don't shutdown edje if last edje object is removed
this leads into a crash in my application. SVN revision: 47609
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@ -69,9 +69,6 @@ Object::~Object()
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{
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//FIXME: Remove callbacks?
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evas_object_del( o );
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// Shut down the Edje library (if internal count is zero)
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Base::shutdown ();
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}
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void Object::setFile( const std::string &filename, const std::string &groupname )
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