efl/legacy/elementary/src/lib/elm_widget_player.h

74 lines
2.1 KiB
C

#ifndef ELM_WIDGET_PLAYER_H
#define ELM_WIDGET_PLAYER_H
#include "Elementary.h"
/**
* @addtogroup Widget
* @{
*
* @section elm-player-class The Elementary Player Class
*
* Elementary, besides having the @ref Player widget, exposes its
* foundation -- the Elementary Player Class -- in order to create other
* widgets which are a player with some more logic on top.
*/
/**
* Base layout smart data extended with player instance data.
*/
typedef struct _Elm_Player_Smart_Data Elm_Player_Smart_Data;
struct _Elm_Player_Smart_Data
{
Evas_Object *video;
Evas_Object *emotion;
/* tracking those to ease disabling/enabling them back */
Evas_Object *forward;
Evas_Object *info;
Evas_Object *next;
Evas_Object *pause;
Evas_Object *play;
Evas_Object *prev;
Evas_Object *rewind;
Evas_Object *stop;
Evas_Object *eject;
Evas_Object *volume;
Evas_Object *mute;
Evas_Object *slider;
Evas_Object *vslider;
Eina_Bool dragging : 1;
};
/**
* @}
*/
#define ELM_PLAYER_DATA_GET(o, sd) \
Elm_Player_Smart_Data * sd = eo_data_scope_get(o, ELM_OBJ_PLAYER_CLASS)
#define ELM_PLAYER_DATA_GET_OR_RETURN(o, ptr) \
ELM_PLAYER_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return; \
}
#define ELM_PLAYER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
ELM_PLAYER_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return val; \
}
#define ELM_PLAYER_CHECK(obj) \
if (!eo_isa((obj), ELM_OBJ_PLAYER_CLASS)) \
return
#endif