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#ifndef EMOTIONXX_H
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#define EMOTIONXX_H
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/* This is the main include header for Emotionxx. You should include it in your
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* application. you could also use a combination of some headers and forward
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* declarations to speed up compiling. But the default way is to simply
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* #include "Emotionxx.h".
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*/
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#include "Object.h"
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#endif // EMOTIONXX_H
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#ifndef EVAS_EMOTION_H
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#define EVAS_EMOTION_H
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/* EFL++ */
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#include <eflxx/eflpp_common.h>
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#include <evasxx/EvasCanvas.h>
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#include <evasxx/EvasObject.h>
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/* STD */
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#include <iostream>
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using namespace std;
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/**
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* C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
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*
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* @author Michael 'Mickey' Lauer <mickey@Vanille.de>
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*/
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namespace efl {
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class EvasEmotion : public EvasObject
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{
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public:
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EvasEmotion( EvasCanvas &canvas, const std::string &module_filename );
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EvasEmotion( EvasCanvas &canvas, const std::string &filename, const std::string &module_filename );
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EvasEmotion( EvasCanvas &canvas, const Point &pos, const std::string &filename, const std::string &module_filename );
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EvasEmotion( EvasCanvas &canvas, const Rect &rect, const std::string &filename, const std::string &module_filename );
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~EvasEmotion();
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/**
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* Initialize video engine to either use xine or gstreamer
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*
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* @param module_filename name of viedo engine to be used
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*/
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void engineInit(const std::string &module_filename);
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void setFile( const std::string &filename );
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void setPlay( bool b );
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void setSmoothScale( bool b );
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};
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}
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#endif // EVAS_EMOTION_H
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@ -1,6 +1,6 @@
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libemotionxx_HEADERS = \
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EvasEmotion.h
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Object.h
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libemotionxxdir = \
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$(pkgincludedir)
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#ifndef EMOTIONXX_OBJECT_H
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#define EMOTIONXX_OBJECT_H
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/* EFL++ */
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#include <eflxx/Common.h>
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#include <evasxx/Canvas.h>
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#include <evasxx/Object.h>
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/* STD */
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#include <iostream>
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using namespace std;
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/**
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* C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
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*
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* @author Michael 'Mickey' Lauer <mickey@Vanille.de>
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*/
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namespace Emotionxx {
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class Object : public Evasxx::Object
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{
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public:
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Object( Evasxx::Canvas &canvas, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const std::string &filename, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &module_filename );
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Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &module_filename );
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~Object();
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/**
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* Initialize video engine to either use xine or gstreamer
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*
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* @param module_filename name of viedo engine to be used
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*/
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void engineInit(const std::string &module_filename);
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void setFile( const std::string &filename );
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void setPlay( bool b );
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void setSmoothScale( bool b );
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};
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} // end namespace Emotionxx
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#endif // EMOTIONXX_OBJECT_H
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@ -1,82 +0,0 @@
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "../include/emotionxx/EvasEmotion.h"
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extern "C" {
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#include <Emotion.h>
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}
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#include <iostream>
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#include <assert.h>
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using namespace std;
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namespace efl {
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//===============================================================================================
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// EvasEmotion
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//===============================================================================================
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EvasEmotion::EvasEmotion( EvasCanvas &canvas, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init();
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engineInit(module_filename);
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}
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EvasEmotion::EvasEmotion( EvasCanvas &canvas, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init();
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engineInit(module_filename);
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setFile( filename );
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}
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EvasEmotion::EvasEmotion( EvasCanvas &canvas, const Point &pos, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init( );
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engineInit(module_filename);
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setFile( filename );
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move( pos );
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}
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EvasEmotion::EvasEmotion( EvasCanvas &canvas, const Rect &rect, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init( );
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engineInit(module_filename);
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setFile( filename );
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setGeometry (rect);
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}
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void EvasEmotion::engineInit(const std::string &module_filename)
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{
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if (!emotion_object_init(o, module_filename.c_str ()))
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return; // FIXME: why a return here?
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}
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void EvasEmotion::setFile( const std::string &filename )
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{
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emotion_object_file_set( o, filename.c_str () );
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}
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void EvasEmotion::setPlay( bool b )
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{
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emotion_object_play_set( o, b );
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}
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void EvasEmotion::setSmoothScale( bool b )
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{
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emotion_object_smooth_scale_set( o, b );
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}
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EvasEmotion::~EvasEmotion()
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{
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}
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}
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@ -16,7 +16,7 @@ lib_LTLIBRARIES = \
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libemotionxx.la
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libemotionxx_la_SOURCES = \
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EvasEmotion.cpp
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Object.cpp
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libemotionxx_la_LIBADD = \
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$(EFL_LIBS)
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "../include/emotionxx/Object.h"
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extern "C" {
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#include <Emotion.h>
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}
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#include <iostream>
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#include <assert.h>
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using namespace std;
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namespace Emotionxx {
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Object::Object( Evasxx::Canvas &canvas, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init();
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engineInit(module_filename);
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}
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Object::Object( Evasxx::Canvas &canvas, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init();
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engineInit(module_filename);
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setFile( filename );
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}
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Object::Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init( );
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engineInit(module_filename);
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setFile( filename );
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move( pos );
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}
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Object::Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string &filename, const std::string &module_filename )
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{
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o = emotion_object_add( canvas.obj() );
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init( );
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engineInit(module_filename);
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setFile( filename );
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setGeometry (rect);
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}
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Object::~Object()
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{
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}
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void Object::engineInit(const std::string &module_filename)
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{
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if (!emotion_object_init(o, module_filename.c_str ()))
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return; // FIXME: why a return here?
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}
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void Object::setFile( const std::string &filename )
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{
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emotion_object_file_set( o, filename.c_str () );
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}
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void Object::setPlay( bool b )
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{
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emotion_object_play_set( o, b );
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}
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void Object::setSmoothScale( bool b )
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{
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emotion_object_smooth_scale_set( o, b );
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}
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} // end namespace Emotionxx
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