#ifndef ELMXX_ENTRY_H #define ELMXX_ENTRY_H /* STL */ #include /* EFL */ #include /* ELFxx */ #include "Object.h" namespace Elmxx { /*! * smart callbacks called: * "changed" - the text content changed * "selection,start" - the user started selecting text * "selection,changed" - the user modified the selection size/location * "selection,cleared" - the user cleared the selection * "selection,paste" - the user rrequested a paste of text * "selection,copy" - the user copied the text * "selection,cut" - the user cut the text * "cursor,changed" - the cursor changed position * "anchor,clicked" - achor called was clicked | event_info = Elm_Entry_Anchor_Info * "activated" - when the enter key is pressed (useful for single line) */ // TODO think about using exceptions where useful instead of returning empty string... class Entry : public Object { public: static Entry *factory (Evasxx::Object &parent); /** * Push the style to the top of user style stack. * If there is styles in the user style stack, the properties in the top style * of user style stack will replace the properties in current theme. * The input style is specified in format tag='property=value' (i.e. DEFAULT='font=Sans font_size=60'hilight=' + font_weight=Bold'). * * @param style The style user to push */ void pushUserTextStyle(const std::string &style); /** * Remove the style in the top of user style stack. * * @see pushUserTextStyle() */ void popUserTextStyle(); /** * Retrieve the style on the top of user style stack. * * @return style on the top of user style stack if exist, otherwise empty string. * @see pushUserTextStyle() */ std::string peekUserTextStyle(); /** * Enable or disable scrolling in entry * * Normally the entry is not scrollable unless you enable it with this call. * * @param scroll true if it is to be scrollable, false otherwise * * @ingroup Entry */ void setScrollable(bool scroll); /** * Get the scrollable state of the entry * * Normally the entry is not scrollable. This gets the scrollable state * of the entry. See setScrollable() for more information. * * @return The scrollable state * * @ingroup Entry */ bool getScrollable() const; /** * Sets the entry to single line mode. * * In single line mode, entries don't ever wrap when the text reaches the * edge, and instead they keep growing horizontally. Pressing the @c Enter * key will generate an @c "activate" event instead of adding a new line. * * When @p single_line is @c false, line wrapping takes effect again * and pressing enter will break the text into a different line * without generating any events. * * @param single_line If true, the text in the entry * will be on a single line. * * @ingroup Entry */ void setSingleLine(bool single_line); /** * Gets whether the entry is set to be single line. * * @return single_line If true, the text in the entry is set to display * on a single line. * * @see setSingleLine() * * @ingroup Entry */ bool getSingleLine() const; /** * Sets the entry to password mode. * * In password mode, entries are implicitly single line and the display of * any text in them is replaced with asterisks (*). * * @param password If true, password mode is enabled. * * @ingroup Entry */ void setPassword (bool password); /** * Gets whether the entry is set to password mode. * * @return If true, the entry is set to display all characters * as asterisks (*). * * @see setPassword() * * @ingroup Entry */ bool getPassword() const; /** * This sets the text displayed within the entry to @p entry. * * @param entry The text to be displayed * * @note Using this function bypasses text filters * * @ingroup Entry */ void setText (const std::string &entry); /** * This returns the text currently shown in object @p entry. * See also setText(). * * @return The currently displayed text * * @ingroup Entry */ std::string getText () const; /** * Gets whether the entry is empty. * * Empty means no text at all. If there are any markup tags, like an item * tag for which no provider finds anything, and no text is displayed, this * function still returns false. * * @return true if the entry is empty, false otherwise. * * @ingroup Entry */ bool isEmpty() const; /** * Gets any selected text within the entry. * * If there's any selected text in the entry, this function returns it as * a string in markup format. empty string is returned if no selection exists or * if an error occurred. * * The returned value points to an internal string and should not be freed * or modified in any way. If the @p entry object is deleted or its * contents are changed, the returned pointer should be considered invalid. * * @return The selected text within the entry or empty string on failure * * @ingroup Entry */ std::string getSelection () const; /** * Forces calculation of the entry size and text layouting. * * This should be used after modifying the textblock object directly. See * getTextblock() for more information. * * * @see getTextblock() * * @ingroup Entry */ void forceCalc(); /** * Inserts the given text into the entry at the current cursor position. * * This inserts text at the cursor position as if it was typed * by the user (note that this also allows markup which a user * can't just "type" as it would be converted to escaped text, so this * call can be used to insert things like emoticon items or bold push/pop * tags, other font and color change tags etc.) * * If any selection exists, it will be replaced by the inserted text. * * The inserted text is subject to any filters set for the widget. * * @param entry The text to insert * * @see appendMarkupFilter() * * @ingroup Entry */ void insertText (const std::string &entry); /** * Appends @p entry to the text of the entry. * * Adds the text in @p entry to the end of any text already present in the * widget. * * The appended text is subject to any filters set for the widget. * * @param entry The text to be displayed * * @see appendMarkupFilter() * * @ingroup Entry */ void appendText (const std::string &entry); /** * Set the line wrap type to use on multi-line entries. * * Sets the wrap type used by the entry to any of the specified in * Elm_Wrap_Type. This tells how the text will be implicitly cut into a new * line (without inserting a line break or paragraph separator) when it * reaches the far edge of the widget. * * Note that this only makes sense for multi-line entries. A widget set * to be single line will never wrap. * * @param wrap The wrap mode to use. See Elm_Wrap_Type for details on them */ void setLineWrap (Elm_Wrap_Type wrap); /** * Gets the wrap mode the entry was set to use. * * @return Wrap type * * @see also setLineWrap() * * @ingroup Entry */ Elm_Wrap_Type getLineWrap() const; /** * Sets if the entry is to be editable or not. * * By default, entries are editable and when focused, any text input by the * user will be inserted at the current cursor position. But calling this * function with @p editable as false will prevent the user from * inputting text into the entry. * * The only way to change the text of a non-editable entry is to use * setText() and other related functions. * * @param editable If true, user input will be inserted in the entry, * if not, the entry is read-only and no user input is allowed. * * @ingroup Entry */ void setEditable (bool editable); /** * Gets whether the entry is editable or not. * * @return If true, the entry is editable by the user. * If false, it is not editable by the user * * @see setEditable() * * @ingroup Entry */ bool getEditable() const; /** * This drops any existing text selection within the entry. * * @ingroup Entry */ void selectNone (); /** * This selects all text within the entry. * * @ingroup Entry */ void selectAll (); /** * This moves the cursor one place to the right within the entry. * * @return true upon success, false upon failure * * @ingroup Entry */ bool cursorNext(); /** * This moves the cursor one place to the left within the entry. * * @return true upon success, false upon failure * * @ingroup Entry */ bool cursorPrev(); /** * This moves the cursor one line up within the entry. * * @return true upon success, false upon failure * * @ingroup Entry */ bool cursorUp(); /** * This moves the cursor one line down within the entry. * * @return true upon success, false upon failure * * @ingroup Entry */ bool cursorDown(); /** * This moves the cursor to the beginning of the entry. * * @ingroup Entry */ void setCursorBegin(); /** * This moves the cursor to the end of the entry. * * @ingroup Entry */ void setCursorEnd(); /** * This moves the cursor to the beginning of the current line. * * @ingroup Entry */ void setCursorLineBegin(); /** * This moves the cursor to the end of the current line. * * @ingroup Entry */ void setCursorLineEnd(); /** * This begins a selection within the entry as though * the user were holding down the mouse button to make a selection. * * @ingroup Entry */ void beginCursorSelection(); /** * This ends a selection within the entry as though * the user had just released the mouse button while making a selection. * * @ingroup Entry */ void endCursorSelection(); /** * Gets whether a format node exists at the current cursor position. * * A format node is anything that defines how the text is rendered. It can * be a visible format node, such as a line break or a paragraph separator, * or an invisible one, such as bold begin or end tag. * This function returns whether any format node exists at the current * cursor position. * * @return true if the current cursor position contains a format node, * false otherwise. * * @see getCursorIsVisibleFormat() * * @ingroup Entry */ bool getCursorIsFormat() const; /** * Gets if the current cursor position holds a visible format node. * * @return true if the current cursor is a visible format, false * if it's an invisible one or no format exists. * * @see getCursorIsFormat() * * @ingroup Entry */ bool getCursorIsVisibleFormat() const; /** * Sets the cursor position in the entry to the given value * * The value in @p pos is the index of the character position within the * contents of the string as returned by elm_entry_cursor_pos_get(). * * @param pos The position of the cursor * * @ingroup Entry */ void setCursorPos(int pos); /** * Retrieves the current position of the cursor in the entry * * @return The cursor position * * @ingroup Entry */ int getCursorPos() const; /** * This executes a "cut" action on the selected text in the entry. * * @ingroup Entry */ void cutSelection(); /** * This executes a "copy" action on the selected text in the entry. * * @ingroup Entry */ void copySelection(); /** * This executes a "paste" action in the entry. * * @ingroup Entry */ void pasteSelection(); /** * This clears and frees the items in a entry's contextual (longpress) * menu. * * @see addContextMenuItem() * * @ingroup Entry */ void clearContextMenu(); /** * This converts a markup (HTML-like) string into UTF-8. * * @param s The string (in markup) to be converted * @return The converted string (in UTF-8). * * @ingroup Entry */ static std::string markupToUtf8(const std::string &s); /** * This converts a UTF-8 string into markup (HTML-like). * * @param s The string (in UTF-8) to be converted * @return The converted string (in markup). * * @ingroup Entry */ static std::string utf8ToMarkup(const std::string &s); /** * Set the parent of the hover popup * * Sets the parent object to use by the hover created by the entry * when an anchor is clicked. See @ref Hover for more details on this. * * @param parent The object to use as parent for the hover * * @ingroup Entry */ void setAnchorHoverParent(const Evasxx::Object &parent); /** * Get the parent of the hover popup * * Get the object used as parent for the hover created by the entry * widget. See @ref Hover for more details on this. * If no parent is set, the same entry object will be used. * * @return The object used as parent for the hover, NULL if none is set. * * @ingroup Entry */ // FIXME //EAPI Evas_Object *elm_entry_anchor_hover_parent_get(const Evas_Object *obj); /** * Set the style that the hover should use * * When creating the popup hover, entry will request that it's * themed according to @p style. * * @param style The style to use for the underlying hover * * @see setStyle() * * @ingroup Entry */ void setAnchorHoverStyle(const std::string &style); /** * Set the style that the hover should use * * When creating the popup hover, entry will request that it's * tdisabling automatic hover. * * @see setStyle() * * @ingroup Entry */ void setAnchorHoverDefaultStyle(); /** * Get the style that the hover should use * * Get the style, the hover created by entry will use. * * @return The style to use by the hover. @c NULL means the default is used. * * @see elm_object_style_set() * * @ingroup Entry */ // FIXME //EAPI const char *elm_entry_anchor_hover_style_get(const Evas_Object *obj); /** * Ends the hover popup in the entry * * When an anchor is clicked, the entry widget will create a hover * object to use as a popup with user provided content. This function * terminates this popup, returning the entry to its normal state. * * @ingroup Entry */ void endAnchorHover(); protected: // allow only construction for child classes Entry (Evasxx::Object &parent); // private construction -> use factory () virtual ~Entry (); // forbid direct delete -> use Object::destroy() private: Entry (); // forbid standard constructor Entry (const Entry&); // forbid copy constructor }; #if 0 /** * Returns the actual textblock object of the entry. * * This function exposes the internal textblock object that actually * contains and draws the text. This should be used for low-level * manipulations that are otherwise not possible. * * Changing the textblock directly from here will not notify edje/elm to * recalculate the textblock size automatically, so any modifications * done to the textblock returned by this function should be followed by * a call to elm_entry_calc_force(). * * The return value is marked as const as an additional warning. * One should not use the returned object with any of the generic evas * functions (geometry_get/resize/move and etc), but only with the textblock * functions; The former will either not work at all, or break the correct * functionality. * * IMPORTANT: Many functions may change (i.e delete and create a new one) * the internal textblock object. Do NOT cache the returned object, and try * not to mix calls on this object with regular elm_entry calls (which may * change the internal textblock object). This applies to all cursors * returned from textblock calls, and all the other derivative values. * * @param obj The entry object * @return The textblock object. * * @ingroup Entry */ EAPI Evas_Object * elm_entry_textblock_get(Evas_Object *obj); /** * Gets the character pointed by the cursor at its current position. * * This function returns a string with the utf8 character stored at the * current cursor position. * Only the text is returned, any format that may exist will not be part * of the return value. You must free the string when done with free(). * * @param obj The entry object * @return The text pointed by the cursors. * * @ingroup Entry */ EAPI char *elm_entry_cursor_content_get(const Evas_Object *obj); /** * This function returns the geometry of the cursor. * * It's useful if you want to draw something on the cursor (or where it is), * or for example in the case of scrolled entry where you want to show the * cursor. * * @param obj The entry object * @param x returned geometry * @param y returned geometry * @param w returned geometry * @param h returned geometry * @return EINA_TRUE upon success, EINA_FALSE upon failure * * @ingroup Entry */ EAPI Eina_Bool elm_entry_cursor_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h); /** * This adds an item to the entry's contextual menu. * * A longpress on an entry will make the contextual menu show up, if this * hasn't been disabled with elm_entry_context_menu_disabled_set(). * By default, this menu provides a few options like enabling selection mode, * which is useful on embedded devices that need to be explicit about it, * and when a selection exists it also shows the copy and cut actions. * * With this function, developers can add other options to this menu to * perform any action they deem necessary. * * @param obj The entry object * @param label The item's text label * @param icon_file The item's icon file * @param icon_type The item's icon type * @param func The callback to execute when the item is clicked * @param data The data to associate with the item for related functions * * @ingroup Entry */ EAPI void elm_entry_context_menu_item_add(Evas_Object *obj, const char *label, const char *icon_file, Elm_Icon_Type icon_type, Evas_Smart_Cb func, const void *data); /** * This disables the entry's contextual (longpress) menu. * * @param obj The entry object * @param disabled If true, the menu is disabled * * @ingroup Entry */ EAPI void elm_entry_context_menu_disabled_set(Evas_Object *obj, Eina_Bool disabled); /** * This returns whether the entry's contextual (longpress) menu is * disabled. * * @param obj The entry object * @return If true, the menu is disabled * * @ingroup Entry */ EAPI Eina_Bool elm_entry_context_menu_disabled_get(const Evas_Object *obj); /** * This appends a custom item provider to the list for that entry * * This appends the given callback. The list is walked from beginning to end * with each function called given the item href string in the text. If the * function returns an object handle other than NULL (it should create an * object to do this), then this object is used to replace that item. If * not the next provider is called until one provides an item object, or the * default provider in entry does. * * @param obj The entry object * @param func The function called to provide the item object * @param data The data passed to @p func * * @see @ref entry-items * * @ingroup Entry */ EAPI void elm_entry_item_provider_append(Evas_Object *obj, Elm_Entry_Item_Provider_Cb func, void *data); /** * This prepends a custom item provider to the list for that entry * * This prepends the given callback. See elm_entry_item_provider_append() for * more information * * @param obj The entry object * @param func The function called to provide the item object * @param data The data passed to @p func * * @ingroup Entry */ EAPI void elm_entry_item_provider_prepend(Evas_Object *obj, Elm_Entry_Item_Provider_Cb func, void *data); /** * This removes a custom item provider to the list for that entry * * This removes the given callback. See elm_entry_item_provider_append() for * more information * * @param obj The entry object * @param func The function called to provide the item object * @param data The data passed to @p func * * @ingroup Entry */ EAPI void elm_entry_item_provider_remove(Evas_Object *obj, Elm_Entry_Item_Provider_Cb func, void *data); /** * Append a markup filter function for text inserted in the entry * * Append the given callback to the list. This functions will be called * whenever any text is inserted into the entry, with the text to be inserted * as a parameter. The type of given text is always markup. * The callback function is free to alter the text in any way it wants, but * it must remember to free the given pointer and update it. * If the new text is to be discarded, the function can free it and set its * text parameter to NULL. This will also prevent any following filters from * being called. * * @param obj The entry object * @param func The function to use as text filter * @param data User data to pass to @p func * * @ingroup Entry */ EAPI void elm_entry_markup_filter_append(Evas_Object *obj, Elm_Entry_Filter_Cb func, void *data); /** * Prepend a markup filter function for text inserted in the entry * * Prepend the given callback to the list. See elm_entry_markup_filter_append() * for more information * * @param obj The entry object * @param func The function to use as text filter * @param data User data to pass to @p func * * @ingroup Entry */ EAPI void elm_entry_markup_filter_prepend(Evas_Object *obj, Elm_Entry_Filter_Cb func, void *data); /** * Remove a markup filter from the list * * Removes the given callback from the filter list. See * elm_entry_markup_filter_append() for more information. * * @param obj The entry object * @param func The filter function to remove * @param data The user data passed when adding the function * * @ingroup Entry */ EAPI void elm_entry_markup_filter_remove(Evas_Object *obj, Elm_Entry_Filter_Cb func, void *data); /** * This sets the file (and implicitly loads it) for the text to display and * then edit. All changes are written back to the file after a short delay if * the entry object is set to autosave (which is the default). * * If the entry had any other file set previously, any changes made to it * will be saved if the autosave feature is enabled, otherwise, the file * will be silently discarded and any non-saved changes will be lost. * * @param obj The entry object * @param file The path to the file to load and save * @param format The file format * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * @ingroup Entry */ EAPI Eina_Bool elm_entry_file_set(Evas_Object *obj, const char *file, Elm_Text_Format format); /** * Gets the file being edited by the entry. * * This function can be used to retrieve any file set on the entry for * edition, along with the format used to load and save it. * * @param obj The entry object * @param file The path to the file to load and save * @param format The file format * * @ingroup Entry */ EAPI void elm_entry_file_get(const Evas_Object *obj, const char **file, Elm_Text_Format *format); /** * This function writes any changes made to the file set with * elm_entry_file_set() * * @param obj The entry object * * @ingroup Entry */ EAPI void elm_entry_file_save(Evas_Object *obj); /** * This sets the entry object to 'autosave' the loaded text file or not. * * @param obj The entry object * @param autosave Autosave the loaded file or not * * @see elm_entry_file_set() * * @ingroup Entry */ EAPI void elm_entry_autosave_set(Evas_Object *obj, Eina_Bool autosave); /** * This gets the entry object's 'autosave' status. * * @param obj The entry object * @return Autosave the loaded file or not * * @see elm_entry_file_set() * * @ingroup Entry */ EAPI Eina_Bool elm_entry_autosave_get(const Evas_Object *obj); //scrollable... /** * Sets the visibility of the left-side widget of the entry, * set by elm_object_part_content_set(). * * @param obj The entry object * @param setting EINA_TRUE if the object should be displayed, * EINA_FALSE if not. * * @ingroup Entry */ EAPI void elm_entry_icon_visible_set(Evas_Object *obj, Eina_Bool setting); /** * Sets the visibility of the end widget of the entry, set by * elm_object_part_content_set(ent, "end", content). * * @param obj The entry object * @param setting EINA_TRUE if the object should be displayed, * EINA_FALSE if not. * * @ingroup Entry */ EAPI void elm_entry_end_visible_set(Evas_Object *obj, Eina_Bool setting); /** * This sets the entry's scrollbar policy (i.e. enabling/disabling * them). * * Setting an entry to single-line mode with elm_entry_single_line_set() * will automatically disable the display of scrollbars when the entry * moves inside its scroller. * * @param obj The entry object * @param h The horizontal scrollbar policy to apply * @param v The vertical scrollbar policy to apply * * @deprecated Use elm_scroller_policy_set() instead. * * @ingroup Entry */ EINA_DEPRECATED EAPI void elm_entry_scrollbar_policy_set(Evas_Object *obj, Elm_Scroller_Policy h, Elm_Scroller_Policy v); /** * This enables/disables bouncing within the entry. * * This function sets whether the entry will bounce when scrolling reaches * the end of the contained entry. * * @param obj The entry object * @param h_bounce The horizontal bounce state * @param v_bounce The vertical bounce state * * @deprecated Use elm_scroller_bounce_set() instead. * * @ingroup Entry */ EINA_DEPRECATED EAPI void elm_entry_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce); /** * Get the bounce mode * * @param obj The Entry object * @param h_bounce Allow bounce horizontally * @param v_bounce Allow bounce vertically * * @deprecated Use elm_scroller_bounce_get() instead. * * @ingroup Entry */ EINA_DEPRECATED EAPI void elm_entry_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce); /** * Set the input panel layout of the entry * * @param obj The entry object * @param layout layout type * * @ingroup Entry */ EAPI void elm_entry_input_panel_layout_set(Evas_Object *obj, Elm_Input_Panel_Layout layout); /** * Get the input panel layout of the entry * * @param obj The entry object * @return layout type * * @see elm_entry_input_panel_layout_set * * @ingroup Entry */ EAPI Elm_Input_Panel_Layout elm_entry_input_panel_layout_get(const Evas_Object *obj); /** * Set the autocapitalization type on the immodule. * * @param obj The entry object * @param autocapital_type The type of autocapitalization * * @ingroup Entry */ EAPI void elm_entry_autocapital_type_set(Evas_Object *obj, Elm_Autocapital_Type autocapital_type); /** * Retrieve the autocapitalization type on the immodule. * * @param obj The entry object * @return autocapitalization type * * @ingroup Entry */ EAPI Elm_Autocapital_Type elm_entry_autocapital_type_get(const Evas_Object *obj); /** * Sets the attribute to show the input panel automatically. * * @param obj The entry object * @param enabled If true, the input panel is appeared when entry is clicked or has a focus * * @ingroup Entry */ EAPI void elm_entry_input_panel_enabled_set(Evas_Object *obj, Eina_Bool enabled); /** * Retrieve the attribute to show the input panel automatically. * * @param obj The entry object * @return EINA_TRUE if input panel will be appeared when the entry is clicked or has a focus, EINA_FALSE otherwise * * @ingroup Entry */ EAPI Eina_Bool elm_entry_input_panel_enabled_get(const Evas_Object *obj); /** * Show the input panel (keyboard) based on the input panel property of entry such as layout, autocapital types, and so on. * * Note that input panel is shown or hidden automatically according to the focus state of entry widget. * This API can be used in the case of manually controlling by using elm_entry_input_panel_enabled_set(en, EINA_FALSE). * * @param obj The entry object * * @ingroup Entry */ EAPI void elm_entry_input_panel_show(Evas_Object *obj); /** * Hide the input panel (keyboard). * * Note that input panel is shown or hidden automatically according to the focus state of entry widget. * This API can be used in the case of manually controlling by using elm_entry_input_panel_enabled_set(en, EINA_FALSE) * * @param obj The entry object * * @ingroup Entry */ EAPI void elm_entry_input_panel_hide(Evas_Object *obj); /** * Set the language mode of the input panel. * * This API can be used if you want to show the alphabet keyboard mode. * * @param obj The entry object * @param lang language to be set to the input panel. * * @ingroup Entry */ EAPI void elm_entry_input_panel_language_set(Evas_Object *obj, Elm_Input_Panel_Lang lang); /** * Get the language mode of the input panel. * * See @ref elm_entry_input_panel_language_set for more details. * * @param obj The entry object * @return input panel language type * * @ingroup Entry */ EAPI Elm_Input_Panel_Lang elm_entry_input_panel_language_get(const Evas_Object *obj); /** * Set the input panel-specific data to deliver to the input panel. * * This API is used by applications to deliver specific data to the input panel. * The data format MUST be negotiated by both application and the input panel. * The size and format of data are defined by the input panel. * * @param obj The entry object * @param data The specific data to be set to the input panel. * @param len the length of data, in bytes, to send to the input panel * * @ingroup Entry */ EAPI void elm_entry_input_panel_imdata_set(Evas_Object *obj, const void *data, int len); /** * Get the specific data of the current input panel. * * See @ref elm_entry_input_panel_imdata_set for more details. * * @param obj The entry object * @param data The specific data to be got from the input panel * @param len The length of data * * @ingroup Entry */ EAPI void elm_entry_input_panel_imdata_get(const Evas_Object *obj, void *data, int *len); /** * Set the "return" key type. This type is used to set string or icon on the "return" key of the input panel. * * An input panel displays the string or icon associated with this type * * @param obj The entry object * @param return_key_type The type of "return" key on the input panel * * @ingroup Entry */ EAPI void elm_entry_input_panel_return_key_type_set(Evas_Object *obj, Elm_Input_Panel_Return_Key_Type return_key_type); /** * Get the "return" key type. * * @see elm_entry_input_panel_return_key_type_set() for more details * * @param obj The entry object * @return The type of "return" key on the input panel * * @ingroup Entry */ EAPI Elm_Input_Panel_Return_Key_Type elm_entry_input_panel_return_key_type_get(const Evas_Object *obj); /** * Set the return key on the input panel to be disabled. * * @param obj The entry object * @param disabled The state to put in in: @c EINA_TRUE for * disabled, @c EINA_FALSE for enabled * * @ingroup Entry */ EAPI void elm_entry_input_panel_return_key_disabled_set(Evas_Object *obj, Eina_Bool disabled); /** * Get whether the return key on the input panel should be disabled or not. * * @param obj The entry object * @return EINA_TRUE if it should be disabled * * @ingroup Entry */ EAPI Eina_Bool elm_entry_input_panel_return_key_disabled_get(const Evas_Object *obj); /** * Set whether the return key on the input panel is disabled automatically when entry has no text. * * If @p enabled is EINA_TRUE, The return key on input panel is disabled when the entry has no text. * The return key on the input panel is automatically enabled when the entry has text. * The default value is EINA_FALSE. * * @param obj The entry object * @param enabled If @p enabled is EINA_TRUE, the return key is automatically disabled when the entry has no text. * * @ingroup Entry */ EAPI void elm_entry_input_panel_return_key_autoenabled_set(Evas_Object *obj, Eina_Bool enabled); /** * Reset the input method context of the entry if needed. * * This can be necessary in the case where modifying the buffer would confuse on-going input method behavior. * This will typically cause the Input Method Context to clear the preedit state. * @param obj The entry object * * @ingroup Entry */ EAPI void elm_entry_imf_context_reset(Evas_Object *obj); /** * Set whether the entry should allow to use the text prediction. * * @param obj The entry object * @param prediction Whether the entry should allow to use the text prediction. * * @ingroup Entry */ EAPI void elm_entry_prediction_allow_set(Evas_Object *obj, Eina_Bool prediction); /** * Get whether the entry should allow to use the text prediction. * * @param obj The entry object * @return EINA_TRUE if it allows to use the text prediction, otherwise EINA_FALSE. * * @ingroup Entry */ EAPI Eina_Bool elm_entry_prediction_allow_get(const Evas_Object *obj); /* pre-made filters for entries */ /** * @typedef Elm_Entry_Filter_Limit_Size * * Data for the elm_entry_filter_limit_size() entry filter. */ typedef struct _Elm_Entry_Filter_Limit_Size Elm_Entry_Filter_Limit_Size; /** * @struct _Elm_Entry_Filter_Limit_Size * * Data for the elm_entry_filter_limit_size() entry filter. */ struct _Elm_Entry_Filter_Limit_Size { int max_char_count; /**< The maximum number of characters allowed. */ int max_byte_count; /**< The maximum number of bytes allowed*/ }; /** * Filter inserted text based on user defined character and byte limits * * Add this filter to an entry to limit the characters that it will accept * based the contents of the provided #Elm_Entry_Filter_Limit_Size. * The function works on the UTF-8 representation of the string, converting * it from the set markup, thus not accounting for any format in it. * * The user must create an #Elm_Entry_Filter_Limit_Size structure and pass * it as data when setting the filter. In it, it's possible to set limits * by character count or bytes (any of them is disabled if 0), and both can * be set at the same time. In that case, it first checks for characters, * then bytes. The #Elm_Entry_Filter_Limit_Size structure must be alive and * valid for as long as the entry is alive AND the elm_entry_filter_limit_size * filter is set. * * The function will cut the inserted text in order to allow only the first * number of characters that are still allowed. The cut is made in * characters, even when limiting by bytes, in order to always contain * valid ones and avoid half unicode characters making it in. * * This filter, like any others, does not apply when setting the entry text * directly with elm_object_text_set(). * * @ingroup Entry */ EAPI void elm_entry_filter_limit_size(void *data, Evas_Object *entry, char **text); /** * @typedef Elm_Entry_Filter_Accept_Set * * Data for the elm_entry_filter_accept_set() entry filter. */ typedef struct _Elm_Entry_Filter_Accept_Set Elm_Entry_Filter_Accept_Set; /** * @struct _Elm_Entry_Filter_Accept_Set * * Data for the elm_entry_filter_accept_set() entry filter. */ struct _Elm_Entry_Filter_Accept_Set { const char *accepted; /**< Set of characters accepted in the entry. */ const char *rejected; /**< Set of characters rejected from the entry. */ }; /** * Filter inserted text based on accepted or rejected sets of characters * * Add this filter to an entry to restrict the set of accepted characters * based on the sets in the provided #Elm_Entry_Filter_Accept_Set. * This structure contains both accepted and rejected sets, but they are * mutually exclusive. This structure must be available for as long as * the entry is alive AND the elm_entry_filter_accept_set is being used. * * The @c accepted set takes preference, so if it is set, the filter will * only work based on the accepted characters, ignoring anything in the * @c rejected value. If @c accepted is @c NULL, then @c rejected is used. * * In both cases, the function filters by matching utf8 characters to the * raw markup text, so it can be used to remove formatting tags. * * This filter, like any others, does not apply when setting the entry text * directly with elm_object_text_set() * * @ingroup Entry */ EAPI void elm_entry_filter_accept_set(void *data, Evas_Object *entry, char **text); /** * Returns the input method context of the entry. * * This function exposes the internal input method context. * * IMPORTANT: Many functions may change (i.e delete and create a new one) * the internal input method context. Do NOT cache the returned object. * * @param obj The entry object * @return The input method context (Ecore_IMF_Context *) in entry. * * @ingroup Entry */ EAPI void *elm_entry_imf_context_get(Evas_Object *obj); /** * @typedef Elm_Cnp_Mode * Enum of entry's copy & paste policy. * * @see elm_entry_cnp_mode_set() * @see elm_entry_cnp_mode_get() */ typedef enum { ELM_CNP_MODE_MARKUP, /**< copy & paste text with markup tag */ ELM_CNP_MODE_NO_IMAGE, /**< copy & paste text without item(image) tag */ ELM_CNP_MODE_PLAINTEXT /**< copy & paste text without markup tag */ } Elm_Cnp_Mode; /** * Control pasting of text and images for the widget. * * Normally the entry allows both text and images to be pasted. * By setting cnp_mode to be #ELM_CNP_MODE_NO_IMAGE, this prevents images from being copy or past. * By setting cnp_mode to be #ELM_CNP_MODE_PLAINTEXT, this remove all tags in text . * * @note this only changes the behaviour of text. * * @param obj The entry object * @param cnp_mode One of #Elm_Cnp_Mode: #ELM_CNP_MODE_MARKUP, #ELM_CNP_MODE_NO_IMAGE, #ELM_CNP_MODE_PLAINTEXT. * * @ingroup Entry */ EAPI void elm_entry_cnp_mode_set(Evas_Object *obj, Elm_Cnp_Mode cnp_mode); /** * Getting elm_entry text paste/drop mode. * * Normally the entry allows both text and images to be pasted. * This gets the copy & paste mode of the entry. * * @param obj The entry object * @return mode One of #Elm_Cnp_Mode: #ELM_CNP_MODE_MARKUP, #ELM_CNP_MODE_NO_IMAGE, #ELM_CNP_MODE_PLAINTEXT. * * @ingroup Entry */ EAPI Elm_Cnp_Mode elm_entry_cnp_mode_get(const Evas_Object *obj); #endif } // end namespace Elmxx #endif // ELMXX_ENTRY_H