efl/legacy/elementary/src/lib/elm_widget_flip.h

104 lines
2.7 KiB
C

#ifndef ELM_WIDGET_FLIP_H
#define ELM_WIDGET_FLIP_H
#include "Elementary.h"
/**
* @addtogroup Widget
* @{
*
* @section elm-flip-class The Elementary Flip Class
*
* Elementary, besides having the @ref Flip widget, exposes its
* foundation -- the Elementary Flip Class -- in order to create other
* widgets which are a flip with some more logic on top.
*/
typedef struct _Slice Slice;
/**
* Base widget smart data extended with flip instance data.
*/
typedef struct _Elm_Flip_Smart_Data Elm_Flip_Smart_Data;
struct _Elm_Flip_Smart_Data
{
Evas_Object *obj;
Evas_Object *clip;
Evas_Object *event[4];
struct
{
Evas_Object *content, *clip;
} front, back;
Ecore_Animator *animator;
double start, len;
Ecore_Job *job;
Evas_Coord down_x, down_y, x, y, ox, oy, w, h;
Elm_Flip_Interaction intmode;
Elm_Flip_Mode mode;
int dir;
double dir_hitsize[4];
Eina_Bool dir_enabled[4];
int slices_w, slices_h;
Slice **slices, **slices2;
Eina_Bool state : 1;
Eina_Bool next_state : 1;
Eina_Bool down : 1;
Eina_Bool finish : 1;
Eina_Bool started : 1;
Eina_Bool backflip : 1;
Eina_Bool pageflip : 1;
Eina_Bool manual : 1;
};
typedef struct _Vertex2 Vertex2;
typedef struct _Vertex3 Vertex3;
struct _Slice
{
Evas_Object *obj;
double u[4], v[4], x[4], y[4], z[4];
};
struct _Vertex2
{
double x, y;
};
struct _Vertex3
{
double x, y, z;
};
/**
* @}
*/
#define ELM_FLIP_DATA_GET(o, sd) \
Elm_Flip_Smart_Data * sd = eo_data_scope_get(o, ELM_OBJ_FLIP_CLASS)
#define ELM_FLIP_DATA_GET_OR_RETURN(o, ptr) \
ELM_FLIP_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return; \
}
#define ELM_FLIP_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
ELM_FLIP_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return val; \
}
#define ELM_FLIP_CHECK(obj) \
if (!eo_isa((obj), ELM_OBJ_FLIP_CLASS)) \
return
#endif