efl/src/lib/elementary/elm_table.eo

129 lines
4.3 KiB
Plaintext

class Elm.Table extends Efl.Ui.Widget implements Efl.Ui.Focus.Composition, Efl.Ui.Legacy
{
[[Elementary table class]]
legacy_prefix: elm_table;
eo_prefix: elm_obj_table;
data: null;
methods {
@property homogeneous {
[[Control the homogenous state in a table.]]
set {}
get {}
values {
homogeneous: bool; [[A boolean to set if the layout is
homogeneous in the table.]]
}
}
@property padding {
set {
[[Set padding between cells. Default value is 0.]]
}
get {
[[Get padding between cells.]]
}
values {
horizontal: int; [[The horizontal padding.]]
vertical: int; [[The vertical padding.]]
}
}
@property align {
set {
[[Set alignment of table. Default value is 0.5.
@since 1.13
]]
}
get {
[[Get alignment of table.
@since 1.13
]]
}
values {
horizontal: double; [[The horizontal alignment.]]
vertical: double; [[The vertical alignment.]]
}
}
clear {
[[Faster way to remove all child objects from a table object.]]
params {
@in clear: bool; [[If $true, will delete children, else just remove from table.]]
}
}
child_get @const {
[[Get child object of table at given coordinates.]]
return: Efl.Canvas.Object; [[Child of object if find if not return $null.]]
params {
@in col: int; [[Column number of child object.]]
@in row: int; [[Row number of child object.]]
}
}
pack_set {
[[Set the packing location of an existing child of the table
Modifies the position of an object already in the table.
Note: All positioning inside the table is relative to rows and
columns, so a value of 0 for col and row, means the top left
cell of the table, and a value of 1 for colspan and rowspan
means only takes that 1 cell.
]]
params {
@in subobj: Efl.Canvas.Object; [[The subobject to be modified in the table.]]
@in column: int; [[Column number.]]
@in row: int; [[Row number.]]
@in colspan: int; [[Columns span.]]
@in rowspan: int; [[Rows span.]]
}
legacy: null;
}
pack_get {
[[Get the packing location of an existing child of the table.]]
params {
@in subobj: Efl.Canvas.Object; [[The subobject to be modified in the table.]]
@out column: int; [[Column number.]]
@out row: int; [[Row number.]]
@out colspan: int; [[Columns span.]]
@out rowspan: int; [[Rows span.]]
}
legacy: null;
}
unpack {
[[Remove child from table.]]
params {
@in subobj: Efl.Canvas.Object; [[The subobject.]]
}
}
pack {
[[Add a subobject on the table with the coordinates passed.
Note: All positioning inside the table is relative to rows and
columns, so a value of 0 for x and y, means the top left cell of
the table, and a value of 1 for w and h means $subobj only takes
that 1 cell.
Note: Columns and rows only guarantee 16bit unsigned values
at best. That means that col + colspan AND row + rowspan must fit
inside 16bit unsigned values cleanly. You will be warned once
values exceed 15bit storage, and attempting to use values not
able to fit in 16bits will result in failure.
]]
params {
@in subobj: Efl.Canvas.Object; [[The subobject to be added to the table.]]
@in column: int; [[Column number.]]
@in row: int; [[Row number.]]
@in colspan: int; [[Columns span.]]
@in rowspan: int; [[Rows span.]]
}
}
}
implements {
class.constructor;
Efl.Object.constructor;
Efl.Canvas.Group.group_calculate;
Efl.Ui.Widget.theme_apply;
Efl.Ui.Widget.widget_sub_object_del;
Efl.Ui.Focus.Composition.prepare;
}
}