efl/legacy/evas/src/lib
Vincent Torri c989841ab6 * src/modules/engines/direct3d/:
fast direct3d engine written by Dmitriy Mazovka. You rock !

 * m4/evas_check_engine.m:
 * m4/evas_check_loader.m4:
   use m4_popdef for each macro (otherwise, fail if aclocal is too old)

 * src/lib/canvas/evas_font_dir.c:
   include evas_common.h and evas_private.h after Eet.h and Evil.h
   so that EAPI is correctly defined



SVN revision: 38244
2008-12-20 13:22:46 +00:00
..
cache Add function prototypes to header. 2008-12-15 20:31:26 +00:00
canvas * src/modules/engines/direct3d/: 2008-12-20 13:22:46 +00:00
data Remove evas hash. 2008-10-20 16:12:47 +00:00
engines Add function to get the length in characters of a string 2008-12-15 22:03:04 +00:00
file Big patch to make Evas work (more or less) with Windows CE: 2008-11-05 17:21:04 +00:00
imaging Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up. 2008-10-13 15:58:56 +00:00
include always call image preloaded callback. 2008-12-19 21:56:31 +00:00
.cvsignore Hushhhh 2004-01-16 21:11:41 +00:00
Evas.h More proper fix for the infinite calculate in evas box. 2008-12-18 03:04:15 +00:00
Evas_Data.h Proper wrapper for evas_hash around eina_hash. 2008-12-10 21:26:17 +00:00
Makefile.am * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not 2008-11-24 06:18:31 +00:00
main.c * move evas_mempool from main.c to it's own file in data/ as it's only 2008-07-10 16:38:54 +00:00