efl/src/modules/evas/meson.build

104 lines
3.1 KiB
Meson

engines = [
['buffer', []],
['software_generic', []],
['fb', ['fb']],
['drm', ['drm']],
['software_x11', ['x11']],
['wayland_shm', ['wl']],
]
if get_option('opengl') != 'none'
engines += [
['gl_common', []],
['gl_generic', []],
['gl_x11', ['x11']],
['gl_drm', ['drm']],
['gl_cocoa', ['cocoa']],
]
endif
if get_option('opengl') == 'es-egl'
engines += [['wayland_egl', ['wl']]]
endif
#there are a few modules that should NEVER be build as a module but rather be build as static lib and linked in later
evas_force_static = ['software_generic', 'gl_common']
evas_static_list = []
#fixed dependencies by efl
png = dependency('libpng')
tiff = dependency('libtiff-4')
giflib = cc.find_library('gif')
webp = dependency('libwebp', required: get_option('evas-loaders-disabler').contains('webp') == false)
subdir('image_loaders')
subdir('image_savers')
subdir('model_savers')
subdir('model_loaders')
subdir('vg_savers')
subdir('vg_loaders')
foreach engine_conf : engines
engine = engine_conf[0]
build = true
if engine_conf[1].length() > 0
build = get_option(engine_conf[1][0])
endif
if build
engine_include_dir = []
engine_src = []
engine_deps = []
engine_dep = declare_dependency(
include_directories: include_directories(join_paths('engines', engine)),
)
var_name = 'engine_'+engine
set_variable(var_name, engine_dep)
mod_full_name = engine
mod_install_dir = join_paths(dir_package_modules, 'engines', engine, version_name)
subdir(join_paths('engines', engine))
if get_option('evas-modules') == 'static' or evas_force_static.contains(engine)
tmp = static_library(mod_full_name, engine_src,
include_directories : config_dir + [engine_include_dir],
dependencies : [eina, evas_pre] + engine_deps,
)
if engine == 'software_generic'
software_generic = declare_dependency(
include_directories: engine_include_dir,
link_with : tmp
)
endif
if engine == 'gl_common'
#gl_common will only be used by gl_generic, NOT by libevas.so, so we work arround the static list
gl_common = declare_dependency(
include_directories : include_directories(join_paths('engines', 'gl_common')),
link_with: tmp,
)
else
evas_static_list += declare_dependency(
include_directories: [include_directories('.')] + config_dir + [engine_include_dir],
link_with: tmp,
dependencies : [eina, evas_pre] + engine_deps,
sources : engine_src
)
if engine == 'gl_generic'
#special case, see evas_module.c
config_h.set('EVAS_STATIC_BUILD_GL_COMMON', '1')
else
config_h.set('EVAS_STATIC_BUILD_'+engine.to_upper(), '1')
endif
endif
else
#nothing here shared building is handled directly on the engine configuration side
#reason for this is that the .so files have to be placed in the correct directory in order
# to make them discoverable by evas module code
endif
config_h.set('BUILD_ENGINE_'+engine.to_upper(), '1')
endif
endforeach