efl/legacy/elementary/src/lib/elm_config.h

1955 lines
54 KiB
C

/**
* @defgroup Config Elementary Config
* @ingroup Elementary
*
* Elementary configuration is formed by a set options bounded to a
* given @ref Profile profile, like @ref Theme theme, @ref Fingers
* "finger size", etc. These are functions with which one synchronizes
* changes made to those values to the configuration storing files, de
* facto. You most probably don't want to use the functions in this
* group unless you're writing an elementary configuration manager.
*
* @{
*/
/**
* Save back Elementary's configuration, so that it will persist on
* future sessions.
*
* @return @c EINA_TRUE, when successful. @c EINA_FALSE, otherwise.
* @ingroup Config
*
* This function will take effect -- thus, do I/O -- immediately. Use
* it when you want to save all configuration changes at once. The
* current configuration set will get saved onto the current profile
* configuration file.
*
*/
EAPI Eina_Bool elm_config_save(void);
/**
* Reload Elementary's configuration, bounded to current selected
* profile.
*
* @return @c EINA_TRUE, when successful. @c EINA_FALSE, otherwise.
* @ingroup Config
*
* Useful when you want to force reloading of configuration values for
* a profile. If one removes user custom configuration directories,
* for example, it will force a reload with system values instead.
*
*/
EAPI void elm_config_reload(void);
/**
* Flush all config settings then apply those settings to all applications
* using elementary on the current display.
*
* @ingroup Config
*/
EAPI void elm_config_all_flush(void);
/**
* @}
*/
/**
* @defgroup Profile Elementary Profile
* @ingroup Elementary
*
* Profiles are pre-set options that affect the whole look-and-feel of
* Elementary-based applications. There are, for example, profiles
* aimed at desktop computer applications and others aimed at mobile,
* touchscreen-based ones. You most probably don't want to use the
* functions in this group unless you're writing an elementary
* configuration manager.
*
* @{
*/
/**
* Get Elementary's profile in use.
*
* This gets the global profile that is applied to all Elementary
* applications.
*
* @return The profile's name
* @ingroup Profile
*/
EAPI const char *elm_config_profile_get(void);
/**
* Get an Elementary's profile directory path in the filesystem. One
* may want to fetch a system profile's dir or a user one (fetched
* inside $HOME).
*
* @param profile The profile's name
* @param is_user Whether to lookup for a user profile (@c EINA_TRUE)
* or a system one (@c EINA_FALSE)
* @return The profile's directory path.
* @ingroup Profile
*
* @note You must free it with elm_config_profile_dir_free().
*/
EAPI const char *elm_config_profile_dir_get(const char *profile, Eina_Bool is_user);
/**
* Free an Elementary's profile directory path, as returned by
* elm_config_profile_dir_get().
*
* @param p_dir The profile's path
* @ingroup Profile
*
*/
EAPI void elm_config_profile_dir_free(const char *p_dir);
/**
* Get Elementary's list of available profiles.
*
* @return The profiles list. List node data are the profile name
* strings.
* @ingroup Profile
*
* @note One must free this list, after usage, with the function
* elm_config_profile_list_free().
*/
EAPI Eina_List *elm_config_profile_list_get(void);
/**
* Free Elementary's list of available profiles.
*
* @param l The profiles list, as returned by elm_config_profile_list_get().
* @ingroup Profile
*
*/
EAPI void elm_config_profile_list_free(Eina_List *l);
/**
* Set Elementary's profile.
*
* This sets the global profile that is applied to Elementary
* applications. Just the process the call comes from will be
* affected.
*
* @param profile The profile's name
* @ingroup Profile
*
*/
EAPI void elm_config_profile_set(const char *profile);
/**
* @}
*/
/**
* @defgroup Scrolling Elementary Scrolling
* @ingroup Elementary
*
* These are functions setting how scrollable views in Elementary
* widgets should behave on user interaction.
*
* @{
*/
/**
* Get whether scrollers should bounce when they reach their
* viewport's edge during a scroll.
*
* @return the thumb scroll bouncing state
*
* This is the default behavior for touch screens, in general.
* @ingroup Scrolling
*/
EAPI Eina_Bool elm_config_scroll_bounce_enabled_get(void);
/**
* Set whether scrollers should bounce when they reach their
* viewport's edge during a scroll.
*
* @param enabled the thumb scroll bouncing state
*
* @see elm_config_scroll_bounce_enabled_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_bounce_enabled_set(Eina_Bool enabled);
/**
* Get the amount of inertia a scroller will impose at bounce
* animations.
*
* @return the thumb scroll bounce friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_bounce_friction_get(void);
/**
* Set the amount of inertia a scroller will impose at bounce
* animations.
*
* @param friction the thumb scroll bounce friction
*
* @see elm_config_scroll_bounce_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_bounce_friction_set(double friction);
/**
* Get the amount of inertia a <b>paged</b> scroller will impose at
* page fitting animations.
*
* @return the page scroll friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_page_scroll_friction_get(void);
/**
* Set the amount of inertia a <b>paged</b> scroller will impose at
* page fitting animations.
*
* @param friction the page scroll friction
*
* @see elm_config_scroll_page_scroll_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_page_scroll_friction_set(double friction);
/**
* Get the amount of inertia a scroller will impose at region bring
* animations.
*
* @return the bring in scroll friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_bring_in_scroll_friction_get(void);
/**
* Set the amount of inertia a scroller will impose at region bring
* animations.
*
* @param friction the bring in scroll friction
*
* @see elm_config_scroll_bring_in_scroll_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_bring_in_scroll_friction_set(double friction);
/**
* Get the amount of inertia scrollers will impose at animations
* triggered by Elementary widgets' zooming API.
*
* @return the zoom friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_zoom_friction_get(void);
/**
* Set the amount of inertia scrollers will impose at animations
* triggered by Elementary widgets' zooming API.
*
* @param friction the zoom friction
*
* @see elm_config_scroll_zoom_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_zoom_friction_set(double friction);
/**
* Get whether scrollers should be draggable from any point in their
* views.
*
* @return the thumb scroll state
*
* @note This is the default behavior for touch screens, in general.
* @note All other functions namespaced with "thumbscroll" will only
* have effect if this mode is enabled.
*
* @ingroup Scrolling
*/
EAPI Eina_Bool elm_config_scroll_thumbscroll_enabled_get(void);
/**
* Set whether scrollers should be draggable from any point in their
* views.
*
* @param enabled the thumb scroll state
*
* @see elm_config_scroll_thumbscroll_enabled_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_enabled_set(Eina_Bool enabled);
/**
* Get the number of pixels one should travel while dragging a
* scroller's view to actually trigger scrolling.
*
* @return the thumb scroll threshold
*
* One would use higher values for touch screens, in general, because
* of their inherent imprecision.
* @ingroup Scrolling
*/
EAPI unsigned int elm_config_scroll_thumbscroll_threshold_get(void);
/**
* Set the number of pixels one should travel while dragging a
* scroller's view to actually trigger scrolling.
*
* @param threshold the thumb scroll threshold
*
* @see elm_config_thumbscroll_threshold_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_threshold_set(unsigned int threshold);
/**
* Get the number of pixels the range which can be scrolled,
* while the scroller is holded.
*
* @return the thumb scroll hold threshold
*
* @ingroup Scrolling
*/
EAPI unsigned int elm_config_scroll_thumbscroll_hold_threshold_get(void);
/**
* Set the number of pixels the range which can be scrolled,
* while the scroller is holded.
*
* @param threshold the thumb scroll hold threshold
*
* @see elm_config_thumbscroll_hold_threshold_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_hold_threshold_set(unsigned int threshold);
/**
* Get the minimum speed of mouse cursor movement which will trigger
* list self scrolling animation after a mouse up event
* (pixels/second).
*
* @return the thumb scroll momentum threshold
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_momentum_threshold_get(void);
/**
* Set the minimum speed of mouse cursor movement which will trigger
* list self scrolling animation after a mouse up event
* (pixels/second).
*
* @param threshold the thumb scroll momentum threshold
*
* @see elm_config_thumbscroll_momentum_threshold_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_momentum_threshold_set(double threshold);
/**
* Get the number of pixels the maximum distance which can be flicked.
* If it is flicked more than this,
* the flick distance is same with maximum distance.
*
* @return the thumb scroll maximum flick distance
*
* @ingroup Scrolling
*/
EAPI unsigned int elm_config_scroll_thumbscroll_flick_distance_tolerance_get(void);
/**
* Set the number of pixels the maximum distance which can be flicked.
* If it is flicked more than this,
* the flick distance is same with maximum distance.
*
* @param distance the thumb scroll maximum flick distance
*
* @see elm_config_thumbscroll_flick_distance_tolerance_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_flick_distance_tolerance_set(unsigned int distance);
/**
* Get the amount of inertia a scroller will impose at self scrolling
* animations.
*
* @return the thumb scroll friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_friction_get(void);
/**
* Set the amount of inertia a scroller will impose at self scrolling
* animations.
*
* @param friction the thumb scroll friction
*
* @see elm_config_thumbscroll_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_friction_set(double friction);
/**
* Get the min amount of inertia a scroller will impose at self scrolling
* animations.
*
* @return the thumb scroll min friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_min_friction_get(void);
/**
* Set the min amount of inertia a scroller will impose at self scrolling
* animations.
*
* @param friction the thumb scroll min friction
*
* @see elm_config_thumbscroll_min_friction_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_min_friction_set(double friction);
/**
* Get the standard velocity of the scroller. The scroll animation time is
* same with thumbscroll friction, if the velocity is same with standard
* velocity.
*
* @return the thumb scroll friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_friction_standard_get(void);
/**
* Set the standard velocity of the scroller. The scroll animation time is
* same with thumbscroll friction, if the velocity is same with standard
* velocity.
*
* @param standard the thumb scroll friction standard
*
* @see elm_config_thumbscroll_friction_standard_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_friction_standard_set(double standard);
/**
* Get the amount of lag between your actual mouse cursor dragging
* movement and a scroller's view movement itself, while pushing it
* into bounce state manually.
*
* @return the thumb scroll border friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_border_friction_get(void);
/**
* Set the amount of lag between your actual mouse cursor dragging
* movement and a scroller's view movement itself, while pushing it
* into bounce state manually.
*
* @param friction the thumb scroll border friction. @c 0.0 for
* perfect synchrony between two movements, @c 1.0 for maximum
* lag.
*
* @see elm_config_thumbscroll_border_friction_get()
* @note parameter value will get bound to 0.0 - 1.0 interval, always
*
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_border_friction_set(double friction);
/**
* Get the sensitivity amount which is be multiplied by the length of
* mouse dragging.
*
* @return the thumb scroll sensitivity friction
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_sensitivity_friction_get(void);
/**
* Set the sensitivity amount which is be multiplied by the length of
* mouse dragging.
*
* @param friction the thumb scroll sensitivity friction. @c 0.1 for
* minimum sensitivity, @c 1.0 for maximum sensitivity. 0.25
* is proper.
*
* @see elm_config_thumbscroll_sensitivity_friction_get()
* @note parameter value will get bound to 0.1 - 1.0 interval, always
*
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_sensitivity_friction_set(double friction);
/**
* Get the smooth start mode for scrolling with your finger
*
* @return smooth scroll flag
*
* @see elm_config_scroll_thumbscroll_smooth_start_set()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI Eina_Bool elm_config_scroll_thumbscroll_smooth_start_get(void);
/**
* Set the smooth start mode for scrolling with your finger
*
* This enabled finger scrolling to scroll from the currunt point rather than
* jumping and playing catch-up to make start of scrolling look smoother once
* the finger or mouse goes past the threshold.
*
* @param enable The enabled state of the smooth scroller
*
* @see elm_config_scroll_thumbscroll_smooth_start_get()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_smooth_start_set(Eina_Bool enable);
/**
* Get the amount of smoothing to apply to scrolling
*
* @return the amount of smoothing to apply from 0.0 to 1.0
*
* @see elm_config_scroll_thumbscroll_smooth_amount_set()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_smooth_amount_get(void);
/**
* Set the amount of smoothing to apply to scrolling
*
* Scrolling with your finger can be smoothed out and the amount to smooth
* is determined by this parameter. 0.0 means to not smooth at all and
* 1.0 is to smoth as much as possible.
*
* @param the amount to smooth from 0.0 to 1.0 with 0.0 being none
*
* @see elm_config_thumbscroll_acceleration_threshold_set()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_smooth_amount_set(double amount);
/**
* Get the time window to look back at for events for smoothing
*
* @return the time window in seconds (between 0.0 and 1.0)
*
* @see elm_config_scroll_thumbscroll_smooth_time_window_set()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_smooth_time_window_get(void);
/**
* Set the time window to look back at for events for smoothing
*
* Scrolling with your finger can be smoothed out and the window of time
* to look at is determined by this config. The value is in seconds and
* is from 0.0 to 1.0
*
* @param the time window in seconds (between 0.0 and 1.0)
*
* @see elm_config_scroll_thumbscroll_smooth_time_window_get()
*
* @since 1.16
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_smooth_time_window_set(double amount);
/**
* Get the minimum speed of mouse cursor movement which will accelerate
* scrolling velocity after a mouse up event
* (pixels/second).
*
* @return the thumb scroll acceleration threshold
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_acceleration_threshold_get(void);
/**
* Set the minimum speed of mouse cursor movement which will accelerate
* scrolling velocity after a mouse up event
* (pixels/second).
*
* @param threshold the thumb scroll acceleration threshold
*
* @see elm_config_thumbscroll_acceleration_threshold_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_acceleration_threshold_set(double threshold);
/**
* Get the time limit for accelerating velocity.
*
* @return the thumb scroll acceleration time limit
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_acceleration_time_limit_get(void);
/**
* Set the time limit for accelerating velocity.
*
* @param time_limit the thumb scroll acceleration time limit
*
* @see elm_config_thumbscroll_acceleration_time_limit_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_acceleration_time_limit_set(double time_limit);
/**
* Get the weight for the acceleration.
*
* @return the thumb scroll acceleration weight
*
* @ingroup Scrolling
*/
EAPI double elm_config_scroll_thumbscroll_acceleration_weight_get(void);
/**
* Set the weight for the acceleration.
*
* @param weight the thumb scroll acceleration weight
*
* @see elm_config_thumbscroll_acceleration_weight_get()
* @ingroup Scrolling
*/
EAPI void elm_config_scroll_thumbscroll_acceleration_weight_set(double weight);
/**
* Focus Autoscroll Mode
*
* @since 1.10
* @ingroup Focus
*/
typedef enum
{
ELM_FOCUS_AUTOSCROLL_MODE_SHOW, /**< directly show the focused region or item automatically */
ELM_FOCUS_AUTOSCROLL_MODE_NONE, /**< do not show the focused region or item automatically */
ELM_FOCUS_AUTOSCROLL_MODE_BRING_IN /**< bring_in the focused region or item automatically which might invole the scrolling */
} Elm_Focus_Autoscroll_Mode;
/**
* Get focus auto scroll mode.
*
* When a region or an item is focused and it resides inside any scroller,
* elementary will automatically scroll the focused area to the visible
* viewport.
*
* @see elm_config_focus_autoscroll_mode_set()
* @ingroup Focus
* @since 1.10
*/
EAPI Elm_Focus_Autoscroll_Mode elm_config_focus_autoscroll_mode_get(void);
/**
* Set focus auto scroll mode.
*
* @param mode focus auto scroll mode. This can be one of the
* Elm_Focus_Autoscroll_Mode enum values.
*
* When a region or an item is focused and it resides inside any scroller,
* elementary will automatically scroll the focused area to the visible
* viewport.
* Focus auto scroll mode is set to #ELM_FOCUS_AUTOSCROLL_MODE_SHOW by
* default historically.
*
* @see elm_config_focus_autoscroll_mode_get()
* @ingroup Focus
* @since 1.10
*/
EAPI void elm_config_focus_autoscroll_mode_set(Elm_Focus_Autoscroll_Mode mode);
/**
* Slider's indicator visiblity mode.
*
* @since 1.13
* @ingroup Slider
*/
typedef enum
{
ELM_SLIDER_INDICATOR_VISIBLE_MODE_DEFAULT, /**< show indicator on mouse down or change in slider value */
ELM_SLIDER_INDICATOR_VISIBLE_MODE_ALWAYS, /**< Always show the indicator. */
ELM_SLIDER_INDICATOR_VISIBLE_MODE_ON_FOCUS, /**< Show the indicator on focus */
ELM_SLIDER_INDICATOR_VISIBLE_MODE_NONE /**< Never show the indicator */
} Elm_Slider_Indicator_Visible_Mode;
/**
* Sets the slider's indicator visible mode.
*
* @param obj The slider object.
* @param mode Elm_Slider_Indicator_Visible_Mode.
* viewport.
*
* @ingroup Slider
* @since 1.13
*/
EAPI void elm_config_slider_indicator_visible_mode_set(Elm_Slider_Indicator_Visible_Mode mode);
/**
* Get the slider's indicator visible mode.
*
* @param obj The slider object.
* @return @c ELM_SLIDER_INDICATOR_VISIBLE_MODE_DEFAULT if not set anything by the user.
* @c ELM_SLIDER_INDICATOR_VISIBLE_MODE_ALWAYS, ELM_SLIDER_INDICATOR_VISIBLE_MODE_ON_FOCUS,
* ELM_SLIDER_INDICATOR_VISIBLE_MODE_NONE if any of the above is set by user.
*
* @ingroup Slider
* @since 1.13
*/
EAPI Elm_Slider_Indicator_Visible_Mode elm_config_slider_indicator_visible_mode_get(void);
/**
* @}
*/
/**
* Get the duration for occurring long press event.
*
* @return Timeout for long press event
* @ingroup Longpress
*/
EAPI double elm_config_longpress_timeout_get(void);
/**
* Set the duration for occurring long press event.
*
* @param lonpress_timeout Timeout for long press event
* @ingroup Longpress
*/
EAPI void elm_config_longpress_timeout_set(double longpress_timeout);
typedef enum _Elm_Softcursor_Mode
{
ELM_SOFTCURSOR_MODE_AUTO, /**< Auto-detect if a software cursor should be used (default) */
ELM_SOFTCURSOR_MODE_ON, /**< Always use a softcursor */
ELM_SOFTCURSOR_MODE_OFF /**< Never use a softcursor */
} Elm_Softcursor_Mode; /**< @since 1.7 */
/**
* Set the mode used for software provided mouse cursors inline in the window
* canvas.
*
* A software rendered cursor can be provided for rendering inline inside the
* canvas windows in the event the native display system does not provide one
* or the native one is not wanted.
*
* @param lonpress_timeout Timeout for long press event
* @ingroup Softcursor
*
* @see elm_config_softcursor_mode_get()
* @since 1.7
*/
EAPI void elm_config_softcursor_mode_set(Elm_Softcursor_Mode mode);
/**
* Get the software cursor mode
*
* @return The mode used for software cursors
* @ingroup Softcursor
*
* @see elm_config_softcursor_mode_set()
* @since 1.7
*/
EAPI Elm_Softcursor_Mode elm_config_softcursor_mode_get(void);
/**
* Get the duration after which tooltip will be shown.
*
* @return Duration after which tooltip will be shown.
*/
EAPI double elm_config_tooltip_delay_get(void);
/**
* Set the duration after which tooltip will be shown.
*
* @return @c EINA_TRUE if value is set.
*/
EAPI void elm_config_tooltip_delay_set(double delay);
/**
* Get the configured cursor engine only usage
*
* This gets the globally configured exclusive usage of engine cursors.
*
* @return 1 if only engine cursors should be used
* @ingroup Cursors
*/
EAPI Eina_Bool elm_config_cursor_engine_only_get(void);
/**
* Set the configured cursor engine only usage
*
* This sets the globally configured exclusive usage of engine cursors.
* It won't affect cursors set before changing this value.
*
* @param engine_only If 1 only engine cursors will be enabled, if 0 will
* look for them on theme before.
* @ingroup Cursors
*/
EAPI void elm_config_cursor_engine_only_set(Eina_Bool engine_only);
/**
* Get the global scaling factor
*
* This gets the globally configured scaling factor that is applied to all
* objects.
*
* @return The scaling factor
* @ingroup Scaling
*/
EAPI double elm_config_scale_get(void);
/**
* Set the global scaling factor
*
* This sets the globally configured scaling factor that is applied to all
* objects.
*
* @param scale The scaling factor to set
* @ingroup Scaling
*/
EAPI void elm_config_scale_set(double scale);
/**
* @defgroup Password_last_show Password show last
* @ingroup Elementary
*
* Show last feature of password mode enables user to view
* the last input entered for few seconds before masking it.
* These functions allow to set this feature in password mode
* of entry widget and also allow to manipulate the duration
* for which the input has to be visible.
*
* @{
*/
/**
* Get the "show last" setting of password mode.
*
* This gets the "show last" setting of password mode which might be
* enabled or disabled.
*
* @return @c EINA_TRUE, if the "show last" setting is enabled,
* @c EINA_FALSE if it's disabled.
*
* @ingroup Password_last_show
*/
EAPI Eina_Bool elm_config_password_show_last_get(void);
/**
* Set show last setting in password mode.
*
* This enables or disables show last setting of password mode.
*
* @param password_show_last If @c EINA_TRUE, enables "show last" in password mode.
* @see elm_config_password_show_last_timeout_set()
* @ingroup Password_last_show
*/
EAPI void elm_config_password_show_last_set(Eina_Bool password_show_last);
/**
* Get the timeout value in "show last" password mode.
*
* This gets the time out value for which the last input entered in password
* mode will be visible.
*
* @return The timeout value of "show last" password mode.
* @ingroup Password_last_show
*/
EAPI double elm_config_password_show_last_timeout_get(void);
/**
* Set's the timeout value in "show last" password mode.
*
* This sets the time out value for which the last input entered in password
* mode will be visible.
*
* @param password_show_last_timeout The timeout value.
* @see elm_config_password_show_last_set()
* @ingroup Password_last_show
*/
EAPI void elm_config_password_show_last_timeout_set(double password_show_last_timeout);
/**
* @}
*/
/**
* @defgroup Engine Elementary Engine
* @ingroup Elementary
*
* These are functions setting and querying which rendering engine
* Elementary will use for drawing its windows' pixels.
*
* The following are the available engines:
* @li "fb" (Framebuffer)
* @li "buffer" (Pixel Memory Buffer)
* @li "ews" (Ecore + Evas Single Process Windowing System)
* @li NULL - no engine config
*
* @deprecated Please use elm_config_accel_preference_override_set() instead
*
* @{
*/
/**
* @brief Get Elementary's rendering engine in use.
*
* @return The rendering engine's name
* @note there's no need to free the returned string, here.
*
* This gets the global rendering engine that is applied to all Elementary
* applications.
*
* @see elm_config_engine_set()
* @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
*/
EINA_DEPRECATED EAPI const char *elm_config_engine_get(void);
/**
* @brief Set Elementary's rendering engine for use.
*
* @param engine The rendering engine's name
*
* Note that it will take effect only to Elementary windows created after
* this is called.
*
* @see elm_win_add()
* @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
*/
EINA_DEPRECATED EAPI void elm_config_engine_set(const char *engine);
/**
* @brief Get Elementary's preferred engine to use.
*
* @return The rendering engine's name
* @note there's no need to free the returned string, here.
*
* This gets the global rendering engine that is applied to all Elementary
* applications and is PREFERRED by the application. This can (and will)
* override the engine configured for all applications which. It is rare to
* explicitly ask for an engine (likely need is the buffer engine and not
* much more), so use elm_config_accel_preference_get() and
* elm_config_accel_preference_set() normally.
*
* @see elm_config_preferred_engine_set()
*/
EAPI const char *elm_config_preferred_engine_get(void);
/**
* @brief Set Elementary's preferred rendering engine for use.
*
* @param engine The rendering engine's name
*
* Note that it will take effect only to Elementary windows created after
* this is called. This overrides the engine set by configuration at
* application startup. Note that it is a hint and may not be honored.
* It is rare to explicitly ask for an engine (likely need is the buffer
* engine and not much more), so use elm_config_accel_preference_get() and
* elm_config_accel_preference_set() normally.
*
* @see elm_win_add()
* @see elm_config_accel_preference_set()
* @see elm_config_engine_set()
*/
EAPI void elm_config_preferred_engine_set(const char *engine);
/**
* @brief Get Elementary's preferred engine to use.
*
* @return The acceleration preference hint string
* @note there's no need to free the returned string, here.
*
* See elm_config_accel_preference_set() for more information, but this simply
* returns what was set by this call, nothing more.
*
* @see elm_config_accel_preference_set()
* @since 1.10
*/
EAPI const char *elm_config_accel_preference_get(void);
/**
* @brief Set Elementary's acceleration preferences for new windows.
*
* @param pref The preference desired as a normal C string
*
* Note that it will take effect only to Elementary windows created after
* this is called. The @p pref string is a freeform C string that indicates
* what kind of acceleration is preferred. Here "acceleration" majorly
* means to rendering and which hardware unit application renders GUIs with.
* This may or may not be honored, but a best attempt will
* be made. Known strings are as follows:
*
* "gl", "opengl" - try use OpenGL.
* "3d" - try and use a 3d acceleration unit.
* "hw", "hardware", "accel" - try any acceleration unit (best possible)
* "none" - use no acceleration. try use software (since 1.16)
*
* Since 1.14, it is also possible to specify some GL properties for the GL
* window surface. This allows applications to use GLView with depth, stencil
* and MSAA buffers with direct rendering. The new accel preference string
* format is thus "{HW Accel}[:depth{value}[:stencil{value}[:msaa{str}]]]".
*
* Accepted values for depth are for instance "depth", "depth16", "depth24".
* Accepted values for stencil are "stencil", "stencil1", "stencil8".
* For MSAA, only predefined strings are accepted: "msaa", "msaa_low",
* "msaa_mid" and "msaa_high". The selected configuration is not guaranteed
* and is only valid in case of GL acceleration. Only the base acceleration
* string will be saved (e.g. "gl" or "hw").
*
* Full examples include:
*
* "gl", - try to use OpenGL
* "hw:depth:stencil", - use HW acceleration with default depth and stencil buffers
* "opengl:depth24:stencil8:msaa_mid" - use OpenGL with 24-bit depth,
* 8-bit stencil and a medium number of MSAA samples in the backbuffer.
*
* This takes precedence over engine preferences set with
* elm_config_preferred_engine_set().
*
* @see elm_win_add()
* @see elm_config_accel_preference_override_set()
*
* @since 1.10
*/
EAPI void elm_config_accel_preference_set(const char *pref);
typedef struct _Elm_Text_Class
{
const char *name;
const char *desc;
} Elm_Text_Class;
typedef struct _Elm_Font_Overlay
{
const char *text_class;
const char *font;
Evas_Font_Size size;
} Elm_Font_Overlay;
/**
* Get Elementary's list of supported text classes.
*
* @return The text classes list, with @c Elm_Text_Class blobs as data.
* @ingroup Fonts
*
* Release the list with elm_text_classes_list_free().
*/
EAPI Eina_List *elm_config_text_classes_list_get(void);
/**
* Free Elementary's list of supported text classes.
*
* @ingroup Fonts
*
* @see elm_config_text_classes_list_get().
*/
EAPI void elm_config_text_classes_list_free(Eina_List *list);
/**
* Get Elementary's list of font overlays, set with
* elm_config_font_overlay_set().
*
* @return The font overlays list, with @c Elm_Font_Overlay blobs as
* data.
*
* @ingroup Fonts
*
* For each text class, one can set a <b>font overlay</b> for it,
* overriding the default font properties for that class coming from
* the theme in use. There is no need to free this list.
*
* @see elm_config_font_overlay_set() and elm_config_font_overlay_unset().
*/
EAPI const Eina_List *elm_config_font_overlay_list_get(void);
/**
* Set a font overlay for a given Elementary text class.
*
* @param text_class Text class name
* @param font Font name and style string
* @param size Font size.
*
* @note If the @p size is lower than zero, the value will be the amount of the size percentage. ex) -50: half of the current size, -100: current size, -10: 1/10 size.
*
* @ingroup Fonts
*
* @p font has to be in the format returned by elm_font_fontconfig_name_get().
* @see elm_config_font_overlay_list_get()
* @see elm_config_font_overlay_unset()
* @see edje_object_text_class_set()
*/
EAPI void elm_config_font_overlay_set(const char *text_class, const char *font, Evas_Font_Size size);
/**
* Get access mode
*
* @return the access mode bouncing state
*
* @since 1.7
*
* @ingroup Access
*
* @see elm_config_access_set()
*/
EAPI Eina_Bool elm_config_access_get(void);
/**
* Set access mode
*
* @param is_access If @c EINA_TRUE, enables access mode
*
* @note Elementary objects may have information (e.g. label on the elm_button)
* to be read. This information is read by access module when an object
* receives EVAS_CALLBACK_MOUSE_IN event
*
* @since 1.7
*
* @ingroup Access
*
* @see elm_config_access_get()
*/
EAPI void elm_config_access_set(Eina_Bool is_access);
/**
* Get whether selection should be cleared when entry widget is unfocused.
*
* @return if the selection would be cleared on unfocus.
*
* @since 1.7
*
* @ingroup Selection
*
* @see elm_config_selection_unfocused_clear_set()
*/
EAPI Eina_Bool elm_config_selection_unfocused_clear_get(void);
/**
* Set whether selection should be cleared when entry widget is unfocused.
*
* @param enabled If @c EINA_TRUE, clear selection when unfocus,
* otherwise does not clear selection when unfocus.
*
* @since 1.7
*
* @ingroup Selection
*
* @see elm_config_selection_unfocused_clear_get()
*/
EAPI void elm_config_selection_unfocused_clear_set(Eina_Bool enabled);
/**
* Unset a font overlay for a given Elementary text class.
*
* @param text_class Text class name
*
* @ingroup Fonts
*
* This will bring back text elements belonging to text class
* @p text_class back to their default font settings.
*/
EAPI void elm_config_font_overlay_unset(const char *text_class);
/**
* Apply the changes made with elm_config_font_overlay_set() and
* elm_config_font_overlay_unset() on the current Elementary window.
*
* @ingroup Fonts
*
* This applies all font overlays set to all objects in the UI.
*/
EAPI void elm_config_font_overlay_apply(void);
/**
* Apply the specified font hinting type.
* EVAS_FONT_HINTING_NONE < No font hinting
* EVAS_FONT_HINTING_AUTO < Automatic font hinting
* EVAS_FONT_HINTING_BYTECODE < Bytecode font hinting
*
* @ingroup Fonts
*
* This applies font hint changes to all windows of the current application.
*
* @since 1.13
*/
EAPI void elm_config_font_hint_type_set(int type);
/**
* Get the configured "finger size"
*
* @return The finger size
*
* This gets the globally configured finger size, <b>in pixels</b>
*
* @ingroup Fingers
*/
EAPI Evas_Coord elm_config_finger_size_get(void);
/**
* Set the configured finger size
*
* This sets the globally configured finger size in pixels
*
* @param size The finger size
* @ingroup Fingers
*/
EAPI void elm_config_finger_size_set(Evas_Coord size);
/**
* Get the configured cache flush interval time
*
* This gets the globally configured cache flush interval time, in
* ticks
*
* @return The cache flush interval time
* @ingroup Caches
*
* @see elm_cache_all_flush()
*/
EAPI int elm_config_cache_flush_interval_get(void);
/**
* Set the configured cache flush interval time
*
* This sets the globally configured cache flush interval time, in ticks
*
* @param size The cache flush interval time
*
* @note The @p size must be greater than 0. if not, the cache flush will be
* ignored.
*
* @ingroup Caches
*
* @see elm_cache_all_flush()
*/
EAPI void elm_config_cache_flush_interval_set(int size);
/**
* Get the configured cache flush enabled state
*
* This gets the globally configured cache flush state - if it is enabled
* or not. When cache flushing is enabled, elementary will regularly
* (see elm_config_cache_flush_interval_get() ) flush caches and dump data out of
* memory and allow usage to re-seed caches and data in memory where it
* can do so. An idle application will thus minimize its memory usage as
* data will be freed from memory and not be re-loaded as it is idle and
* not rendering or doing anything graphically right now.
*
* @return The cache flush state
* @ingroup Caches
*
* @see elm_cache_all_flush()
*/
EAPI Eina_Bool elm_config_cache_flush_enabled_get(void);
/**
* Set the configured cache flush enabled state
*
* This sets the globally configured cache flush enabled state.
*
* @param enabled The cache flush enabled state
* @ingroup Caches
*
* @see elm_cache_all_flush()
*/
EAPI void elm_config_cache_flush_enabled_set(Eina_Bool enabled);
/**
* Get the configured font cache size
*
* This gets the globally configured font cache size, in kilo bytes.
*
* @return The font cache size
* @ingroup Caches
*/
EAPI int elm_config_cache_font_cache_size_get(void);
/**
* Set the configured font cache size
*
* This sets the globally configured font cache size, in kilo bytes
*
* @param size The font cache size
* @ingroup Caches
*/
EAPI void elm_config_cache_font_cache_size_set(int size);
/**
* Get the configured image cache size
*
* This gets the globally configured image cache size, in kilo bytes
*
* @return The image cache size
* @ingroup Caches
*/
EAPI int elm_config_cache_image_cache_size_get(void);
/**
* Set the configured image cache size
*
* This sets the globally configured image cache size, in kilo bytes
*
* @param size The image cache size
* @ingroup Caches
*/
EAPI void elm_config_cache_image_cache_size_set(int size);
/**
* Get the configured edje file cache size.
*
* This gets the globally configured edje file cache size, in number
* of files.
*
* @return The edje file cache size
* @ingroup Caches
*/
EAPI int elm_config_cache_edje_file_cache_size_get(void);
/**
* Set the configured edje file cache size
*
* This sets the globally configured edje file cache size, in number
* of files.
*
* @param size The edje file cache size
* @ingroup Caches
*/
EAPI void elm_config_cache_edje_file_cache_size_set(int size);
/**
* Get the configured edje collections (groups) cache size.
*
* This gets the globally configured edje collections cache size, in
* number of collections.
*
* @return The edje collections cache size
* @ingroup Caches
*/
EAPI int elm_config_cache_edje_collection_cache_size_get(void);
/**
* Set the configured edje collections (groups) cache size
*
* This sets the globally configured edje collections cache size, in
* number of collections.
*
* @param size The edje collections cache size
* @ingroup Caches
*/
EAPI void elm_config_cache_edje_collection_cache_size_set(int size);
/**
* Get the configured vsync flag
*
* This gets the globally configured vsync flag that asks some backend
* engines to use vsync display if possible.
*
* @return If vsync is enabled
*
* @since 1.11
*/
EAPI Eina_Bool elm_config_vsync_get(void);
/**
* Set the configured vsync flag
*
* This sets the globally configured vsync flag that asks some backend
* engines to use vsync display if possible.
*
* @param enabled This should be @c EINA_TRUE if enabled, or @c EINA_FALSE if
* not.
*
* @since 1.11
*/
EAPI void elm_config_vsync_set(Eina_Bool enabled);
/**
* Get the acceleration override preference flag
*
* This gets the acceleration override preference. This is a flag that
* has the global system acceleration preference configuration forcibly
* override whatever acceleration preference the application may want.
*
* @return If acceleration override is enabled
*
* @since 1.11
*/
EAPI Eina_Bool elm_config_accel_preference_override_get(void);
/**
* Set the acceleration override preference flag
*
* This sets the acceleration override preference. This is a flag that
* has the global system acceleration preference configuration forcibly
* override whatever acceleration preference the application may want.
*
* @param enabled This should be @c EINA_TRUE if enabled, or @c EINA_FALSE if
* not.
*
* @see elm_config_accel_preference_set()
*
* @since 1.11
*/
EAPI void elm_config_accel_preference_override_set(Eina_Bool enabled);
/**
* Get the enable status of the focus highlight
*
* This gets whether the highlight on focused objects is enabled or not
*
* @return enable @c EINA_TRUE if the focus highlight is enabled, @c EINA_FALSE
* otherwise.
*
* @see elm_config_focus_highlight_enabled_set()
* @ingroup Focus
*/
EAPI Eina_Bool elm_config_focus_highlight_enabled_get(void);
/**
* Set the enable status of the focus highlight
*
* @param enable Enable highlight if @c EINA_TRUE, disable otherwise
*
* Set whether to show or not the highlight on focused objects
*
* Note that it will take effect only to Elementary windows created after
* this is called.
*
* @see elm_config_focus_highlight_enabled_get()
* @ingroup Focus
*/
EAPI void elm_config_focus_highlight_enabled_set(Eina_Bool enable);
/**
* Get the enable status of the focus highlight animation
*
* @return animate @c EINA_TRUE if the focus highlight animation is enabled, @c
* EINA_FALSE otherwise.
*
* Get whether the focus highlight, if enabled, will animate its switch from
* one object to the next
*
* @see elm_config_focus_highlight_animate_set()
* @ingroup Focus
*/
EAPI Eina_Bool elm_config_focus_highlight_animate_get(void);
/**
* Set the enable status of the highlight animation
*
* @param animate Enable animation if @c EINA_TRUE, disable otherwise
*
* Set whether the focus highlight, if enabled, will animate its switch from
* one object to the next
*
* Note that it will take effect only to Elementary windows created after
* this is called.
*
* @see elm_config_focus_highlight_animate_get()
* @ingroup Focus
*/
EAPI void elm_config_focus_highlight_animate_set(Eina_Bool animate);
/**
* Get the disable status of the focus highlight clip feature.
*
* @return The focus highlight clip disable status
*
* Get whether the focus highlight clip feature is disabled. If disabled return
* @c EINA_TRUE, else return @c EINA_FALSE. If the return is @c EINA_TRUE, focus
* highlight clip feature is not disabled so the focus highlight can be clipped.
*
* @see elm_config_focus_highlight_clip_disabled_set()
* @since 1.10
* @ingroup Focus
*/
EAPI Eina_Bool elm_config_focus_highlight_clip_disabled_get(void);
/**
* Set the disable status of the focus highlight clip feature.
*
* @param disable Disable focus highlight clip feature if @c EINA_TRUE, enable
* it otherwise.
*
* @see elm_config_focus_highlight_clip_disabled_get()
* @since 1.10
* @ingroup Focus
*/
EAPI void elm_config_focus_highlight_clip_disabled_set(Eina_Bool disable);
/**
* Focus Movement Policy
*
* @since 1.10
* @ingroup Focus
*/
typedef enum
{
ELM_FOCUS_MOVE_POLICY_CLICK, /**< move focus by mouse click or touch. Elementary focus is set on mouse click and this is checked at mouse up time. (default) */
ELM_FOCUS_MOVE_POLICY_IN, /**< move focus by mouse in. Elementary focus is set on mouse move when the mouse pointer is moved into an object. */
ELM_FOCUS_MOVE_POLICY_KEY_ONLY /**< move focus by key. Elementary focus is set on key input like Left, Right, Up, Down, Tab, or Shift+Tab.*/
} Elm_Focus_Move_Policy;
/**
* Get the focus movement policy
*
* @return The focus movement policy
*
* Get how the focus is moved to another object. It can be
* #ELM_FOCUS_MOVE_POLICY_CLICK or #ELM_FOCUS_MOVE_POLICY_IN. The first means
* elementary focus is moved on elementary object click. The second means
* elementary focus is moved on elementary object mouse in.
*
* @see elm_config_focus_move_policy_set()
* @since 1.10
* @ingroup Focus
*/
EAPI Elm_Focus_Move_Policy elm_config_focus_move_policy_get(void);
/**
* Set elementary focus movement policy
*
* @param policy A policy to apply for the focus movement
*
* @see elm_config_focus_move_policy_get()
* @since 1.10
* @ingroup Focus
*/
EAPI void elm_config_focus_move_policy_set(Elm_Focus_Move_Policy policy);
/**
* Get disable status of item select on focus feature.
*
* @return The item select on focus disable status
*
* @see elm_config_item_select_on_focus_disabled_set
* @since 1.10
* @ingroup Focus
*/
EAPI Eina_Bool elm_config_item_select_on_focus_disabled_get(void);
/**
* Set the disable status of the item select on focus feature.
*
* @param disabled Disable item select on focus if @c EINA_TRUE, enable otherwise
*
* @see elm_config_item_select_on_focus_disabled_get
* @since 1.10
* @ingroup Focus
*/
EAPI void elm_config_item_select_on_focus_disabled_set(Eina_Bool disabled);
/**
* Get status of first item focus on first focusin feature.
*
* @return The first item focus on first focusin status
*
* @see elm_config_first_item_focus_on_first_focusin_set
* @since 1.11
* @ingroup Focus
*/
EAPI Eina_Bool elm_config_first_item_focus_on_first_focusin_get(void);
/**
* Set the first item focus on first focusin feature.
*
* @param enabled first_item_focus_on_first_focusin if @c EINA_TRUE, enable otherwise
*
* @see elm_config_first_item_focus_on_first_focusin_get
* @since 1.11
* @ingroup Focus
*/
EAPI void elm_config_first_item_focus_on_first_focusin_set(Eina_Bool enabled);
/**
* Get the system mirrored mode. This determines the default mirrored mode
* of widgets.
*
* @return @c EINA_TRUE if mirrored is set, @c EINA_FALSE otherwise
*/
EAPI Eina_Bool elm_config_mirrored_get(void);
/**
* Set the system mirrored mode. This determines the default mirrored mode
* of widgets.
*
* @param mirrored @c EINA_TRUE to set mirrored mode, @c EINA_FALSE to unset it.
*/
EAPI void elm_config_mirrored_set(Eina_Bool mirrored);
/**
* Get the clouseau state. @c EINA_TRUE if clouseau was tried to be run.
*
* @since 1.8
* @return @c EINA_TRUE if clouseau was tried to run, @c EINA_FALSE otherwise
*/
EAPI Eina_Bool elm_config_clouseau_enabled_get(void);
/**
* Get the clouseau state. @c EINA_TRUE if clouseau should be attempted to be run.
*
* @since 1.8
* @param enabled @c EINA_TRUE to try and run clouseau, @c EINA_FALSE otherwise.
*/
EAPI void elm_config_clouseau_enabled_set(Eina_Bool enabled);
/**
* Get the indicator service name according to the rotation degree.
*
* @param rotation The rotation which related with the indicator service name,
* in degrees (0-360),
*
* @return The indicator service name according to the rotation degree. The
* indicator service name can be either @c "elm_indicator_portrait" or
* @c "elm_indicator_landscape".
*
* @note Do not free the return string.
*/
EAPI const char *elm_config_indicator_service_get(int rotation);
/**
* Get the duration for occurring long tap event of gesture layer.
*
* @return Timeout for long tap event of gesture layer.
* @ingroup Elm_Gesture_Layer
* @since 1.8
*/
EAPI double elm_config_glayer_long_tap_start_timeout_get(void);
/**
* Set the duration for occurring long tap event of gesture layer.
*
* @param long_tap_timeout Timeout for long tap event of gesture layer.
* @ingroup Elm_Gesture_Layer
* @since 1.8
*/
EAPI void elm_config_glayer_long_tap_start_timeout_set(double long_tap_timeout);
/**
* Get the duration for occurring double tap event of gesture layer.
*
* @return Timeout for double tap event of gesture layer.
* @ingroup Elm_Gesture_Layer
* @since 1.8
*/
EAPI double elm_config_glayer_double_tap_timeout_get(void);
/**
* Set the duration for occurring double tap event of gesture layer.
*
* @param double_tap_timeout Timeout for double tap event of gesture layer.
* @ingroup Elm_Gesture_Layer
* @since 1.8
*/
EAPI void elm_config_glayer_double_tap_timeout_set(double double_tap_timeout);
typedef struct _Elm_Color_Class
{
const char *name;
const char *desc;
} Elm_Color_Class;
typedef struct _Elm_Color_Overlay
{
const char *color_class;
struct {
unsigned char r, g, b, a;
} color, outline, shadow;
} Elm_Color_Overlay;
/**
* Get Elementary's list of supported color classes.
*
* @return The color classes list, with @c Elm_Color_Class blobs as data.
* @ingroup Colors
* @since 1.10
*
* Release the list with elm_color_classes_list_free().
*/
EAPI Eina_List *elm_config_color_classes_list_get(void);
/**
* Free Elementary's list of supported color classes.
*
* @ingroup Colors
* @since 1.10
*
* @see elm_config_color_classes_list_get().
*/
EAPI void elm_config_color_classes_list_free(Eina_List *list);
/**
* Get Elementary's list of color overlays, set with
* elm_config_color_overlay_set().
*
* @return The color overlays list, with @c Elm_Color_Overlay blobs as
* data.
*
* @ingroup Colors
* @since 1.10
*
* For each color class, one can set a <b>color overlay</b> for it,
* overriding the default color properties for that class coming from
* the theme in use. There is no need to free this list.
*
* @see elm_config_color_overlay_set()
* @see elm_config_color_overlay_unset().
*/
EAPI const Eina_List *elm_config_color_overlay_list_get(void);
/**
* Set a color overlay for a given Elementary color class.
*
* @param color_class Color class name
* @param r Object Red value
* @param g Object Green value
* @param b Object Blue value
* @param a Object Alpha value
* @param r2 Text outline Red value
* @param g2 Text outline Green value
* @param b2 Text outline Blue value
* @param a2 Text outline Alpha value
* @param r3 Text shadow Red value
* @param g3 Text shadow Green value
* @param b3 Text shadow Blue value
* @param a3 Text shadow Alpha value
*
* @ingroup Colors
* @since 1.10
* The first color is for the object itself, the second color is for the text
* outline, and the third color is for the text shadow.
*
* @note The second two color are only for texts.
* Setting color emits a signal "color_class,set" with source being
* the given color class in all edje objects.
*
* @see elm_config_color_overlay_list_get()
* @see elm_config_color_overlay_unset()
* @see edje_color_class_set()
* @note unlike Evas, Edje colors are @b not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*/
EAPI void elm_config_color_overlay_set(const char *color_class,
int r, int g, int b, int a,
int r2, int g2, int b2, int a2,
int r3, int g3, int b3, int a3);
/**
* Unset a color overlay for a given Elementary color class.
*
* @param color_class Color class name
*
* @ingroup Colors
* @since 1.10
*
* This will bring back color elements belonging to color class
* @p color_class back to their default color settings.
*/
EAPI void elm_config_color_overlay_unset(const char *color_class);
/**
* Apply the changes made with elm_config_color_overlay_set() and
* elm_config_color_overlay_unset() on the current Elementary window.
*
* @ingroup Colors
* @since 1.10
*
* This applies all color overlays set to all objects in the UI.
*/
EAPI void elm_config_color_overlay_apply(void);
/**
* Get the magnifier enabled state for entries
*
* @return The enabled state for magnifier
* @since 1.9
*/
EAPI Eina_Bool elm_config_magnifier_enable_get(void);
/**
* Set the magnifier enabled state for entires
*
* @param enable The magnifier config state
* @since 1.9
*/
EAPI void elm_config_magnifier_enable_set(Eina_Bool enable);
/**
* Get the amount of scaling the magnifer does
*
* @return The scaling amount (1.0 is none, 2.0 is twice as big etc.)
* @since 1.9
*/
EAPI double elm_config_magnifier_scale_get(void);
/**
* Set the amount of scaling the magnifier does
*
* @param scale The scaling amount for magnifiers
* @since 1.9
*/
EAPI void elm_config_magnifier_scale_set(double scale);
/**
* Get the mute state of an audio channel for effects
*
* @param channel The channel to get the mute state of
* @return The mute state
* @since 1.9
*/
EAPI Eina_Bool elm_config_audio_mute_get(Edje_Channel channel);
/**
* Set the mute state of the specified channel
*
* @param channel The channel to set the mute state of
* @param mute The mute state to set
* @since 1.9
*/
EAPI void elm_config_audio_mute_set(Edje_Channel channel, Eina_Bool mute);
/**
* Get the auto focus enable flag
*
* This determines if elementary will show a focus box indicating the focused
* widget automatically if keyboard controls like "Tab" are used to switch
* focus between widgets. Mouse or touch control will hide this auto shown
* focus, unless focus display has been expliccitly forced on for the window.
*
* @return The enabled state for auto focus display
* @since 1.14
*/
EAPI Eina_Bool elm_config_window_auto_focus_enable_get(void);
/**
* Set the auto focus enabled state
*
* This determines if elementary will show a focus box indicating the focused
* widget automatically if keyboard controls like "Tab" are used to switch
* focus between widgets. Mouse or touch control will hide this auto shown
* focus, unless focus display has been expliccitly forced on for the window.
*
* @param enable the auto focus display enabled state
* @since 1.14
*/
EAPI void elm_config_window_auto_focus_enable_set(Eina_Bool enable);
/**
* Get the auto focus animate flag
*
* If auto focus - see elm_config_window_auto_focus_enable_set() , is enabled
* then this will determine if the focus display will be animated or not.
*
* @return The enabled state for auto focus animation
* @since 1.14
*/
EAPI Eina_Bool elm_config_window_auto_focus_animate_get(void);
/**
* Set the auto focus animation flag
*
* If auto focus - see elm_config_window_auto_focus_enable_set() , is enabled
* then this will determine if the focus display will be animated or not.
*
* @param enable the auto focus animation state
* @since 1.14
*/
EAPI void elm_config_window_auto_focus_animate_set(Eina_Bool enable);
/**
* @defgroup ATSPI AT-SPI2 Accessibility
* @ingroup Elementary
*
* Elementary widgets support Linux Accessibility standard. For more
* information please visit:
* http://www.linuxfoundation.org/collaborate/workgroups/accessibility/atk/at-spi/at-spi_on_d-bus
*
* @{
*/
/**
* Gets ATSPI mode
*
* @return the ATSPI mode
*
* @since 1.10
*
* @ingroup ATSPI
*
* @see elm_config_atspi_mode_set()
*/
EAPI Eina_Bool elm_config_atspi_mode_get(void);
/**
* Sets ATSPI mode
*
* @param is_atspi If @c EINA_TRUE, enables ATSPI2 mode
*
* @note Enables Linux Accessibility support for Elementary widgets.
*
* @since 1.10
*
* @ingroup ATSPI
*
* @see elm_config_atspi_mode_get()
*/
EAPI void elm_config_atspi_mode_set(Eina_Bool is_atspi);
/**
* @}
*/
/**
* Set the transition duration factor
*
* This function sets the edje transition duration factor
* It will affect the duration of edje transitions
*
* @param factor The duration factor for transition in edje
*
* @note This value affect duration of transitions in edje
*
* @since 1.15
*
* @see edje_transition_duration_set() for more details
*/
EAPI void elm_config_transition_duration_factor_set(double factor);
/**
* Get the duration factor of transitions
*
* @return The duration factor of transition in edje
*
* @since 1.15
*/
EAPI double elm_config_transition_duration_factor_get(void);
/**
* @}
*/