eflxx/edjexx/src
Andreas Volz 3d0cb4e535 find out if object is an external => prints EFL error, but seems to work until my application finds a better way to find out 2016-03-17 23:29:50 +01:00
..
Base.cpp *** EFLXX API change!!!!!!!! *** 2009-11-29 21:29:43 +00:00
Edit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Exceptions.cpp - changed the design in Edjexx to return smart pointers 2011-01-01 21:40:40 +00:00
ExternalParam.cpp access part param (I don't like the interface, but it works for my application until I write something better) 2016-02-14 11:37:08 +01:00
GradientStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
ImageStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Makefile.am implemented external part param wrapper for C++ 2010-12-06 22:01:36 +00:00
Object.cpp many small pending changes 2011-11-14 21:31:44 +00:00
Part.cpp find out if object is an external => prints EFL error, but seems to work until my application finds a better way to find out 2016-03-17 23:29:50 +01:00
PartEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
StateEdit.cpp getter function for name and value 2010-04-18 20:34:18 +00:00
TextStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00