointer is over the given genlist widget item
*
* @param it genlist item with custom cursor set
* @return the cursor type's name or @c NULL, if no custom cursors
* were set to @p item (and on errors)
*
* @see elm_object_cursor_get()
* @see elm_genlist_item_cursor_set() for more details
* @see elm_genlist_item_cursor_unset()
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_cursor_get(const Elm_Object_Item *it);
/**
* Unset any custom mouse pointer/cursor decoration set to be
* shown, when the mouse pointer is over the given genlist widget
* item, thus making it show the @b default cursor again.
*
* @param it a genlist item
*
* Use this call to undo any custom settings on this item's cursor
* decoration, bringing it back to defaults (no custom style set).
*
* @see elm_object_cursor_unset()
* @see elm_genlist_item_cursor_set() for more details
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given custom cursor set for a
* genlist item.
*
* @param it genlist item with custom cursor set
* @param style the <b>theme style</b> to use (e.g. @c "default",
* @c "transparent", etc)
*
* This function only makes sense when one is using custom mouse
* cursor decorations <b>defined in a theme file</b> , which can
* have, given a cursor name/type, <b>alternate styles</b> on
* it. It works analogously as elm_object_cursor_style_set(), but
* here applied only to genlist item objects.
*
* @warning Before you set a cursor style you should have defined a
* custom cursor previously on the item, with
* elm_genlist_item_cursor_set()
*
* @see elm_genlist_item_cursor_engine_only_set()
* @see elm_genlist_item_cursor_style_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the current @b style set for a given genlist item's custom
* cursor
*
* @param it genlist item with custom cursor set.
* @return style the cursor style in use. If the object does not
* have a cursor set, then @c NULL is returned.
*
* @see elm_genlist_item_cursor_style_set() for more details
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_cursor_style_get(const Elm_Object_Item *it);
/**
* Set if the (custom) cursor for a given genlist item should be
* searched in its theme, also, or should only rely on the
* rendering engine.
*
* @param it item with custom (custom) cursor already set on
* @param engine_only Use @c EINA_TRUE to have cursors looked for
* only on those provided by the rendering engine, @c EINA_FALSE to
* have them searched on the widget's theme, as well.
*
* @note This call is of use only if you've set a custom cursor
* for genlist items, with elm_genlist_item_cursor_set().
*
* @note By default, cursors will only be looked for between those
* provided by the rendering engine.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only);
/**
* Get if the (custom) cursor for a given genlist item is being
* searched in its theme, also, or is only relying on the rendering
* engine.
*
* @param it a genlist item
* @return @c EINA_TRUE, if cursors are being looked for only on
* those provided by the rendering engine, @c EINA_FALSE if they
* are being searched on the widget's theme, as well.
*
* @see elm_genlist_item_cursor_engine_only_set(), for more details
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_cursor_engine_only_get(const Elm_Object_Item *it);
/**
* Get the parent item of the given item
*
* @param it The item
* @return The parent of the item or @c NULL if it has no parent.
*
* This returns the item that was specified as parent of the item @p it on
* elm_genlist_item_append() and insertion related functions.
*
* @ingroup Genlist
*/
EAPI Elm_Object_Item *elm_genlist_item_parent_get(const Elm_Object_Item *it);
/**
* Remove all sub-items (children) of the given item
*
* @param it The item
*
* This removes all items that are children (and their descendants) of the
* given item @p it.
*
* @see elm_genlist_clear()
* @see elm_object_item_del()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_subitems_clear(Elm_Object_Item *it);
/**
* Sets the expanded state of an item.
*
* @param it The item
* @param expanded The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded).
*
* This function flags the item of type #ELM_GENLIST_ITEM_TREE as
* expanded or not.
*
* The theme will respond to this change visually, and a signal "expanded" or
* "contracted" will be sent from the genlist with a pointer to the item that
* has been expanded/contracted.
*
* Calling this function won't show or hide any child of this item (if it is
* a parent). You must manually delete and create them on the callbacks of
* the "expanded" or "contracted" signals.
*
* @see elm_genlist_item_expanded_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_expanded_set(Elm_Object_Item *it, Eina_Bool expanded);
/**
* Get the expanded state of an item
*
* @param it The item
* @return The expanded state
*
* This gets the expanded state of an item.
*
* @see elm_genlist_item_expanded_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_expanded_get(const Elm_Object_Item *it);
/**
* Get the depth of expanded item
*
* @param it The genlist item object
* @return The depth of expanded item
*
* @ingroup Genlist
*/
EAPI int elm_genlist_item_expanded_depth_get(const Elm_Object_Item *it);
/**
* Unset all contents fetched by the item class
*
* @param it The item
* @param l The contents list to return
*
* This instructs genlist to release references to contents in the item,
* meaning that they will no longer be managed by genlist and are
* floating "orphans" that can be re-used elsewhere if the user wants
* to.
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_all_contents_unset(Elm_Object_Item *it, Eina_List **l);
/**
* Promote an item to the top of the list
*
* @param it The item
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_promote(Elm_Object_Item *it);
/**
* Demote an item to the end of the list
*
* @param it The item
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_demote(Elm_Object_Item *it);
/**
* Update the part of an item
*
* @param it The item
* @param parts The name of item's part
* @param itf The type of item's part type
*
* This updates an item's part by calling item's fetching functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
* Second parts argument is used for globbing to match '*', '?', and '.'
* It can be used at updating multi fields.
*
* Use elm_genlist_realized_items_update() to update an item's all
* property.
*
* @see elm_genlist_item_update()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_fields_update(Elm_Object_Item *it, const char *parts, Elm_Genlist_Item_Field_Type itf);
/**
* Activate a genlist mode on an item
*
* @param it The genlist item
* @param decorate_it_type Mode name
* @param decorate_it_set Boolean to define set or unset mode.
*
* A genlist mode is a different way of selecting an item. Once a mode is
* activated on an item, any other selected item is immediately unselected.
* This feature provides an easy way of implementing a new kind of animation
* for selecting an item, without having to entirely rewrite the item style
* theme. However, the elm_genlist_selected_* API can't be used to get what
* item is activate for a mode.
*
* The current item style will still be used, but applying a genlist mode to
* an item will select it using a different kind of animation.
*
* The current active item for a mode can be found by
* elm_genlist_decorated_item_get().
*
* The characteristics of genlist mode are:
* - Only one mode can be active at any time, and for only one item.
* - Genlist handles deactivating other items when one item is activated.
* - A mode is defined in the genlist theme (edc), and more modes can easily
* be added.
* - A mode style and the genlist item style are different things. They
* can be combined to provide a default style to the item, with some kind
* of animation for that item when the mode is activated.
*
* When a mode is activated on an item, a new view for that item is created.
* The theme of this mode defines the animation that will be used to transit
* the item from the old view to the new view. This second (new) view will be
* active for that item while the mode is active on the item, and will be
* destroyed after the mode is totally deactivated from that item.
*
* @see elm_genlist_mode_get()
* @see elm_genlist_decorated_item_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_decorate_mode_set(Elm_Object_Item *it, const char *decorate_it_type, Eina_Bool decorate_it_set);
/**
* Get the item's decorate mode.
*
* @param it The genlist item
*
* This function just returns the name of the item's decorate mode.
*
* @see elm_genlist_item_decorate_mode_set()
* @see elm_genlist_decorated_item_get()
*
* @ingroup Genlist
*/
EAPI const char *elm_genlist_item_decorate_mode_get(const Elm_Object_Item *it);
/**
* Get the Item's Type
*
* @param it The genlist item
* @return The item type.
*
* This function returns the item's type. Normally the item's type.
* If it failed, return value is ELM_GENLIST_ITEM_MAX
*
* @ingroup Genlist
*/
EAPI Elm_Genlist_Item_Type elm_genlist_item_type_get(const Elm_Object_Item *it);
/**
* Set the flip state of a given genlist item.
*
* @param it The genlist item object
* @param flip The flip mode
* (EINA_TRUE = on, EINA_FALSE = off)
*
* This function sets the flip state of a given genlist item.
* Flip mode overrides current item object.
* It can be used for on-the-fly item replace.
* Flip mode can be used with/without decorate mode.
*
* @see elm_genlist_item_flip_get()
*
* @ingroup Genlist
*/
EAPI void elm_genlist_item_flip_set(Elm_Object_Item *it, Eina_Bool flip);
/**
* Get the flip state of a given genlist item.
*
* @param it The genlist item object
*
* This function returns the flip state of a given genlist item.
* If the parameter is invalid, it returns EINA_FALSE.
*
* @see elm_genlist_item_flip_set()
*
* @ingroup Genlist
*/
EAPI Eina_Bool elm_genlist_item_flip_get(const Elm_Object_Item *it);
/**
* Set the genlist item's select mode.
*
* @param it The genlist item object
* @param mode The select mode
*
* elm_genlist_select_mode_set() changes item's select mode.
* - ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and
* callback when first becoming selected. Any further clicks will
* do nothing, unless you set always select mode.
* - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
* every click will make the selected callbacks be called.
* - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item
* entirely and they will neither appear selected nor call selected
* callback functions.
* - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule
* with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be
* smaller than lower limit. Clickable objects should be bigger than
* human touch point device (your finger) for some touch or
* small screen devices. So it is enabled, the item can be shrink than
* predefined finger-size value. And the item will be updated.
*
* @see elm_genlist_item_select_mode_get()
*
* @ingroup Genlist
*/
EAPI void
elm_genlist_item_select_mode_set(Elm_Object_Item *it,
Elm_Object_Select_Mode mode);
/**
* Get the genlist item's select mode.
*
* @param it The genlist item object
* @return The select mode
* (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* @see elm_genlist_item_select_mode_set()
*
* @ingroup Genlist
*/
EAPI Elm_Object_Select_Mode
elm_genlist_item_select_mode_get(const Elm_Object_Item *it);