efl/legacy/elementary/src/lib/elm_progressbar_legacy.h

252 lines
8.0 KiB
C

/**
* Add a new progress bar widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new progress bar widget handle or @c NULL, on errors
*
* This function inserts a new progress bar widget on the canvas.
*
* @ingroup Progressbar
*/
EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent);
/**
* Set whether a given progress bar widget is at "pulsing mode" or
* not.
*
* @param obj The progress bar object
* @param pulse @c EINA_TRUE to put @p obj in pulsing mode,
* @c EINA_FALSE to put it back to its default one
*
* By default, progress bars will display values from the low to
* high value boundaries. There are, though, contexts in which the
* progress of a given task is @b unknown. For such cases,
* one can set a progress bar widget to a "pulsing state", to give
* the user an idea that some computation is being held, but
* without exact progress values. In the default theme, it will
* animate its bar with the contents filling in constantly and back
* to non-filled, in a loop. To start and stop this pulsing
* animation, one has to explicitly call elm_progressbar_pulse().
*
* @see elm_progressbar_pulse_get()
* @see elm_progressbar_pulse()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse);
/**
* Get whether a given progress bar widget is at "pulsing mode" or
* not.
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @p obj is in pulsing mode, @c EINA_FALSE
* if it's in the default one (and on errors)
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj);
/**
* Start/stop a given progress bar "pulsing" animation, if its
* under that mode
*
* @param obj The progress bar object
* @param state @c EINA_TRUE, to @b start the pulsing animation,
* @c EINA_FALSE to @b stop it
*
* @note This call won't do anything if @p obj is not under "pulsing mode".
*
* @see elm_progressbar_pulse_set() for more details.
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state);
/**
* Set the progress value (in percentage) on a given progress bar
* widget
*
* @param obj The progress bar object
* @param val The progress value (@b must be between @c 0.0 and @c
* 1.0)
*
* Use this call to set progress bar levels.
*
* @note If you passes a value out of the specified range for @p
* val, it will be interpreted as the @b closest of the @b boundary
* values in the range.
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_value_set(Evas_Object *obj, double val);
/**
* Get the progress value (in percentage) on a given progress bar
* widget
*
* @param obj The progress bar object
* @return The value of the progressbar
*
* @see elm_progressbar_value_set() for more details
*
* @ingroup Progressbar
*/
EAPI double elm_progressbar_value_get(const Evas_Object *obj);
/**
* Set the (exact) length of the bar region of a given progress bar
* widget
*
* @param obj The progress bar object
* @param size The length of the progress bar's bar region
*
* This sets the minimum width (when in horizontal mode) or height
* (when in vertical mode) of the actual bar area of the progress
* bar @p obj. This in turn affects the object's minimum size. Use
* this when you're not setting other size hints expanding on the
* given direction (like weight and alignment hints) and you would
* like it to have a specific size.
*
* @note Icon, label and unit text around @p obj will require their
* own space, which will make @p obj to require more the @p size,
* actually.
*
* @see elm_progressbar_span_size_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size);
/**
* Get the length set for the bar region of a given progress bar
* widget
*
* @param obj The progress bar object
* @return The length of the progress bar's bar region
*
* If that size was not set previously, with
* elm_progressbar_span_size_set(), this call will return @c 0.
*
* @ingroup Progressbar
*/
EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj);
/**
* Set the format string for a given progress bar widget's units
* label
*
* @param obj The progress bar object
* @param format The format string for @p obj's units label
*
* If @c NULL is passed on @p format, it will make @p obj's units
* area to be hidden completely. If not, it'll set the <b>format
* string</b> for the units label's @b text. The units label is
* provided a floating point value, so the units text is up display
* at most one floating point value. Note that the units label is
* optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer
* percentage, as in @c "%.0f %%".
*
* @see elm_progressbar_unit_format_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *format);
/**
* Retrieve the format string set for a given progress bar widget's
* units label
*
* @param obj The progress bar object
* @return The format set string for @p obj's units label or
* @c NULL, if none was set (and on errors)
*
* @see elm_progressbar_unit_format_set() for more details
*
* @ingroup Progressbar
*/
EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj);
/**
* Set the format function pointer for the units label
*
* @param obj The progress bar object
* @param func The unit format function
* @param free_func The freeing function for the format string.
*
* Set the callback function to format the unit string.
*
* @see elm_progressbar_unit_format_set() for more info on how this works.
*
* @since 1.7
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_unit_format_function_set(Evas_Object *obj, char *(func)(double), void (*free_func) (char *));
/**
* Set the orientation of a given progress bar widget
*
* @param obj The progress bar object
* @param horizontal Use @c EINA_TRUE to make @p obj to be
* @b horizontal, @c EINA_FALSE to make it @b vertical
*
* Use this function to change how your progress bar is to be
* disposed: vertically or horizontally.
*
* @see elm_progressbar_horizontal_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* Retrieve the orientation of a given progress bar widget
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @p obj is set to be @b horizontal,
* @c EINA_FALSE if it's @b vertical (and on errors)
*
* @see elm_progressbar_horizontal_set() for more details
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj);
/**
* Invert a given progress bar widget's displaying values order
*
* @param obj The progress bar object
* @param inverted Use @c EINA_TRUE to make @p obj inverted,
* @c EINA_FALSE to bring it back to default, non-inverted values.
*
* A progress bar may be @b inverted, in which state it gets its
* values inverted, with high values being on the left or top and
* low values on the right or bottom, as opposed to normally have
* the low values on the former and high values on the latter,
* respectively, for horizontal and vertical modes.
*
* @see elm_progressbar_inverted_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted);
/**
* Get whether a given progress bar widget's displaying values are
* inverted or not
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @p obj has inverted values,
* @c EINA_FALSE otherwise (and on errors)
*
* @see elm_progressbar_inverted_set() for more details
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj);