efl/legacy/evas/src/modules/engines/software_sdl
Cedric BAIL a7f2974e13 * evas: break engine API !!!
Improvements: Now evas rendering loop is the one responsible to
	initialize the surface to 0 correctly (taking into account surface
	alpha and object opacity). This will reduce the number of memset
	we do.

	Note: Current software_x11 (xlib and xcb) are buggy. They are
	copying too much data when the surface use a mask. That's why
	two memset are left in their code. They could be removed, but
	we should fix the surface we copy on change (look at mxob user
	and evas_software_xlib_x_output_buffer_paste).


SVN revision: 41206
2009-06-26 13:26:52 +00:00
..
.cvsignore cedric's sdl patch. 2007-07-16 07:25:35 +00:00
Evas_Engine_SDL.h cedric's cache changes patch 2008-04-12 00:32:30 +00:00
Makefile.am * evas: Move to Eina module and make it possible to build a libevas with 2009-06-16 13:01:36 +00:00
evas_engine.c * evas: break engine API !!! 2009-06-26 13:26:52 +00:00
evas_engine.h Move from Evas_Object_List to Eina_Inlist and completly remove Evas_Object_List. 2008-10-17 11:23:18 +00:00