more emotionxx wrappers

SVN revision: 50463
This commit is contained in:
Andreas Volz 2010-07-23 21:36:37 +00:00
parent 1c6334ded7
commit e8cdd98f64
2 changed files with 327 additions and 13 deletions

View File

@ -1,6 +1,8 @@
#ifndef EMOTIONXX_OBJECT_H
#define EMOTIONXX_OBJECT_H
/* EFL */
#include <Emotion.h>
/* EFL++ */
#include <eflxx/Common.h>
@ -33,11 +35,70 @@ public:
*
* @param module_filename name of viedo engine to be used
*/
void engineInit(const std::string &module_filename);
bool engineInit (const std::string &module_filename);
void setFile( const std::string &filename );
void setPlay( bool b );
void setSmoothScale( bool b );
void setFile (const std::string &filename);
std::string getFile ();
void setPlay (bool play);
bool getPlay ();
void setPosition (double sec);
double getPosition ();
bool getVideoHandled ();
bool getAudioHandled ();
bool getSeekable ();
double getPlayLengh ();
Eflxx::Size getSize ();
void setSmoothScale (bool smooth);
bool getSmoothScale ();
double getRatio ();
void sendSimpleEvent (Emotion_Event ev);
void setAudioVolume (double vol);
double getAudioVolume ();
void setAudioMute (bool mute);
bool getAudioMute ();
int countAudioChannel ();
string getChannelName (int channel);
void setAudioChannel (int channel);
int getAudioChannel ();
void setVideoMute (bool mute);
bool getVideoMute ();
int countVideoChannel ();
string getVideoChannelName (int channel);
void setVideoChannel (int channel);
int getVideoChannel ();
void setSPUMute (bool mute);
bool getSPUMute ();
int countSPUChannel ();
std::string getSPUChannelName (int channel);
void setSPUChannel (int channel);
int getSPUChannel ();
int countChapter ();
void setChapter (int chapter);
int getChapter ();
std::string getChapterName (int chapter);
void setPlaySpeed (double speed);
double getPlaySpeed ();
void eject ();
std::string getTitle ();
string getProgressInfo ();
double getProgressStatus ();
string getRefFile ();
int getRefNum ();
int getSPUButtonCount ();
int getSPUButton ();
string getMetaInfo (Emotion_Meta_Info meta);
void setVIS (Emotion_Vis visualization);
Emotion_Vis getVIS ();
bool isVISSupported (Emotion_Vis visualization);
/*
*/
};
} // end namespace Emotionxx

View File

@ -54,25 +54,278 @@ Object::~Object()
{
}
void Object::engineInit(const std::string &module_filename)
bool Object::engineInit(const std::string &module_filename)
{
if (!emotion_object_init(o, module_filename.c_str ()))
return; // FIXME: why a return here?
return emotion_object_init(o, module_filename.c_str ());
}
void Object::setFile( const std::string &filename )
void Object::setFile (const std::string &filename)
{
emotion_object_file_set( o, filename.c_str () );
emotion_object_file_set (o, filename.c_str ());
}
void Object::setPlay( bool b )
std::string Object::getFile ()
{
emotion_object_play_set( o, b );
return emotion_object_file_get (o);
}
void Object::setSmoothScale( bool b )
void Object::setPlay (bool play)
{
emotion_object_smooth_scale_set( o, b );
emotion_object_play_set (o, play);
}
bool Object::getPlay ()
{
return emotion_object_play_get (o);
}
void Object::setPosition (double sec)
{
emotion_object_position_set (o, sec);
}
double Object::getPosition ()
{
return emotion_object_position_get (o);
}
bool Object::getVideoHandled ()
{
return emotion_object_video_handled_get (o);
}
bool Object::getAudioHandled ()
{
return emotion_object_audio_handled_get (o);
}
bool Object::getSeekable ()
{
return emotion_object_seekable_get (o);
}
double Object::getPlayLengh ()
{
return emotion_object_play_length_get (o);
}
Eflxx::Size Object::getSize ()
{
int iw = 0;
int ih = 0;
emotion_object_size_get (o, &iw, &ih);
return Eflxx::Size (iw, ih);
}
void Object::setSmoothScale (bool smooth)
{
emotion_object_smooth_scale_set (o, smooth);
}
bool Object::getSmoothScale ()
{
return emotion_object_smooth_scale_get (o);
}
double Object::getRatio ()
{
return emotion_object_ratio_get (o);
}
void Object::sendSimpleEvent (Emotion_Event ev)
{
emotion_object_event_simple_send (o, ev);
}
void Object::setAudioVolume (double vol)
{
emotion_object_audio_volume_set (o, vol);
}
double Object::getAudioVolume ()
{
return emotion_object_audio_volume_get (o);
}
void Object::setAudioMute (bool mute)
{
emotion_object_audio_mute_set (o, mute);
}
bool Object::getAudioMute ()
{
return emotion_object_audio_mute_get (o);
}
int Object::countAudioChannel ()
{
return emotion_object_audio_channel_count (o);
}
string Object::getChannelName (int channel)
{
return emotion_object_audio_channel_name_get (o, channel);
}
void Object::setAudioChannel (int channel)
{
emotion_object_audio_channel_set (o, channel);
}
int Object::getAudioChannel ()
{
return emotion_object_audio_channel_get (o);
}
void Object::setVideoMute (bool mute)
{
emotion_object_video_mute_set (o, mute);
}
bool Object::getVideoMute ()
{
return emotion_object_video_mute_get (o);
}
int Object::countVideoChannel ()
{
return emotion_object_video_channel_count (o);
}
string Object::getVideoChannelName (int channel)
{
return emotion_object_video_channel_name_get (o, channel);
}
void Object::setVideoChannel (int channel)
{
emotion_object_video_channel_set (o, channel);
}
int Object::getVideoChannel ()
{
return emotion_object_video_channel_get (o);
}
void Object::setSPUMute (bool mute)
{
emotion_object_spu_mute_set (o, mute);
}
bool Object::getSPUMute ()
{
return emotion_object_spu_mute_get (o);
}
int Object::countSPUChannel ()
{
return emotion_object_spu_channel_count (o);
}
std::string Object::getSPUChannelName (int channel)
{
return emotion_object_spu_channel_name_get (o, channel);
}
void Object::setSPUChannel (int channel)
{
emotion_object_spu_channel_set (o, channel);
}
int Object::getSPUChannel ()
{
return emotion_object_spu_channel_get (o);
}
int Object::countChapter ()
{
return emotion_object_chapter_count (o);
}
void Object::setChapter (int chapter)
{
emotion_object_chapter_set (o, chapter);
}
int Object::getChapter ()
{
return emotion_object_chapter_get (o);
}
string Object::getChapterName (int chapter)
{
return emotion_object_chapter_name_get (o, chapter);
}
void Object::setPlaySpeed (double speed)
{
emotion_object_play_speed_set (o, speed);
}
double Object::getPlaySpeed ()
{
return emotion_object_play_speed_get (o);
}
void Object::eject ()
{
emotion_object_eject (o);
}
std::string Object::getTitle ()
{
return emotion_object_title_get (o);
}
string Object::getProgressInfo ()
{
return emotion_object_progress_info_get (o);
}
double Object::getProgressStatus ()
{
return emotion_object_progress_status_get (o);
}
string Object::getRefFile ()
{
return emotion_object_ref_file_get (o);
}
int Object::getRefNum ()
{
return emotion_object_ref_num_get (o);
}
int Object::getSPUButtonCount ()
{
return emotion_object_spu_button_count_get (o);
}
int Object::getSPUButton ()
{
return emotion_object_spu_button_get (o);
}
string Object::getMetaInfo (Emotion_Meta_Info meta)
{
return emotion_object_meta_info_get (o, meta);
}
void Object::setVIS (Emotion_Vis visualization)
{
emotion_object_vis_set (o, visualization);
}
Emotion_Vis Object::getVIS ()
{
return emotion_object_vis_get (o);
}
bool Object::isVISSupported (Emotion_Vis visualization)
{
return emotion_object_vis_supported (o, visualization);
}
} // end namespace Emotionxx