efl/src/lib/elementary/elm_map_legacy.h

176 lines
5.3 KiB
C

/**
* @brief Set map's zoom behavior. It can be set to manual or automatic.
*
* Default value is #ELM_MAP_ZOOM_MODE_MANUAL.
*
* Values <b> don't </b> work as bitmask, only one can be chosen.
*
* Valid sizes are 2^zoom, consequently the map may be smaller than the
* scroller view.
*
* See @ref elm_map_zoom_mode_set() See @ref elm_map_zoom_mode_get()
*
* @ingroup Elm_Map
*/
typedef enum
{
ELM_MAP_ZOOM_MODE_MANUAL = 0, /**< Zoom controlled manually by
* elm_map_zoom_set(). It's set by default. */
ELM_MAP_ZOOM_MODE_AUTO_FIT, /**< Zoom until map fits inside the scroll frame
* with no pixels outside this area. */
ELM_MAP_ZOOM_MODE_AUTO_FILL, /**< Zoom until map fills scroll, ensuring no
* pixels are left unfilled. */
ELM_MAP_ZOOM_MODE_LAST /**< Sentinel value to indicate last enum field during
* iteration */
} Elm_Map_Zoom_Mode;
/**
* Add a new map widget to the given parent Elementary (container) object.
*
* @param parent The parent object.
* @return a new map widget handle or @c NULL, on errors.
*
* This function inserts a new map widget on the canvas.
*
* @ingroup Elm_Map
*/
EAPI Evas_Object *elm_map_add(Evas_Object *parent);
/**
* @brief Set the zoom level of the map.
*
* This sets the zoom level.
*
* It will respect limits defined by @ref elm_map_zoom_min_set and
* @ref elm_map_zoom_max_set.
*
* By default these values are 0 (world map) and 18 (maximum zoom).
*
* This function should be used when zoom mode is set to
* #ELM_MAP_ZOOM_MODE_MANUAL. This is the default mode, and can be set with
* @ref elm_map_zoom_mode_set.
*
* @param[in] obj The object.
* @param[in] zoom The zoom level.
*
* @ingroup Elm_Map
*/
EAPI void elm_map_zoom_set(Evas_Object *obj, int zoom);
/**
* @brief Get the zoom level of the map.
*
* This returns the current zoom level of the map object.
*
* Note that if you set the fill mode to other than #ELM_MAP_ZOOM_MODE_MANUAL
* (which is the default), the zoom level may be changed at any time by the map
* object itself to account for map size and map viewport size.
*
* @param[in] obj The object.
*
* @return The zoom level.
*
* @ingroup Elm_Map
*/
EAPI int elm_map_zoom_get(const Evas_Object *obj);
/**
* @brief Set the zoom mode used by the map object.
*
* This sets the zoom mode to manual or one of the automatic levels. Manual
* (#ELM_MAP_ZOOM_MODE_MANUAL) means that zoom is set manually by
* @ref elm_map_zoom_mode_set and will stay at that level until changed by code
* or until zoom mode is changed. This is the default mode.
*
* The Automatic modes will allow the map object to automatically adjust zoom
* mode based on properties. #ELM_MAP_ZOOM_MODE_AUTO_FIT will adjust zoom so
* the map fits inside the scroll frame with no pixels outside this area.
* #ELM_MAP_ZOOM_MODE_AUTO_FILL will be similar but ensure no pixels within the
* frame are left unfilled. Do not forget that the valid sizes are 2^zoom,
* consequently the map may be smaller than the scroller view.
*
* @param[in] obj The object.
* @param[in] mode The zoom mode of the map, being it one of
* #ELM_MAP_ZOOM_MODE_MANUAL (default), #ELM_MAP_ZOOM_MODE_AUTO_FIT, or
* #ELM_MAP_ZOOM_MODE_AUTO_FILL.
*
* @ingroup Elm_Map
*/
EAPI void elm_map_zoom_mode_set(Evas_Object *obj, Elm_Map_Zoom_Mode mode);
/**
* @brief Get the zoom mode used by the map object.
*
* This function returns the current zoom mode used by the ma object.
*
* @param[in] obj The object.
*
* @return The zoom mode of the map, being it one of #ELM_MAP_ZOOM_MODE_MANUAL
* (default), #ELM_MAP_ZOOM_MODE_AUTO_FIT, or #ELM_MAP_ZOOM_MODE_AUTO_FILL.
*
* @ingroup Elm_Map
*/
EAPI Elm_Map_Zoom_Mode elm_map_zoom_mode_get(const Evas_Object *obj);
/**
* @brief Enable or disable mouse wheel to be used to zoom in / out the map.
*
* Wheel is enabled by default.
*
* @param[in] obj The object.
* @param[in] disabled Use @c true to disable mouse wheel or @c false to enable
* it.
*
* @ingroup Elm_Map
*/
EAPI void elm_map_wheel_disabled_set(Evas_Object *obj, Eina_Bool disabled);
/**
* @brief Get a value whether mouse wheel is enabled or not.
*
* Mouse wheel can be used for the user to zoom in or zoom out the map.
*
* @param[in] obj The object.
*
* @return Use @c true to disable mouse wheel or @c false to enable it.
*
* @ingroup Elm_Map
*/
EAPI Eina_Bool elm_map_wheel_disabled_get(const Evas_Object *obj);
/**
* @brief Pause or unpause the map.
*
* This sets the paused state to on @c true or off @c false for map.
*
* The default is off.
*
* This will stop zooming using animation, changing zoom levels will change
* instantly. This will stop any existing animations that are running.
*
* @param[in] obj The object.
* @param[in] paused Use @c true to pause the map @c obj or @c false to unpause
* it.
*
* @ingroup Elm_Map_Group
*/
EAPI void elm_map_paused_set(Evas_Object *obj, Eina_Bool paused);
/**
* @brief Get a value whether map is paused or not.
*
* This gets the current paused state for the map object.
*
* @param[in] obj The object.
*
* @return Use @c true to pause the map @c obj or @c false to unpause it.
*
* @ingroup Elm_Map_Group
*/
EAPI Eina_Bool elm_map_paused_get(const Evas_Object *obj);
#include "elm_map_eo.legacy.h"