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@ -13,11 +13,247 @@
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namespace Elmxx {
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/*!
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* smart callbacks called:
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*/
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/* forward declarations */
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class GenListItem;
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class GenListColumnConstructor;
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class GenListColumnSelector;
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/*!
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* @defgroup Genlist Genlist
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*
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* The aim was to have more expansive list that the simple list in
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* Elementary that could have more flexible items and allow many more entries
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* while still being fast and low on memory usage. At the same time it was
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* also made to be able to do tree structures. But the price to pay is more
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* complexity when it comes to usage. If all you want is a simple list with
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* icons and a single label, use the normal List object.
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*
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* Signals that you can add callbacks for are:
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*
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* clicked - This is called when a user has double-clicked an item. The
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* event_info parameter is the genlist item that was double-clicked.
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*
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* selected - This is called when a user has made an item selected. The
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* event_info parameter is the genlist item that was selected.
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*
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* unselected - This is called when a user has made an item unselected. The
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* event_info parameter is the genlist item that was unselected.
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*
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* expanded - This is called when elm_genlist_item_expanded_set() is called
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* and the item is now meant to be expanded. The event_info parameter is the
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* genlist item that was indicated to expand. It is the job of this callback
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* to then fill in the child items.
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*
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* contracted - This is called when elm_genlist_item_expanded_set() is called
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* and the item is now meant to be contracted. The event_info parameter is
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* the genlist item that was indicated to contract. It is the job of this
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* callback to then delete the child items
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*
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* expand,request - This is called when a user has indicated they want to
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* expand a tree branch item. The callback should decide if the item can
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* expand (has any children) and then call elm_genlist_item_expanded_set()
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* appropriately to set the state. The event_info parameter is the genlist
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* item that was indicated to expand.
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*
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* contract,request - This is called when a user has indicated they want to
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* contract a tree branch item. The callback should decide if the item can
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* contract (has any children) and then call elm_genlist_item_expanded_set()
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* appropriately to set the state. The event_info parameter is the genlist
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* item that was indicated to contract.
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*
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* realized - This is called when the item in the list is created as a real
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* evas object. event_info parameter is the genlist item that was created.
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* The object may be deleted at any time, so it is up to the caller to
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* not use the object pointer from elm_genlist_item_object_get() in a way
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* where it may point to freed objects.
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*
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* drag,start,up - This is called when the item in the list has been dragged
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* (not scrolled) up.
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*
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* drag,start,down - This is called when the item in the list has been dragged
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* (not scrolled) down.
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*
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* drag,start,left - This is called when the item in the list has been dragged
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* (not scrolled) left.
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*
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* drag,start,right - This is called when the item in the list has been dragged
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* (not scrolled) right.
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*
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* drag,stop - This is called when the item in the list has stopped being
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* dragged.
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*
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* drag - This is called when the item in the list is being dragged.
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*
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* Genlist has a fairly large API, mostly because it's relatively complex,
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* trying to be both expansive, powerful and efficient. First we will begin
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* an overview o the theory behind genlist.
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*
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* Evas tracks every object you create. Every time it processes an event
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* (mouse move, down, up etc.) it needs to walk through objects and find out
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* what event that affects. Even worse every time it renders display updates,
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* in order to just calculate what to re-draw, it needs to walk through many
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* many many objects. Thus, the more objects you keep active, the more
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* overhead Evas has in just doing its work. It is advisable to keep your
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* active objects to the minimum working set you need. Also remember that
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* object creation and deletion carries an overhead, so there is a
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* middle-ground, which is not easily determined. But don't keep massive lists
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* of objects you can't see or use. Genlist does this with list objects. It
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* creates and destroys them dynamically as you scroll around. It groups them
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* into blocks so it can determine the visibility etc. of a whole block at
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* once as opposed to having to walk the whole list. This 2-level list allows
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* for very large numbers of items to be in the list (tests have used up to
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* 2,000,000 items). Also genlist employs a queue for adding items. As items
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* may be different sizes, every item added needs to be calculated as to its
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* size and thus this presents a lot of overhead on populating the list, this
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* genlist employs a queue. Any item added is queued and spooled off over
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* time, actually appearing some time later, so if your list has many members
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* you may find it takes a while for them to all appear, with your process
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* consuming a lot of CPU while it is busy spooling.
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*
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* Genlist also implements a tree structure, but it does so with callbacks to
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* the application, with the application filling in tree structures when
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* requested (allowing for efficient building of a very deep tree that could
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* even be used for file-management). See the above smart signal callbacks for
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* details.
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*
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* An item in the genlist world can have 0 or more text labels (they can be
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* regular text or textblock – that's up to the style to determine), 0 or
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* more icons (which are simply objects swallowed into the genlist item) and
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* 0 or more boolean states that can be used for check, radio or other
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* indicators by the edje theme style. An item may be one of several styles
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* (Elementary provides 2 by default - “default” and “double_label”, but this
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* can be extended by system or application custom themes/overlays/extensions).
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*
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* In order to implement the ability to add and delete items on the fly,
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* Genlist implements a class/callback system where the application provides
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* a structure with information about that type of item (genlist may contain
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* multiple different items with different classes, states and styles).
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* Genlist will call the functions in this struct (methods) when an item is
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* “realized” (that is created dynamically while scrolling). All objects will
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* simply be deleted when no longer needed with evas_object_del(). The
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* Elm_Genlist_Item_Class structure contains the following members:
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*
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* item_style - This is a constant string and simply defines the name of the
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* item style. It must be specified and the default should be “default”.
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*
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* func.label_get - This function is called when an actual item object is
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* created. The data parameter is the data parameter passed to
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* elm_genlist_item_append() and related item creation functions. The obj
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* parameter is the genlist object and the part parameter is the string name
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* of the text part in the edje design that is listed as one of the possible
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* labels that can be set. This function must return a strudup()'ed string as
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* the caller will free() it when done.
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*
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* func.icon_get - This function is called when an actual item object is
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* created. The data parameter is the data parameter passed to
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* elm_genlist_item_append() and related item creation functions. The obj
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* parameter is the genlist object and the part parameter is the string name
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* of the icon part in the edje design that is listed as one of the possible
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* icons that can be set. This must return NULL for no object or a valid
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* object. The object will be deleted by genlist on shutdown or when the item
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* its unrealized.
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*
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* func.state_get - This function is called when an actual item object is
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* created. The data parameter is the data parameter passed to
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* elm_genlist_item_append() and related item creation functions. The obj
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* parameter is the genlist object and the part parameter is the string name
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* of the state part in the edje design that is listed as one of the possible
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* states that can be set. Return 0 for false or 1 for true. Genlist will
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* emit a signal to the edje object with “elm,state,XXX,active” “elm” when
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* true (the default is false), where XXX is the name of the part.
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*
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* func.del - This is called when elm_genlist_item_del() is called on an
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* item, elm_genlist_clear() is called on the genlist, or
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* elm_genlist_item_subitems_clear() is called to clear sub-items. This is
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* intended for use when actual genlist items are deleted, so any backing
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* data attached to the item (e.g. its data parameter on creation) can be
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* deleted.
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*
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* Items can be added by several calls. All of them return a Elm_Genlist_Item
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* handle that is an internal member inside the genlist. They all take a data
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* parameter that is meant to be used for a handle to the applications
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* internal data (eg the struct with the original item data). The parent
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* parameter is the parent genlist item this belongs to if it is a tree, and
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* NULL if there is no parent. The flags can be a bitmask of
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* ELM_GENLIST_ITEM_NONE and ELM_GENLIST_ITEM_SUBITEMS. If
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* ELM_GENLIST_ITEM_SUBITEMS is set then this item is displayed as a item
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* that is able to expand and have child items. The func parameter is a
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* convenience callback that is called when the item is selected and the data
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* parameter will be the func_data parameter, obj be the genlist object and
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* vent_info will be the genlist item.
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*
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* elm_genlist_item_append() appends an item to the end of the list, or if
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* there is a parent, to the end of all the child items of the parent.
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* elm_genlist_item_prepend() is the same but prepends to the beginning of
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* the list or children list. elm_genlist_item_insert_before() inserts at
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* item before another item and elm_genlist_item_insert_after() inserts after
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* the indicated item.
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*
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* The application can clear the list with elm_genlist_clear() which deletes
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* all the items in the list and elm_genlist_item_del() will delete a specific
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* item. elm_genlist_item_subitems_clear() will clear all items that are
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* children of the indicated parent item.
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*
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* If the application wants multiple items to be able to be selected,
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* elm_genlist_multi_select_set() can enable this. If the list is
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* single-selection only (the default), then elm_genlist_selected_item_get()
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* will return the selected item, if any, or NULL I none is selected. If the
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* list is multi-select then elm_genlist_selected_items_get() will return a
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* list (that is only valid as long as no items are modified (added, deleted,
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* selected or unselected).
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*
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* To help inspect list items you can jump to the item at the top of the list
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* with elm_genlist_first_item_get() which will return the item pointer, and
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* similarly elm_genlist_last_item_get() gets the item at the end of the list.
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* elm_genlist_item_next_get() and elm_genlist_item_prev_get() get the next
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* and previous items respectively relative to the indicated item. Using
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* these calls you can walk the entire item list/tree. Note that as a tree
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* the items are flattened in the list, so elm_genlist_item_parent_get() will
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* let you know which item is the parent (and thus know how to skip them if
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* wanted).
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*
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* There are also convenience functions. elm_genlist_item_genlist_get() will
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* return the genlist object the item belongs to. elm_genlist_item_show()
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* will make the scroller scroll to show that specific item so its visible.
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* elm_genlist_item_data_get() returns the data pointer set by the item
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* creation functions.
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*
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* If an item changes (state of boolean changes, label or icons change),
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* then use elm_genlist_item_update() to have genlist update the item with
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* the new state. Genlist will re-realize the item thus call the functions
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* in the _Elm_Genlist_Item_Class for that item.
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*
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* To programmatically (un)select an item use elm_genlist_item_selected_set().
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* To get its selected state use elm_genlist_item_selected_get(). Similarly
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* to expand/contract and item and get its expanded state, use
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* elm_genlist_item_expanded_set() and elm_genlist_item_expanded_get(). And
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* again to make an item disabled (unable to be selected and appear
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* differently) use elm_genlist_item_disabled_set() to set this and
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* elm_genlist_item_disabled_get() to get the disabled state.
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*
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* In general to indicate how the genlist should expand items horizontally to
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* fill the list area, use elm_genlist_horizontal_mode_set(). Valid modes are
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* ELM_LIST_LIMIT and ELM_LIST_SCROLL . The default is ELM_LIST_SCROLL. This
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* mode means that if items are too wide to fit, the scroller will scroll
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* horizontally. Otherwise items are expanded to fill the width of the
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* viewport of the scroller. If it is ELM_LIST_LIMIT, Items will be expanded
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* to the viewport width and limited to that size. This can be combined with
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* a different style that uses edjes' ellipsis feature (cutting text off like
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* this: “tex...”).
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*
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* Items will only call their selection func and callback when first becoming
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* selected. Any further clicks will do nothing, unless you enable always
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* select with elm_genlist_always_select_mode_set(). This means even if
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* selected, every click will make the selected callbacks be called.
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* elm_genlist_no_select_mode_set() will turn off the ability to select
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* items entirely and they will neither appear selected nor call selected
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* callback functions.
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*
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* Remember that you can create new styles and add you own theme augmentation
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* per application with elm_theme_extension_add(). If you absolutely must
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* have a specific style that overrides any theme the user or system sets up
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* you can use elm_theme_overlay_add() to add such a file.
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*/
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class GenList : public Object
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{
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public:
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*
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* @ingroup Genlist
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*/
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//EAPI Elm_Genlist_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc,
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// const void *data, Elm_Genlist_Item *parent, Elm_Genlist_Item_Flags flags,
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// Evas_Smart_Cb func, const void *func_data);
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void append ();
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void append (GenListColumnConstructor *construction, GenListItem *parent, Elm_Genlist_Item_Flags flags, GenListColumnSelector *selection);
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// TODO: which type is event_info here instead of void*?
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sigc::signal <void, const Evasxx::Object&, void*> signalSelect;
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private:
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GenList (); // forbid standard constructor
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@ -0,0 +1,25 @@
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#ifndef ELMXX_GEN_LIST_COLUMN_CONSTRUCTOR
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#define ELMXX_GEN_LIST_COLUMN_CONSTRUCTOR
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/* STD */
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#include <string>
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namespace Elmxx {
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/* forward declarations */
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class GenList;
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class GenListDataModel;
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class GenListColumnConstructor
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{
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public:
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friend class GenList;
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friend class GenListDataModel;
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private:
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GenListDataModel *mDataModel;
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};
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} // end namespace Elmxx
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#endif // ELMXX_GEN_LIST_COLUMN_CONSTRUCTOR
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#ifndef ELMXX_GEN_LIST_COLUMN_SELECTOR
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#define ELMXX_GEN_LIST_COLUMN_SELECTOR
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/* STD */
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#include <string>
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namespace Elmxx {
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/* forward declarations */
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class GenList;
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class GenListColumnSelector
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{
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public:
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friend class GenList;
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private:
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GenList *mGenList;
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};
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} // end namespace Elmxx
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#endif // ELMXX_GEN_LIST_COLUMN_SELECTOR
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@ -12,7 +12,11 @@ namespace Elmxx {
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/* forward declarations */
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class GenList;
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class Icon;
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class Window;
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class Object;
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class GenListColumnConstructor;
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class GenListDataModel
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{
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public:
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GenListDataModel ();
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std::string getLabel (Evasxx::Object &obj, const std::string &part) const;
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// TODO: implement these 4 functions pure virtual?
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std::string getLabel (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part) const;
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Elmxx::Object *getIcon (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part);
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bool getState (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part);
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void del (GenListColumnConstructor *construction, Evasxx::Object &obj);
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private:
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static char *gl_label_get (const void *data, Evas_Object *obj, const char *part);
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namespace Elmxx {
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/* forward declarations */
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class GenList;
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class GenListItem
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{
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public:
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friend class GenList;
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private:
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Elm_Genlist_Item *mItem;
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Separator.h \
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GenList.h \
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GenListItem.h \
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GenListDataModel.h
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GenListDataModel.h \
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GenListColumnConstructor.h \
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GenListColumnSelector.h
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libelementaryxxdir = \
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$(pkgincludedir)
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/* Project */
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#include "../include/elementaryxx/GenList.h"
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#include "../include/elementaryxx/GenListItem.h"
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#include "../include/elementaryxx/GenListColumnConstructor.h"
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#include "../include/elementaryxx/GenListColumnSelector.h"
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/* STD */
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#include <cassert>
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@ -121,27 +124,56 @@ void GenList::setDataModel (GenListDataModel &model)
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void GenList::gl_sel (void *data, Evas_Object *obj, void *event_info)
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{
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// TODO: sigc
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printf("sel item data [%p] on genlist obj [%p], item pointer [%p]\n", data, obj, event_info);
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GenListColumnSelector *selection = (GenListColumnSelector*) data;
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GenList *gl = selection->mGenList;
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Evasxx::Object *eo = Evasxx::Object::objectLink (obj);
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gl->signalSelect.emit (*eo, event_info);
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}
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/* operations to add items */
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void GenList::append ()
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void GenList::append (GenListColumnConstructor *construction, GenListItem *parent, Elm_Genlist_Item_Flags flags, GenListColumnSelector *selection)
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{
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assert (mModel);
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Elm_Genlist_Item *gli;
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int i = 99;
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bool internalConstruction = false;
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bool internalSelection = false;
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if (!construction)
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{
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// create internal construction object if construction==NULL was given and delete if after adding
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// this is needed to provide the user an easy API to add type save data to item append callbacks
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internalConstruction = true;
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construction = new GenListColumnConstructor ();
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}
|
||||
|
||||
if (!selection)
|
||||
{
|
||||
// create internal construction object if construction==NULL was given and delete if after adding
|
||||
// this is needed to provide the user an easy API to add type save data to item append callbacks
|
||||
internalSelection = true;
|
||||
selection = new GenListColumnSelector ();
|
||||
}
|
||||
|
||||
construction->mDataModel = mModel;
|
||||
selection->mGenList = this;
|
||||
|
||||
gli = elm_genlist_item_append (o, &mModel->mGLIC,
|
||||
mModel /* item data */,
|
||||
NULL/* parent */,
|
||||
ELM_GENLIST_ITEM_NONE,
|
||||
construction /* item data */,
|
||||
parent ? parent->mItem : NULL /* parent */,
|
||||
flags,
|
||||
GenList::gl_sel/* func */,
|
||||
(void *)(i * 10)/* func data */);
|
||||
selection /* func data */);
|
||||
|
||||
if (internalConstruction)
|
||||
{
|
||||
delete construction;
|
||||
}
|
||||
if (internalSelection)
|
||||
{
|
||||
delete selection;
|
||||
}
|
||||
}
|
||||
|
||||
} // end namespace Elmxx
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
/* Project */
|
||||
#include "../include/elementaryxx/GenListColumnConstructor.h"
|
||||
|
||||
using namespace std;
|
|
@ -0,0 +1,4 @@
|
|||
/* Project */
|
||||
#include "../include/elementaryxx/GenListColumnSelector.h"
|
||||
|
||||
using namespace std;
|
|
@ -1,5 +1,8 @@
|
|||
/* Project */
|
||||
#include "../include/elementaryxx/GenListDataModel.h"
|
||||
#include "../include/elementaryxx/Icon.h"
|
||||
#include "../include/elementaryxx/Window.h"
|
||||
#include "../include/elementaryxx/GenListColumnConstructor.h"
|
||||
|
||||
/* STD */
|
||||
#include <iostream>
|
||||
|
@ -17,43 +20,78 @@ GenListDataModel::GenListDataModel ()
|
|||
mGLIC.func.del = GenListDataModel::gl_del;
|
||||
}
|
||||
|
||||
std::string GenListDataModel::getLabel (Evasxx::Object &obj, const std::string &part) const
|
||||
std::string GenListDataModel::getLabel (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part) const
|
||||
{
|
||||
cout << "GenListDataModel::getLabel" << endl;
|
||||
|
||||
return "Item";
|
||||
}
|
||||
|
||||
Elmxx::Object *GenListDataModel::getIcon (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part)
|
||||
{
|
||||
Window *win = static_cast <Window*> (&obj);
|
||||
Icon *ic = Icon::factory (*win);
|
||||
ic->setFile ("/home/andreas/Bilder/e_penguin/penguin.png");
|
||||
ic->setAspectHintSize (EVAS_ASPECT_CONTROL_VERTICAL, Eflxx::Size (1, 1));
|
||||
|
||||
//part: elm.swallow.icon
|
||||
//part: elm.swallow.end
|
||||
|
||||
return ic;
|
||||
}
|
||||
|
||||
bool GenListDataModel::getState (GenListColumnConstructor *construction, Evasxx::Object &obj, const std::string &part)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void GenListDataModel::del (GenListColumnConstructor *construction, Evasxx::Object &obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/* wrappers */
|
||||
|
||||
char *GenListDataModel::gl_label_get (const void *data, Evas_Object *obj, const char *part)
|
||||
{
|
||||
cout << "gl_label_get" << endl;
|
||||
|
||||
GenListDataModel *model = (GenListDataModel*) data;
|
||||
Evasxx::Object *objWrap = Evasxx::Object::wrap (obj);
|
||||
|
||||
std::string label = model->getLabel (*objWrap, part);
|
||||
|
||||
// FIXME: from logic this should be deleted, but results in a segfault. no idea why...
|
||||
//delete objWrap;
|
||||
|
||||
return strdup (label.c_str ());
|
||||
|
||||
GenListColumnConstructor *construction = (GenListColumnConstructor*) data;
|
||||
GenListDataModel *model = construction->mDataModel;
|
||||
Evasxx::Object *objWrap = Evasxx::Object::objectLink (obj);
|
||||
|
||||
const std::string &label = model->getLabel (construction, *objWrap, part);
|
||||
|
||||
return (!label.empty ()) ? strdup (label.c_str ()) : NULL;
|
||||
}
|
||||
|
||||
Evas_Object *GenListDataModel::gl_icon_get (const void *data, Evas_Object *obj, const char *part)
|
||||
{
|
||||
return NULL;
|
||||
GenListColumnConstructor *construction = (GenListColumnConstructor*) data;
|
||||
GenListDataModel *model = construction->mDataModel;
|
||||
Evasxx::Object *objWrap = Evasxx::Object::objectLink (obj);
|
||||
|
||||
Object *objxx = model->getIcon (construction, *objWrap, part);
|
||||
|
||||
return objxx ? objxx->obj () : NULL;
|
||||
}
|
||||
|
||||
Eina_Bool GenListDataModel::gl_state_get (const void *data, Evas_Object *obj, const char *part)
|
||||
{
|
||||
return true;
|
||||
GenListColumnConstructor *construction = (GenListColumnConstructor*) data;
|
||||
GenListDataModel *model = construction->mDataModel;
|
||||
Evasxx::Object *objWrap = Evasxx::Object::objectLink (obj);
|
||||
|
||||
return model->getState (construction, *objWrap, part);
|
||||
}
|
||||
|
||||
void GenListDataModel::gl_del(const void *data, Evas_Object *obj)
|
||||
{
|
||||
printf ("del\n");
|
||||
GenListColumnConstructor *construction = (GenListColumnConstructor*) data;
|
||||
GenListDataModel *model = construction->mDataModel;
|
||||
Evasxx::Object *objWrap = Evasxx::Object::objectLink (obj);
|
||||
|
||||
return model->del (construction, *objWrap);
|
||||
}
|
||||
|
||||
} // end namespace Elmxx
|
||||
|
|
|
@ -49,5 +49,7 @@ libelementaryxx_la_SOURCES = \
|
|||
Separator.cpp \
|
||||
GenList.cpp \
|
||||
GenListItem.cpp \
|
||||
GenListDataModel.cpp
|
||||
GenListDataModel.cpp \
|
||||
GenListColumnConstructor.cpp \
|
||||
GenListColumnSelector.cpp
|
||||
|
||||
|
|
Loading…
Reference in New Issue