efl/legacy/edje/src/lib
Bruno Dilly c6eac0ed78 edje: make it possible to not reset body position on
state changes

To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.



SVN revision: 80276
2012-12-05 19:29:54 +00:00
..
Edje.h Fix typos: s/Ejde/Edje/g 2012-10-29 21:53:39 +00:00
Edje_Edit.h doxy -> .h 2011-04-08 07:45:46 +00:00
Makefile.am edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_box_layout.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_cache.c edje: fix visibility issue. 2012-10-16 09:43:26 +00:00
edje_calc.c edje: make it possible to not reset body position on 2012-12-05 19:29:54 +00:00
edje_callbacks.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_container.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_container.h FORMATTING 2010-08-04 16:57:32 +00:00
edje_convert.c better log. 2010-10-08 00:24:22 +00:00
edje_convert.h * edje: move code around. 2010-08-06 11:07:47 +00:00
edje_data.c edje: make it possible to not reset body position on 2012-12-05 19:29:54 +00:00
edje_edit.c Fix for elementary_codegen and edje_codegen 2012-10-25 09:56:31 +00:00
edje_embryo.c New embryo function: get_program_id 2012-12-04 20:21:59 +00:00
edje_entry.c edje_entry: remove trailingspace 2012-11-02 08:15:58 +00:00
edje_external.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_load.c edje: parts with bodies aren't move at each recalc 2012-12-05 19:29:33 +00:00
edje_lua.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_lua2.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_lua_script_only.c Put everything in edje_private. It should fix a compilation 2010-09-25 17:10:33 +00:00
edje_main.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_match.c edje: reduce memory used per callback. 2012-09-12 11:16:57 +00:00
edje_message_queue.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_misc.c reorganize header files inclusion. Fix some problems when compiling on Windows 2008-06-07 10:06:14 +00:00
edje_module.c edje: correct retrival of file name 2012-01-19 00:35:36 +00:00
edje_multisense.c edje: Fix multisense shutdown and shut up ecore thread shutdown. 2012-07-14 06:58:42 +00:00
edje_private.h edje: make it possible to not reset body position on 2012-12-05 19:29:54 +00:00
edje_program.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_script_only.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_smart.c edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_text.c use less memory at runtime with real part structs. actual savings are 2012-09-11 13:14:51 +00:00
edje_textblock_styles.c Edje textblock: Fixed bug with applying text class size. 2012-07-12 07:08:00 +00:00
edje_util.c edje - don't update map uv for proxy 2012-11-02 04:05:02 +00:00
edje_var.c edje: Fix shadow warnings 2011-08-18 10:59:34 +00:00