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@ -1,6 +1,8 @@
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#ifndef EMOTIONXX_OBJECT_H
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#define EMOTIONXX_OBJECT_H
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/* EFL */
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#include <Emotion.h>
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/* EFL++ */
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#include <eflxx/Common.h>
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@ -33,11 +35,70 @@ public:
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*
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* @param module_filename name of viedo engine to be used
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*/
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void engineInit(const std::string &module_filename);
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bool engineInit (const std::string &module_filename);
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void setFile( const std::string &filename );
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void setPlay( bool b );
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void setSmoothScale( bool b );
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void setFile (const std::string &filename);
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std::string getFile ();
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void setPlay (bool play);
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bool getPlay ();
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void setPosition (double sec);
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double getPosition ();
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bool getVideoHandled ();
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bool getAudioHandled ();
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bool getSeekable ();
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double getPlayLengh ();
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Eflxx::Size getSize ();
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void setSmoothScale (bool smooth);
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bool getSmoothScale ();
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double getRatio ();
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void sendSimpleEvent (Emotion_Event ev);
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void setAudioVolume (double vol);
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double getAudioVolume ();
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void setAudioMute (bool mute);
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bool getAudioMute ();
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int countAudioChannel ();
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string getChannelName (int channel);
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void setAudioChannel (int channel);
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int getAudioChannel ();
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void setVideoMute (bool mute);
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bool getVideoMute ();
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int countVideoChannel ();
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string getVideoChannelName (int channel);
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void setVideoChannel (int channel);
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int getVideoChannel ();
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void setSPUMute (bool mute);
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bool getSPUMute ();
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int countSPUChannel ();
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std::string getSPUChannelName (int channel);
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void setSPUChannel (int channel);
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int getSPUChannel ();
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int countChapter ();
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void setChapter (int chapter);
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int getChapter ();
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std::string getChapterName (int chapter);
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void setPlaySpeed (double speed);
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double getPlaySpeed ();
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void eject ();
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std::string getTitle ();
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string getProgressInfo ();
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double getProgressStatus ();
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string getRefFile ();
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int getRefNum ();
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int getSPUButtonCount ();
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int getSPUButton ();
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string getMetaInfo (Emotion_Meta_Info meta);
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void setVIS (Emotion_Vis visualization);
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Emotion_Vis getVIS ();
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bool isVISSupported (Emotion_Vis visualization);
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/*
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*/
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};
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} // end namespace Emotionxx
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@ -54,25 +54,278 @@ Object::~Object()
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{
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}
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void Object::engineInit(const std::string &module_filename)
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bool Object::engineInit(const std::string &module_filename)
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{
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if (!emotion_object_init(o, module_filename.c_str ()))
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return; // FIXME: why a return here?
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return emotion_object_init(o, module_filename.c_str ());
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}
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void Object::setFile( const std::string &filename )
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void Object::setFile (const std::string &filename)
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{
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emotion_object_file_set( o, filename.c_str () );
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emotion_object_file_set (o, filename.c_str ());
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}
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void Object::setPlay( bool b )
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std::string Object::getFile ()
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{
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emotion_object_play_set( o, b );
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return emotion_object_file_get (o);
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}
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void Object::setSmoothScale( bool b )
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void Object::setPlay (bool play)
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{
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emotion_object_smooth_scale_set( o, b );
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emotion_object_play_set (o, play);
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}
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bool Object::getPlay ()
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{
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return emotion_object_play_get (o);
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}
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void Object::setPosition (double sec)
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{
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emotion_object_position_set (o, sec);
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}
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double Object::getPosition ()
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{
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return emotion_object_position_get (o);
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}
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bool Object::getVideoHandled ()
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{
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return emotion_object_video_handled_get (o);
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}
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bool Object::getAudioHandled ()
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{
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return emotion_object_audio_handled_get (o);
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}
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bool Object::getSeekable ()
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{
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return emotion_object_seekable_get (o);
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}
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double Object::getPlayLengh ()
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{
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return emotion_object_play_length_get (o);
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}
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Eflxx::Size Object::getSize ()
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{
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int iw = 0;
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int ih = 0;
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emotion_object_size_get (o, &iw, &ih);
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return Eflxx::Size (iw, ih);
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}
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void Object::setSmoothScale (bool smooth)
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{
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emotion_object_smooth_scale_set (o, smooth);
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}
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bool Object::getSmoothScale ()
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{
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return emotion_object_smooth_scale_get (o);
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}
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double Object::getRatio ()
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{
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return emotion_object_ratio_get (o);
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}
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void Object::sendSimpleEvent (Emotion_Event ev)
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{
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emotion_object_event_simple_send (o, ev);
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}
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void Object::setAudioVolume (double vol)
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{
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emotion_object_audio_volume_set (o, vol);
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}
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double Object::getAudioVolume ()
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{
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return emotion_object_audio_volume_get (o);
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}
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void Object::setAudioMute (bool mute)
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{
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emotion_object_audio_mute_set (o, mute);
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}
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bool Object::getAudioMute ()
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{
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return emotion_object_audio_mute_get (o);
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}
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int Object::countAudioChannel ()
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{
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return emotion_object_audio_channel_count (o);
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}
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string Object::getChannelName (int channel)
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{
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return emotion_object_audio_channel_name_get (o, channel);
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}
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void Object::setAudioChannel (int channel)
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{
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emotion_object_audio_channel_set (o, channel);
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}
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int Object::getAudioChannel ()
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{
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return emotion_object_audio_channel_get (o);
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}
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void Object::setVideoMute (bool mute)
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{
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emotion_object_video_mute_set (o, mute);
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}
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bool Object::getVideoMute ()
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{
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return emotion_object_video_mute_get (o);
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}
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int Object::countVideoChannel ()
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{
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return emotion_object_video_channel_count (o);
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}
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string Object::getVideoChannelName (int channel)
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{
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return emotion_object_video_channel_name_get (o, channel);
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}
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void Object::setVideoChannel (int channel)
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{
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emotion_object_video_channel_set (o, channel);
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}
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int Object::getVideoChannel ()
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{
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return emotion_object_video_channel_get (o);
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}
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void Object::setSPUMute (bool mute)
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{
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emotion_object_spu_mute_set (o, mute);
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}
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bool Object::getSPUMute ()
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{
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return emotion_object_spu_mute_get (o);
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}
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int Object::countSPUChannel ()
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{
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return emotion_object_spu_channel_count (o);
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}
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std::string Object::getSPUChannelName (int channel)
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{
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return emotion_object_spu_channel_name_get (o, channel);
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}
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void Object::setSPUChannel (int channel)
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{
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emotion_object_spu_channel_set (o, channel);
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}
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int Object::getSPUChannel ()
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{
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return emotion_object_spu_channel_get (o);
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}
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int Object::countChapter ()
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{
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return emotion_object_chapter_count (o);
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}
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void Object::setChapter (int chapter)
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{
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emotion_object_chapter_set (o, chapter);
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}
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int Object::getChapter ()
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{
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return emotion_object_chapter_get (o);
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}
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string Object::getChapterName (int chapter)
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{
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return emotion_object_chapter_name_get (o, chapter);
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}
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void Object::setPlaySpeed (double speed)
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{
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emotion_object_play_speed_set (o, speed);
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}
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double Object::getPlaySpeed ()
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{
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return emotion_object_play_speed_get (o);
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}
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void Object::eject ()
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{
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emotion_object_eject (o);
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}
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std::string Object::getTitle ()
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{
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return emotion_object_title_get (o);
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}
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string Object::getProgressInfo ()
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{
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return emotion_object_progress_info_get (o);
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}
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double Object::getProgressStatus ()
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{
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return emotion_object_progress_status_get (o);
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}
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string Object::getRefFile ()
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{
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return emotion_object_ref_file_get (o);
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}
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int Object::getRefNum ()
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{
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return emotion_object_ref_num_get (o);
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}
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int Object::getSPUButtonCount ()
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{
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return emotion_object_spu_button_count_get (o);
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}
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int Object::getSPUButton ()
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{
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return emotion_object_spu_button_get (o);
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}
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string Object::getMetaInfo (Emotion_Meta_Info meta)
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{
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return emotion_object_meta_info_get (o, meta);
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}
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void Object::setVIS (Emotion_Vis visualization)
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{
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emotion_object_vis_set (o, visualization);
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}
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Emotion_Vis Object::getVIS ()
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{
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return emotion_object_vis_get (o);
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}
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bool Object::isVISSupported (Emotion_Vis visualization)
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{
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return emotion_object_vis_supported (o, visualization);
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}
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} // end namespace Emotionxx
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