44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#ifndef EFL_UI_VG_ANIMATION_PRIVATE_H
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#define EFL_UI_VG_ANIMATION_PRIVATE_H
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#include "Elementary.h"
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#include "efl_ui_vg_animation.eo.h"
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typedef struct _Efl_Ui_Vg_Animation_Data Efl_Ui_Vg_Animation_Data;
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struct _Efl_Ui_Vg_Animation_Data
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{
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Eo* vg; //Evas_Object_Vg
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Efl_Ui_Vg_Animation_State state;
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Elm_Transit *transit;
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Eina_Stringshare *file;
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double playback_speed;
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double progress;
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double frame_cnt;
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int repeat_times;
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double frame_duration;
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double min_progress;
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double max_progress;
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Eina_List *vp_list;
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Eina_Bool playing_reverse : 1;
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Eina_Bool autoplay : 1;
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Eina_Bool autoplay_pause: 1;
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Eina_Bool looping : 1;
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Eina_Bool playback_direction_changed : 1;
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};
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#define EFL_UI_VG_ANIMATION_DATA_GET(o, sd) \
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Efl_Ui_Vg_Animation_Data * sd = efl_data_scope_safe_get(o, EFL_UI_VG_ANIMATION_CLASS)
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#define EFL_UI_VG_ANIMATION_DATA_GET_OR_RETURN(o, ptr) \
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EFL_UI_VG_ANIMATION_DATA_GET(o, ptr); \
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if (EINA_UNLIKELY(!ptr)) \
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{ \
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ERR("No widget data for object %p (%s)", \
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o, evas_object_type_get(o)); \
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return; \
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}
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#endif
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