efl/src/modules/evas/engines/gl_common/meson.build

46 lines
1.2 KiB
Meson

engine_src = files([
'evas_gl_private.h',
'evas_gl_common.h',
'evas_gl_define.h',
'evas_gl_context.c',
'evas_gl_file_cache.c',
'evas_gl_shader.c',
'evas_gl_rectangle.c',
'evas_gl_texture.c',
'evas_gl_preload.c',
'evas_gl_image.c',
'evas_gl_font.c',
'evas_gl_polygon.c',
'evas_gl_line.c',
'evas_gl_core.c',
'evas_gl_api_ext.h',
'evas_gl_api_ext_def.h',
'evas_gl_core.h',
'evas_gl_core_private.h',
'evas_gl_api.c',
'evas_gl_api_def.h',
'evas_gl_api_gles1.c',
'evas_gl_api_gles3_def.h',
'evas_gl_api_ext.c',
'evas_gl_3d_common.h',
'evas_gl_3d_private.h',
'evas_gl_3d.c',
'evas_gl_3d_renderer.c',
'evas_gl_3d_shader.c',
#join_paths('shader_3d', 'evas_gl_3d_shaders.x'),
#join_paths('shader','evas_gl_shaders.x'),
])
engine_deps = [gl_deps]
if get_option('evas-modules') == 'shared' and not evas_force_static.contains(engine)
shared_module(mod_full_name, engine_src,
include_directories : config_dir + [engine_include_dir],
dependencies : [eina, evas_pre] + engine_deps,
install : true,
install_dir : mod_install_dir,
name_suffix : sys_mod_extension
)
module_files += join_paths(mod_install_dir, 'lib'+mod_full_name + '.' + sys_mod_extension)
endif