45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
parse efl_ui_direction;
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enum @beta Efl.Gfx.Orientation
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{
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[[An orientation type, to rotate and flip images.
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This is similar to EXIF's orientation.
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Directional values ($up, $down, $left, $right) indicate the final direction in
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which the top of the image will be facing (e.g. a picture of a house will have
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its roof pointing to the right if the $right orientation is used).
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Flipping values ($flip_horizontal and $flip_vertical) can be additionaly added
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to produce a mirroring in each axis.
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Not to be confused with @Efl.Ui.Dir which is meant for widgets, rather
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than images and canvases. This enum is used to rotate images, videos and
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the like.
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]]
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none = 0, [[Default, same as up, do not rotate.]]
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up = 0, [[Orient up, do not rotate.]]
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right = 1, [[Orient right, rotate 90 degrees clock-wise.]]
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down = 2, [[Orient down, rotate 180 degrees.]]
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left = 3, [[Orient left, rotate 270 degrees clock-wise.]]
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rotation_bitmask = 3, [[Bitmask that can be used to isolate rotation values, that is, $none, $up, $down, $left and $right.]]
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flip_horizontal = 4, [[Mirror horizontally. Can be added to the other values.]]
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flip_vertical = 8, [[Mirror vertically. Can be added to the other values.]]
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flip_bitmask = 12 [[Bitmask that can be used to isolate flipping values, that is, $flip_vertical and $flip_horizontal.]]
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}
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interface @beta Efl.Gfx.Orientable
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{
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[[Interface for objects which can be oriented.]]
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c_prefix: efl_gfx_orientation;
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methods {
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@property orientation {
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[[Control the orientation (rotation and flipping) of a given object.
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This can be used to set the rotation on an image or a window, for
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instance.
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]]
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values {
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dir: Efl.Gfx.Orientation(Efl.Gfx.Orientation.none); [[The final orientation of the object.]]
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}
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}
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}
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}
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