68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
class Efl.Input.Key (Efl.Object, Efl.Input.Event, Efl.Input.State, Efl.Input.Event)
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{
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[[Represents a single key event from a keyboard or similar device.
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@since 1.18
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]]
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methods {
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@property pressed {
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[[$true if the key is down, $false if it is released.]]
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values {
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val: bool; [[$true if the key is pressed, $false otherwise]]
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}
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}
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@property key_name {
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[[Name string of the key.]]
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values {
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val: string; [[Key name]]
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}
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}
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@property key {
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[[Logical key.
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Eg. Shift + 1 = exclamation
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]]
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values {
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val: string; [[Logical key name]]
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}
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}
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@property string {
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[[A UTF8 string if this keystroke has produced a visible string to be
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added.
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]]
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values {
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val: string; [[Visible string from key press in UTF8]]
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}
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}
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@property compose {
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[[A UTF8 string if this keystroke has modified a string in the middle
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of being composed.
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Note: This string replaces the previous one
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]]
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values {
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val: string; [[Composed key string in UTF8]]
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}
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}
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@property key_code {
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[[Key scan code numeric value.]]
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values {
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val: int; [[Key scan code]]
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}
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}
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}
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implements {
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class.destructor;
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Input.Event.reset;
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Efl.Input.Event.dup;
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Efl.Input.Event.timestamp { get; set; }
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Efl.Input.Event.fake { get; }
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Efl.Input.Event.event_flags { get; set; }
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Efl.Input.Event.device { get; set; }
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Efl.Input.State.modifier_enabled { get; }
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Efl.Input.State.lock_enabled { get; }
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}
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}
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