eflxx/edjexx/include/edjexx/Edit.h

2321 lines
92 KiB
C++

#ifndef EDJE_EDIT_H
#define EDJE_EDIT_H
/* STL */
#include <string>
/* EFL */
#include <Edje.h>
#include <Edje_Edit.h>
/* EFL++ */
#include <eflxx/Common.h>
#include <eflxx/CountedPtr.h>
#include <einaxx/Einaxx.h>
/* Project */
#include "Part.h"
#include "Object.h"
namespace Edjexx {
/**
* @todo port to EFLxx!
* @todo return error states with Exceptions?
* @file
* @brief Functions to deal with edje internal object. Don't use in standard
* situations. The use of any of the edje_edit_* functions can break your
* theme ability, remember that the program must be separated from the interface!
*
* The API can be used to query or set every part of an edje object in real time.
* You can manage every aspect of parts, part states, programs, script and whatever
* is contained in the edje file. For a reference of what all parameter means
* look at the complete @ref edcref.
*
* All the functions that deals with part states include the state value inside
* the returned strings (ex: "defaut 0.00"). For this reason there aren't
* functions to set/get a state value, you have to pass the value inside the
* name string (always in the form "state x.xx").
*
* Don't forget to free all the strings and the lists returned by any edje_edit_*()
* functions using edje_edit_string_free() and edje_edit_string_list_free() when
* you don't need anymore.
*
* Example: print all the part in a loaded edje_object
* @code
* Eina_List *parts, *l;
*
* parts = edje_edit_parts_list_get(edje_object);
* while(l = parts; l; l = eina_list_nexst(l))
* {
* printf("Part: %s\n", (char*)eina_list_data_get(l));
* }
* edje_edit_string_list_free(parts);
* @endcode
*
* Example: Change the color of a rect inside an edje file
* @code
* Evas_Object *edje;
*
* edje = edje_object_add(evas);
* edje_object_file_set(edje,"edj/file/name", "group to load");
* edje_edit_state_color_set(edje, "MyRectName", "default 0.00", 255, 255, 0, 255);
* edje_edit_save(edje);
* @endcode
*
*/
class Edit : public Edjexx::Object
{
public:
Edit( Evasxx::Canvas &canvas );
Edit( Evasxx::Canvas &canvas, const std::string &filename, const std::string &groupname );
//~Object(); // TODO: needed?
/******************************************************************************/
/************************** GENERAL API ***********************************/
/******************************************************************************/
/** @name General API
* General functions that don't fit in other cateories.
*/ //@{
#if 0
/** @name General API
* General functions that don't fit in other cateories.
*/ //@{
/** Free a generic Eina_List of (char *) allocated by an edje_edit_*_get() function.*/
EAPI void
edje_edit_string_list_free(
Eina_List *lst ///< The list to free. Will also free all the strings.
);
/** Free a generic string (char *) allocated by an edje_edit_*_get() function.*/
EAPI void
edje_edit_string_free(
const char *str ///< The string to free.
);
#endif
/*! Get the name of the program that compiled the edje file.@n
* Can be 'edje_cc' or 'edje_edit'
*/
const string getCompiler ();
/*! Save the modified edje object back to his file.
* Use this function when you are done with your editing, all the change made
* to the current loaded group will be saved back to the original file.
*
* NOTE: for now this as 2 limitations
* -the saved edje file cannot be decompiled anymore -> @todo: is this still valid?
* -you will lost your #define in the edc source
*/
bool save ();
/*! Print on standard output many information about the internal status
* of the edje object.
* This is probably only usefull to debug.
*/
void printInternalStatus ();
//@}
/******************************************************************************/
/************************** GROUPS API ************************************/
/******************************************************************************/
/** @name Groups API
* Functions to deal with groups property (see @ref edcref).
*/ //@{
/*!
* Create a new empty group in the given edje.
* If a group with the same name exist none is created.
*
* @param name The name for the new empty group
* @return true on success, false on failure
*/
bool addGroup (const std::string &name);
/*!
* Delete the specified group from the given edje.
* You can only delete a currently unused group.
* All the parts and the programs inside the group will be deleted as well,
* but not image or font embedded in the edje.
*
* @param group The group to be deleted
* @return true on success, false on failure
*/
bool delGroup (const std::string &group);
/*!
* Check if a group with the given name exist in the edje.
*
* @return true on success, false on failure
*/
bool hasGroup (const std::string &group);
/*!
* Set a new name for the current open group.
* You can only rename a group that is currently loaded
* Note that the relative getter function don't exist as it don't make sense ;)
*
* @return true on success, false on failure
*/
bool setGroupName (const std::string &newName);
/*!
* Get the group min width
*
* @return min width on success, -1 on errors
*/
int getGroupMinWidth ();
/*!
* Set the group min width
*
* @param width The new group min width in pixel
*/
void setGroupMinWidth (int width);
/*!
* Get the group min height
*
* @return min width on success, -1 on errors
*/
int getGroupMinHeight ();
/*!
* Set the group min height
*
* @param height The new group min height in pixel
*/
void setGroupMinHeight (int height);
/*!
* Get the group max width
*
* @return max width on success, -1 on errors
*/
int getGroupMaxWidth ();
/*!
* Set the group max width
*
* @param width The new group max width in pixel
*/
void setGroupMaxWidth (int width);
/*!
* Get the group max height
*
* @return max height on success, -1 on errors
*/
int getGroupMaxHeight ();
/*!
* Set the group max height
*
* @param height The new group max height in pixel
*/
void setGroupMaxHeight (int height);
#if 0
//@}
/******************************************************************************/
/************************** DATA API **************************************/
/******************************************************************************/
/** @name Data API
* Functions to deal with data embedded in the edje (see @ref edcref).
*/ //@{
/** Retrieves a list with the item names inside the data block **/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the data names.
edje_edit_data_list_get(
Evas_Object *obj ///< The edje object
);
/**Create a new data object in the given edje
* If another data with the same name exists nothing is created and FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success
edje_edit_data_add(
Evas_Object *obj, ///< The edje object
const char *itemname, ///< The name for the new data
const char *value ///< The value for the new data
);
/**Delete the given data object from edje */
EAPI Eina_Bool ///@return TRUE on success
edje_edit_data_del(
Evas_Object *obj, ///< The edje object
const char *itemname ///< The name of the data to remove
);
/** Get the data associated with the given itemname **/
EAPI const char * ///@return The data value
edje_edit_data_value_get(
Evas_Object * obj, ///< The edje object
char *itemname ///< The name of the data item
);
/** Set the data associated with the given itemname **/
EAPI Eina_Bool ///@return TRUE on success
edje_edit_data_value_set(
Evas_Object * obj, ///< The edje object
const char *itemname, ///< The name of the data item
const char *value ///< The new value to set
);
/** Change the name of the given data object */
EAPI Eina_Bool ///@return TRUE on success
edje_edit_data_name_set(
Evas_Object *obj, ///< The edje object
const char *itemname, ///< The name of the data item
const char *newname ///< The new name to set
);
//@}
/******************************************************************************/
/*********************** COLOR CLASSES API ********************************/
/******************************************************************************/
/** @name Eflxx::Color Classes API
* Functions to deal with Eflxx::Color Classes (see @ref edcref).
*/ //@{
/** Get the list of all the Eflxx::Color Classes in the given edje object.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the classes names.
edje_edit_color_classes_list_get(
Evas_Object * obj ///< The edje object
);
/** Create a new color class object in the given edje
* If another class with the same name exists nothing is created and FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success
edje_edit_color_class_add(
Evas_Object *obj, ///< The edje object
const char *name ///< The name of the new color class
);
/** Delete the given class object from edje */
EAPI Eina_Bool ///@return TRUE on success
edje_edit_color_class_del(
Evas_Object *obj, ///< The edje object
const char *name ///< The name of the color class to delete
);
/** Get all the colors that compose the class.
* You can pass NULL to colors you are not intrested in
*/
EAPI Eina_Bool ///@return TRUE on success
edje_edit_color_class_colors_get(
Evas_Object *obj, ///< The edje object
const char *class_name, ///< The name of the color class
int *r, ///< Where to store the red component of the standard color
int *g, ///< Where to store the green component of the standard color
int *b, ///< Where to store the blue component of the standard color
int *a, ///< Where to store the alpha component of the standard color
int *r2, ///< Where to store the red component of the second color
int *g2, ///< Where to store the green component of the second color
int *b2, ///< Where to store the green component of the second color
int *a2, ///< Where to store the green component of the second color
int *r3, ///< Where to store the red component of the third color
int *g3, ///< Where to store the green component of the third color
int *b3, ///< Where to store the blue component of the third color
int *a3 ///< Where to store the alpha component of the third color
);
/** Set the colors for the given color class.
* If you set a color to -1 it will not be touched
*/
EAPI Eina_Bool ///@return TRUE on success
edje_edit_color_class_colors_set(
Evas_Object *obj, ///< The edje object
const char *class_name, ///< The name of the color class
int r, ///< The red component of the standard color
int g, ///< The green component of the standard color
int b, ///< The blue component of the standard color
int a, ///< The alpha component of the standard color
int r2, ///< The red component of the second color
int g2, ///< The green component of the second color
int b2, ///< The blue component of the second color
int a2, ///< The alpha component of the second color
int r3, ///< The red component of the third color
int g3, ///< The green component of the third color
int b3, ///< The blue component of the third color
int a3 ///< The alpha component of the third color
);
/** Change the name of a color class */
EAPI Eina_Bool ///@return TRUE on success
edje_edit_color_class_name_set(
Evas_Object *obj, ///< The edje object
const char *name, ///< The name of the color class
const char *newname ///< The new name to assign
);
//@}
/******************************************************************************/
/************************** TEXT STYLES *************************************/
/******************************************************************************/
/** @name Text styles API
* Functions to deal with text styles (see @ref edcref).
*/ //@{
/** Get the list of all the text styles in the given edje object.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the styles name.
edje_edit_styles_list_get(
Evas_Object *obj ///< The edje object
);
/** Create a new text style object in the given edje
* If another style with the same name exists nothing is created and FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the tag can't be created
edje_edit_style_add(
Evas_Object *obj, ///< The edje object
const char *style ///< The new name for the style
);
/** Delete the given text style and all the child tags. */
EAPI void
edje_edit_style_del(
Evas_Object *obj, ///< The edje object
const char *style ///< The name for the style to delete
);
/** Get the list of all the tags name in the given text style.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the tags name.
edje_edit_style_tags_list_get(
Evas_Object *obj, ///< The edje object
const char *style ///< The name of the style to inspect
);
/** Get the value of the given tag.
* Use edje_edit_string_free() when you don't need it anymore.
*/
EAPI const char* ///@return The value of the tag.
edje_edit_style_tag_value_get(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style to inspect
const char *tag ///< The name of the tag
);
/** Set the value of the given tag. */
EAPI void
edje_edit_style_tag_value_set(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style to inspect
const char *tag, ///< The name of the tag
const char *new_value ///< The new tag value
);
/** Set the name of the given tag. */
EAPI void
edje_edit_style_tag_name_set(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style
const char *tag, ///< The name of the tag
const char *new_name ///< The new name for tag
);
/** Add a new tag to the given text style.
* If another tag with the same name exists nothing is created and FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the tag can't be created
edje_edit_style_tag_add(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style
const char* tag_name ///< The name of the new tag
);
/** Delete the given tag. */
EAPI void
edje_edit_style_tag_del(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style
const char* tag ///< The name of the tag to remove
);
//@}
#endif
/******************************************************************************/
/************************** PARTS API *************************************/
/******************************************************************************/
/** @name Parts API
* Functions to deal with part objects (see @ref edcref).
*/ //@{
/*! Get the list of all the parts in the given edje object.
* Use edje_edit_string_list_free() when you don't need it anymore.
* TODO: how to handle free of string?
*/
Eflxx::CountedPtr <Einaxx::List <char*>::Iterator> getPartsList ();
/*! Create a new part in the given edje
* If another part with the same name just exists nothing is created and FALSE is returned.
* Note that this function also create a default description for the part.
*/
bool ///@return true on success, false on failure
addPart (const std::string &name, ///< The name for the new part
Edje_Part_Type type); ///< The type of the part to create (One of: EDJE_PART_TYPE_NONE, EDJE_PART_TYPE_RECTANGLE, EDJE_PART_TYPE_TEXT,EDJE_PART_TYPE_IMAGE, EDJE_PART_TYPE_SWALLOW, EDJE_PART_TYPE_TEXTBLOCK,EDJE_PART_TYPE_GRADIENT or EDJE_PART_TYPE_GROUP)
#if 0
/**Delete the given part from the edje
* All the reference to this part will be zeroed.
* A group must have at least one part, so it's not possible to
* remove the last remaining part.
*/
EAPI Eina_Bool ///@return 1 on success, 0 if the part can't be removed
edje_edit_part_del(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part to remove
);
/**Check if a part with the given name exist in the edje object.
*/
EAPI Eina_Bool ///< 1 if the part exist, 0 otherwise.
edje_edit_part_exist(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Move the given part below the previous one.*/
EAPI Eina_Bool ///@return 1 on success, 0 on failure
edje_edit_part_restack_below(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part to restack
);
/**Move the given part above the next one.*/
EAPI Eina_Bool ///@return 1 on success, 0 on failure
edje_edit_part_restack_above(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part to restack
);
#endif
/*! Set a new name for part.
* Note that the relative getter function don't exist as it don't make sense ;)
*/
bool ///@return true on success, false on failure
setName (const std::string &part, ///< The name of the part to rename
const std::string &newName); ///< The new name for the part
/*! Get the type of a part */
Edje_Part_Type ///@return One of: EDJE_PART_TYPE_NONE, EDJE_PART_TYPE_RECTANGLE, EDJE_PART_TYPE_TEXT,EDJE_PART_TYPE_IMAGE, EDJE_PART_TYPE_SWALLOW, EDJE_PART_TYPE_TEXTBLOCK,EDJE_PART_TYPE_GRADIENT or EDJE_PART_TYPE_GROUP
getType (const std::string &part); ///< The name of the part
#if 0
/**Get the clip_to part.
* NULL is returned on errors and if the part don't have a clip.
*/
EAPI const char * ///@return The name of the part to clip part to. Use edje_edit_string_free() when you don't need it anymore.
edje_edit_part_clip_to_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set a part to clip part to.
* If clip_to is NULL then the clipping value will be cancelled (unset clipping)
*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise.
edje_edit_part_clip_to_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *clip_to ///< The name of the part to clip part to.
);
/**Get the source of part.
* Source is used in part of type EDJE_PART_TYPE_GROUP to specify the group to
* 'autoswallow' inside the given part.
*/
EAPI const char * ///@return The name of the group to source the given part. Use edje_edit_string_free() when you don't need it anymore.
edje_edit_part_source_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set the source of part.
* Source is used in part of type EDJE_PART_TYPE_GROUP to specify the group to
* 'autoswallow' inside the given part.
* NOTE: This is not applied now. You must reload the edje to see the change.
*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise.
edje_edit_part_source_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *source ///< The name of the group to autoswallow in the given part
);
/**Get the effect for a given part. */
EAPI Edje_Text_Effect ///@return One of: EDJE_TEXT_EFFECT_NONE, _PLAIN, _OUTLINE, _SOFT_OUTLINE, _SHADOW, _SOFT_SHADOW, _OUTLINE_SHADOW, _OUTLINE_SOFT_SHADOW, _FAR_SHADOW, _FAR_SOFT_SHADOW, _GLOW.
edje_edit_part_effect_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set the effect for a given part. */
EAPI void
edje_edit_part_effect_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
Edje_Text_Effect effect ///< The effect to set. See edje_edit_part_effect_get() for possible value
);
/**Get the current selected state in part. */
EAPI const char * ///@return The name of the selected state including the float value. Use edje_edit_string_free() when you don't need it anymore.
edje_edit_part_selected_state_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set the current state in part.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise.
edje_edit_part_selected_state_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the state to set (including the float value)
);
/**Get mouse_events for part.*/
EAPI Eina_Bool ///@return 1 if part accept mouse events, 0 if not
edje_edit_part_mouse_events_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set mouse_events for part.*/
EAPI void
edje_edit_part_mouse_events_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
Eina_Bool mouse_events ///< If set to 1 part will accept mouse events, 0 to ignore all mouse events from part.
);
/**Get repeat_events for part.*/
EAPI Eina_Bool ///@return 1 if part will pass all events to the other parts, 0 if not
edje_edit_part_repeat_events_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set repeat_events for part. */
EAPI void
edje_edit_part_repeat_events_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
Eina_Bool repeat_events /**< If set to 1 part will repeat
* all the received mouse events to other parts.
* If set to 0 the events received will not propagate to other parts.*/
);
/**Get ignore_flags for part.*/
EAPI Evas_Event_Flags ///@return event flags ignored
edje_edit_part_ignore_flags_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set repeat_events for part. */
EAPI void
edje_edit_part_ignore_flags_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
Evas_Event_Flags ignore_flags ///< event flags to be ignored
);
/**Get horizontal dragable state for part.(1, -1 or 0) */
EAPI int ///@return 1 (or -1) if the part can be dragged horizontally
edje_edit_part_drag_x_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set horizontal dragable state for part.(1, -1 or 0) */
EAPI void
edje_edit_part_drag_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int drag ///< Set to 1 (or -1) if the part should be dragged horizontally
);
/**Get vertical dragable state for part.(1, -1 or 0) */
EAPI int ///@return 1 (or -1) if the part can be dragged vertically
edje_edit_part_drag_y_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set vertical dragable state for part.(1, -1 or 0) */
EAPI void
edje_edit_part_drag_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int drag ///< Set to 1 (or -1) if the part should be dragged vertically
);
/**Get horizontal dragable step for part.*/
EAPI int ///@return The drag horizontal step value
edje_edit_part_drag_step_x_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set horizontal dragable state for part.*/
EAPI void
edje_edit_part_drag_step_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int step ///< The step value
);
/**Get vertical dragable step for part.*/
EAPI int ///@return The drag vertical step value
edje_edit_part_drag_step_y_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set vertical dragable state for part.*/
EAPI void
edje_edit_part_drag_step_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int step ///< The step value
);
/**Get horizontal dragable count for part.*/
EAPI int ///@return The drag horizontal count value
edje_edit_part_drag_count_x_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set horizontal dragable count for part.*/
EAPI void
edje_edit_part_drag_count_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int count ///< The count value
);
/**Get vertical dragable count for part.*/
EAPI int ///@return The drag vertical count value
edje_edit_part_drag_count_y_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the part
);
/**Set vertical dragable count for part.*/
EAPI void
edje_edit_part_drag_count_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
int count ///< The count value
);
/**Get the name of the part that is used as 'confine' for the given draggies.*/
EAPI const char*
edje_edit_part_drag_confine_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the drag part
);
/**Set the name of the part that is used as 'confine' for the given draggies.*/
EAPI void
edje_edit_part_drag_confine_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the drag part
const char *confine ///< The name of the confine part, or NULL to unset confine
);
/**Get the name of the part that is used as the receiver of the drag event.*/
EAPI const char*
edje_edit_part_drag_event_get(
Evas_Object *obj, ///< The edje object
const char *part ///< The name of the drag part
);
/**Set the name of the part that will recive events from the given draggies.*/
EAPI void
edje_edit_part_drag_event_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the drag part
const char *event ///< The name of the part that will receive events, or NULL to unset.
);
#endif
//@}
/******************************************************************************/
/************************** STATES API ************************************/
/******************************************************************************/
/** @name States API
* Functions to deal with part states (see @ref edcref).
*/ //@{
Eflxx::CountedPtr <Einaxx::List <char*>::Iterator> /*! @return An Einaxx::List<char*> containing all the states names found
* in part, including the float value (ex: "default 0.00").
* Use edje_edit_string_list_free() when you don't need it anymore.
* TODO: how to handle free of string? */
getPartStatesList (const std::string &part); ///< The name of the part
#if 0
/**Set a new name for the given state in the given part.
* Note that state and new_name must include the floating value inside the string (ex. "default 0.00")
*/
EAPI int
edje_edit_state_name_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part that contain state
const char *state, ///< The current name of the state
const char *new_name ///< The new name to assign (including the value)
);
/**Create a new state to the give part
*/
EAPI void
edje_edit_state_add(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *name ///< The name for the new state (not including the state value)
);
/**Delete the given part state from the edje
*/
EAPI void
edje_edit_state_del(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part that contain state
const char *state ///< The current name of the state (including the state value)
);
/**Check if a part state with the given name exist.
*/
EAPI Eina_Bool ///< 1 if the part state exist, 0 otherwise.
edje_edit_state_exist(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the state to check (including the state value)
);
/**Copies the state @p from into @p to. If @p to doesn't exist it will be created.
*/
EAPI Eina_Bool ///< 1 if it could be copied, 0 if something went wrong.
edje_edit_state_copy(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *from, ///< State to copy from (including state value)
const char *to ///< State to copy into (not including state value if new)
);
/**Get the rel1 relative x value of state*/
EAPI double ///@return The 'rel1 relative X' value of the part state
edje_edit_state_rel1_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the part state (ex. "default 0.00")
);
/**Get the rel1 relative y value of state*/
EAPI double ///@return The 'rel1 relative Y' value of the part state
edje_edit_state_rel1_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the rel2 relative x value of state*/
EAPI double ///@return The 'rel2 relative X' value of the part state
edje_edit_state_rel2_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the rel2 relative y value of state*/
EAPI double ///@return The 'rel2 relative Y' value of the part state
edje_edit_state_rel2_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the rel1 relative x value of state*/
EAPI void
edje_edit_state_rel1_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new 'rel1 relative X' value to set
);
/**Set the rel1 relative y value of state*/
EAPI void
edje_edit_state_rel1_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new 'rel1 relative Y' value to set
);
/**Set the rel2 relative x value of state*/
EAPI void
edje_edit_state_rel2_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new 'rel2 relative X' value to set
);
/**Set the rel2 relative y value of state*/
EAPI void
edje_edit_state_rel2_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new 'rel2 relative Y' value to set
);
/**Get the rel1 offset x value of state*/
EAPI int /// @return The 'rel1 offset X' value of the part state
edje_edit_state_rel1_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the rel1 offset y value of state*/
EAPI int /// @return The 'rel1 offset Y' value of the part state
edje_edit_state_rel1_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the rel2 offset x value of state*/
EAPI int /// @return The 'rel2 offset X' value of the part state
edje_edit_state_rel2_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the rel2 offset y value of state*/
EAPI int /// @return The 'rel2 offset Y' value of the part state
edje_edit_state_rel2_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the rel1 offset x value of state*/
EAPI void
edje_edit_state_rel1_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new 'rel1 offset X' value to set
);
/**Get the rel1 offset y value of state*/
EAPI void
edje_edit_state_rel1_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new 'rel1 offset Y' value to set
);
/**Get the rel2 offset x value of state*/
EAPI void
edje_edit_state_rel2_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new 'rel2 offset X' value to set
);
/**Get the rel2 offset y value of state*/
EAPI void
edje_edit_state_rel2_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new 'rel2 offset Y' value to set
);
/**Get the part name rel1x is relative to. The function return NULL if the part is relative to the whole interface.*/
EAPI const char * ///@return The name of the part to apply the relativity
edje_edit_state_rel1_to_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the part name rel1y is relative to. The function return NULL if the part is relative to the whole interface.*/
EAPI const char * ///@return The name of the part to apply the relativity
edje_edit_state_rel1_to_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the part name rel2x is relative to. The function return NULL if the part is relative to the whole interface.*/
EAPI const char * ///@return The name of the part to apply the relativity
edje_edit_state_rel2_to_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the part name rel2y is relative to. The function return NULL if the part is relative to the whole interface.*/
EAPI const char * ///@return The name of the part to apply the relativity
edje_edit_state_rel2_to_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the part rel1x is relative to. Set rel_to to NULL make the part relative to the whole interface.*/
EAPI void
edje_edit_state_rel1_to_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *rel_to ///< The name of the part that is used as container/parent
);
/**Set the part rel1y is relative to. Set rel_to to NULL make the part relative to the whole interface.*/
EAPI void
edje_edit_state_rel1_to_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *rel_to ///< The name of the part that is used as container/parent
);
/**Set the part rel2x is relative to. Set rel_to to NULL make the part relative to the whole interface.*/
EAPI void
edje_edit_state_rel2_to_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *rel_to ///< The name of the part that is used as container/parent
);
/**Set the part rel2y is relative to. Set rel_to to NULL make the part relative to the whole interface.*/
EAPI void
edje_edit_state_rel2_to_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *rel_to ///< The name of the part that is used as container/parent
);
/**Get the color of a part state. Pass NULL to any of [r,g,b,a] to get only the others.*/
EAPI void
edje_edit_state_color_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int *r, ///< A pointer to store the red value
int *g, ///< A pointer to store the green value
int *b, ///< A pointer to store the blue value
int *a ///< A pointer to store the alpha value
);
/**Get the color2 of a part state. Pass NULL to any of [r,g,b,a] to get only the others.*/
EAPI void
edje_edit_state_color2_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int *r, ///< A pointer to store the red value
int *g, ///< A pointer to store the green value
int *b, ///< A pointer to store the blue value
int *a ///< A pointer to store the alpha value
);
/**Get the color3 of a part state. Pass NULL to any of [r,g,b,a] to get only the others.*/
EAPI void
edje_edit_state_color3_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int *r, ///< A pointer to store the red value
int *g, ///< A pointer to store the green value
int *b, ///< A pointer to store the blue value
int *a ///< A pointer to store the alpha value
);
/**Set the color of a part state. Pass -1 to any of [r,g,b,a] to leave the value untouched.*/
EAPI void
edje_edit_state_color_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int r, ///< The red value of the color
int g, ///< The green value of the color
int b, ///< The blue value of the color
int a ///< The alpha value of the color
);
/**Set the color2 of a part state. Pass -1 to any of [r,g,b,a] to leave the value untouched.*/
EAPI void
edje_edit_state_color2_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int r, ///< The red value of the color
int g, ///< The green value of the color
int b, ///< The blue value of the color
int a ///< The alpha value of the color
);
/**Set the color3 of a part state. Pass -1 to any of [r,g,b,a] to leave the value untouched.*/
EAPI void
edje_edit_state_color3_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int r, ///< The red value of the color
int g, ///< The green value of the color
int b, ///< The blue value of the color
int a ///< The alpha value of the color
);
/**Get the align_x value of a part state.*/
EAPI double ///@return The horizontal align value for the given state
edje_edit_state_align_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the align_y value of a part state.*/
EAPI double ///@return The vertical align value for the given state
edje_edit_state_align_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the align_x value of a part state.*/
EAPI void
edje_edit_state_align_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double align ///< The new horizontal align to set
);
/**Set the align_y value of a part state.*/
EAPI void
edje_edit_state_align_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double align ///< The new vertical align to set
);
/**Get the min_w value of a part state.*/
EAPI int ///@return The minimum width of a part state
edje_edit_state_min_w_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the min_w value of a part state.*/
EAPI void
edje_edit_state_min_w_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int min_w ///< The new minimum width to set for the part state
);
/**Get the min_h value of a part state.*/
EAPI int ///@return The minimum height of a part state
edje_edit_state_min_h_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the min_h value of a part state.*/
EAPI void
edje_edit_state_min_h_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int min_h ///< The new minimum height to set for the part state
);
/**Get the max_w value of a part state.*/
EAPI int ///@return The maximum width of a part state
edje_edit_state_max_w_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the max_w value of a part state.*/
EAPI void
edje_edit_state_max_w_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int max_w ///< The new maximum width to set for the part state
);
/**Get the max_h value of a part state.*/
EAPI int ///@return The maximum height of a part state
edje_edit_state_max_h_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the max_h value of a part state.*/
EAPI void
edje_edit_state_max_h_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int max_h ///< The new maximum height to set for the part state
);
/**Get the minimum aspect value of a part state.*/
EAPI double ///@return The aspect minimum value of a part state
edje_edit_state_aspect_min_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the maximum aspect value of a part state.*/
EAPI double ///@return The aspect maximum value of a part state
edje_edit_state_aspect_max_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the minimum aspect value of a part state.*/
EAPI void
edje_edit_state_aspect_min_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double aspect ///< The new minimum aspect value to set
);
/**Set the maximum aspect value of a part state.*/
EAPI void
edje_edit_state_aspect_max_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double aspect ///< The new maximum aspect value to set
);
/**Get the aspect preference value of a part state.*/
EAPI unsigned char ///@return The aspect preference (0=none, 1=vertical, 2=horizontal, 3=both)
edje_edit_state_aspect_pref_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the aspect preference value of a part state.*/
EAPI void
edje_edit_state_aspect_pref_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
unsigned char pref ///< The new aspect preference to set (0=none, 1=vertical, 2=horizontal, 3=both)
);
/**Get the fill origin relative x value of a part state.*/
EAPI double ///@return The fill offset x relative to area
edje_edit_state_fill_origin_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill origin relative y value of a part state.*/
EAPI double ///@return The fill origin y relative to area
edje_edit_state_fill_origin_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill origin offset x value of a part state.*/
EAPI int ///@return The fill origin offset x relative to area
edje_edit_state_fill_origin_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill origin offset y value of a part state.*/
EAPI int ///@return The fill origin offset y relative to area
edje_edit_state_fill_origin_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the fill origin relative x value of a part state.*/
EAPI void
edje_edit_state_fill_origin_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill origin relative y value of a part state.*/
EAPI void
edje_edit_state_fill_origin_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill origin offset x value of a part state.*/
EAPI void
edje_edit_state_fill_origin_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill origin offset x value of a part state.*/
EAPI void
edje_edit_state_fill_origin_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new value to set
);
/**Get the fill size relative x value of a part state.*/
EAPI double ///@return The fill size offset x relative to area
edje_edit_state_fill_size_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill size relative y value of a part state.*/
EAPI double ///@return The fill size y relative to area
edje_edit_state_fill_size_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill size offset x value of a part state.*/
EAPI int ///@return The fill size offset x relative to area
edje_edit_state_fill_size_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the fill size offset y value of a part state.*/
EAPI int ///@return The fill size offset y relative to area
edje_edit_state_fill_size_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the fill size relative x value of a part state.*/
EAPI void
edje_edit_state_fill_size_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill size relative y value of a part state.*/
EAPI void
edje_edit_state_fill_size_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill size offset x value of a part state.*/
EAPI void
edje_edit_state_fill_size_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double x ///< The new value to set
);
/**Set the fill size offset x value of a part state.*/
EAPI void
edje_edit_state_fill_size_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double y ///< The new value to set
);
/**Get the visibility of a part state.*/
EAPI Eina_Bool ///@return TRUE if the state is visible
edje_edit_state_visible_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the visibility of a part state.*/
EAPI void
edje_edit_state_visible_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
Eina_Bool visible ///< TRUE to set the state visible
);
/**Get the color class of the given part state. Remember to free the string with edje_edit_string_free()*/
EAPI const char* ///@return The current color_class of the part state
edje_edit_state_color_class_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the color class for the given part state.*/
EAPI void
edje_edit_state_color_class_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *color_class ///< The new color_class to assign
);
//@}
/******************************************************************************/
/************************** TEXT API ************************************/
/******************************************************************************/
/** @name Text API
* Functions to deal with text objects (see @ref edcref).
*/ //@{
/**Get the text of a part state. Remember to free the returned string with edje_edit_string_free(). */
EAPI const char * ///@return A newly allocated string containing the text for the given state
edje_edit_state_text_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the text of a part state.*/
EAPI void
edje_edit_state_text_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *text ///< The new text to assign
);
/**Get the text size of a part state. The function will return -1 on errors.*/
EAPI int ///@return The font size in pixel or -1 on errors.
edje_edit_state_text_size_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the text size of a part state.*/
EAPI void
edje_edit_state_text_size_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int size ///< The new font size to set (in pixel)
);
/**Get the text horizontal align of a part state. The value range is from 0.0(right) to 1.0(left)*/
EAPI double ///@return The text align X value
edje_edit_state_text_align_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the text vertical align of a part state. The value range is from 0.0(top) to 1.0(bottom)*/
EAPI double ///@return The text align Y value
edje_edit_state_text_align_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the text horizontal align of a part state. The value range is from 0.0(right) to 1.0(left)*/
EAPI void
edje_edit_state_text_align_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double align ///< The new text align X value
);
/**Set the text vertical align of a part state. The value range is from 0.0(top) to 1.0(bottom)*/
EAPI void
edje_edit_state_text_align_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double align ///< The new text align Y value
);
/**Get the text elipsis of a part state. The value range is from 0.0(right) to 1.0(left)*/
EAPI double ///@return The text elipsis value
edje_edit_state_text_elipsis_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the text vertical align of a part state. The value range is from 0.0(right) to 1.0(left)*/
EAPI void
edje_edit_state_text_elipsis_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double balance ///< The position where to cut the string
);
/**Get if the text part fit it's container horizontally */
EAPI Eina_Bool ///@return 1 If the part fit it's container horizontally
edje_edit_state_text_fit_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set if the text part should fit it's container horizontally */
EAPI void
edje_edit_state_text_fit_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
Eina_Bool fit ///< 1 to make the text fit it's container
);
/**Get if the text part fit it's container vertically */
EAPI Eina_Bool ///@return 1 If the part fit it's container vertically
edje_edit_state_text_fit_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set if the text part should fit it's container vertically */
EAPI void
edje_edit_state_text_fit_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
Eina_Bool fit ///< 1 to make the text fit it's container
);
/**Get the list of all the fonts in the given edje.
* Use edje_edit_string_list_free() when you don't need the list anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the fonts names found in the edje file.
edje_edit_fonts_list_get(
Evas_Object *obj ///< The edje object
);
/**Add a new ttf font to the edje file.
* The newly created font will be available to all the groups in the edje, not only the current one.
* If font can't be load FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success or FALSE on failure
edje_edit_font_add(
Evas_Object *obj, ///< The edje object
const char* path ///< The file path to load the ttf font from
);
/**Get font name for a given part state. Remember to free the returned string using edje_edit_string_free().*/
EAPI const char * ///@return The name of the font used in the given part state
edje_edit_state_font_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set font name for a given part state. */
EAPI void
edje_edit_state_font_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *font ///< The name of the font to use in the given part state
);
//@}
/******************************************************************************/
/************************** IMAGES API ************************************/
/******************************************************************************/
/** @name Images API
* Functions to deal with image objects (see @ref edcref).
*/ //@{
/**Get the list of all the images in the given edje.
* Use edje_edit_string_list_free() when you don't need the list anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string (char *)containing all the images names found in the edje file.
edje_edit_images_list_get(
Evas_Object *obj ///< The edje object
);
/**Add an new image to the image collection
*
* This function add the given image inside the edje. Don't add a new image part
* but only put the image inside the edje file. It actually write directly to
* the file so you don't have to save (and you can't undo!).
* After you have to create a new image_part that use this image. Note that all
* the parts in the edje share the same image collection, thus you can/must use
* the same image for different part.
*
* The format of the image files that can be loaded depend on the evas engine on your system
*/
EAPI Eina_Bool ///@return TRUE on success or FALSE on failure
edje_edit_image_add(
Evas_Object *obj, ///< The edje object
const char* path ///< The name of the image file to include in the edje
);
/**Add an image entry to the image collection
*
* This function adds the given image entry to the edje image collection. The
* image needs to be inside the eet already, with key name "images/id". After
* you have to create a new image_part that use this image, referring to it as
* "name". Note that all the parts in the edje share the same image collection,
* thus you can/must use the same image for different part.
*/
EAPI Eina_Bool /// @return TRUE on success or FALSE on failure
edje_edit_image_data_add(
Evas_Object *obj, ///< The edje object
const char *name, ///< The image entry name
int id ///< The image id
);
/**Get normal image name for a given part state. Remember to free the returned string using edje_edit_string_free().*/
EAPI const char * ///@return The name of the image used by state
edje_edit_state_image_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set normal image for a given part state.*/
EAPI void
edje_edit_state_image_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *image ///< The name of the image for the given state (must be an image contained in the edje file)
);
/**Get image id for a given image name. Could be usefull to directly load the image from the eet file.*/
EAPI int ///< The ID of the givan image name
edje_edit_image_id_get(
Evas_Object *obj, ///< The edje object
const char *image_name ///< The image name
);
/**Get compression type for the given image.*/
EAPI Edje_Edit_Image_Comp ///@return One of EDJE_EDIT_IMAGE_COMP_RAW, EDJE_EDIT_IMAGE_COMP_USER, EDJE_EDIT_IMAGE_COMP_COMP or EDJE_EDIT_IMAGE_COMP_LOSSY
edje_edit_image_compression_type_get(
Evas_Object *obj, ///< The edje object
const char *image ///< The name of the image
);
/**Get compression rate for the given image.*/
EAPI int ///@return the compression rate if the image is EDJE_EDIT_IMAGE_COMP_LOSSY. Or < 0 on errors
edje_edit_image_compression_rate_get(
Evas_Object *obj, ///< The edje object
const char *image ///< The name of the image
);
/**Get the image border of a part state. Pass NULL to any of [r,g,b,a] to get only the others.*/
EAPI void
edje_edit_state_image_border_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int *l, ///< A pointer to store the left value
int *r, ///< A pointer to store the right value
int *t, ///< A pointer to store the top value
int *b ///< A pointer to store the bottom value
);
/**Set the image border of a part state. Pass -1 to any of [l,r,t,b] to leave the value untouched.*/
EAPI void
edje_edit_state_image_border_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int l, ///< The new left border (or -1)
int r, ///< The new right border (or -1)
int t, ///< The new top border (or -1)
int b ///< The new bottom border (or -1)
);
/**Get if the image center should be draw. 1 means to draw the center, 0 to don't draw it.*/
EAPI unsigned char ///@return 1 if the center of the bordered image is draw
edje_edit_state_image_border_fill_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set if the image center should be draw. 1 means to draw the center, 0 to don't draw it.*/
EAPI void
edje_edit_state_image_border_fill_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
unsigned char fill ///< If set to 0 the image center isn't draw
);
/**Get the list of all the tweens images in the given part state.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return A string list containing all the image name that form a tween animation in the given part state
edje_edit_state_tweens_list_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Add a new tween frame to the given part state
* The tween param must be the name of an existing image.
*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_tween_add(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *tween ///< The name of the image to add.
);
/**Remove the first tween with the given name.
* If none is removed the function return 0.
* The image is not removed from the edje.
*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_tween_del(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *tween ///< The name of the image to remove from the tween list.
);
//@}
/******************************************************************************/
/************************* SPECTRUM API ***********************************/
/******************************************************************************/
/** @name Spectrum API
* Functions to manage spectrum (see @ref edcref).
*/ //@{
/**Get the list of all the spectrum in the given edje object.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return An Eina_List* of string(char *) containing all the spectra names.
edje_edit_spectrum_list_get(
Evas_Object *obj ///< The edje object
);
/**Add a new spectra in the given edje object.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_add(
Evas_Object *obj, ///< The edje object
const char* name ///< The name of the new spectra
);
/**Delete the given spectra from the edje object.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_del(
Evas_Object *obj, ///< The edje object
const char* spectra ///< The name of the spectra to delete
);
/**Change the name of the given spectra.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_name_set(
Evas_Object *obj, ///< The edje object
const char* spectra, ///< The current name of the spectra
const char* name ///< The new name to assign
);
/**Get the number of stops in the given spectra.*/
EAPI int ///@return The number of stops, or 0 on errors
edje_edit_spectra_stop_num_get(
Evas_Object *obj, ///< The edje object
const char* spectra ///< The name of the spectra
);
/**Set the number of stops in the given spectra.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_stop_num_set(
Evas_Object *obj, ///< The edje object
const char* spectra, ///< The name of the spectra
int num ///< The number of stops you want
);
/**Get the colors of the given stop.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_stop_color_get(
Evas_Object *obj, ///< The edje object
const char* spectra, ///< The name of the spectra
int stop_number, ///< The number of the stop
int *r, ///< Where to store the red color value
int *g, ///< Where to store the green color value
int *b, ///< Where to store the blue color value
int *a, ///< Where to store the alpha color value
int *d ///< Where to store the delta stop value
);
/**Set the colors of the given stop.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_spectra_stop_color_set(
Evas_Object *obj, ///< The edje object
const char* spectra, ///< The name of the spectra
int stop_number, ///< The number of the stop
int r, ///< The red color value to set
int g, ///< The green color value to set
int b, ///< The blue color value to set
int a, ///< The alpha color value to set
int d ///< The delta stop value to set
);
//@}
/******************************************************************************/
/************************* GRADIENT API ***********************************/
/******************************************************************************/
/** @name Gradient API
* Functions to deal with gradient objects (see @ref edcref).
*/ //@{
/**Get the type of gradient. Remember to free the string with edje_edit_string_free().*/
EAPI const char * ///@return The type of gradient used in state
edje_edit_state_gradient_type_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the type of gradient.
* Gradient type can be on of the following: linear, linear.diag, linear.codiag, radial, rectangular, angular, sinusoidal
*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_type_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char *type ///< The type of gradient to use
);
/**Get if the current gradient use the fill properties or the gradient_rel as params.*/
EAPI Eina_Bool ///@return 1 if use fill, 0 if use gradient_rel
edje_edit_state_gradient_use_fill_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the spectra used by part state. Remember to free the string with edje_edit_string_free()*/
EAPI const char * ///@return The spectra name used in state
edje_edit_state_gradient_spectra_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the spectra used by part state.*/
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_spectra_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
const char* spectra ///< The spectra name to assign
);
/**Get the angle of the gradient.*/
EAPI int ///@return The angle of the gradient
edje_edit_state_gradient_angle_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the angle of the gradient.*/
EAPI void
edje_edit_state_gradient_angle_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int angle ///< The angle to set
);
/**Get the gradien rel1 relative x value */
EAPI double ///@return The gradien rel1 relative x value
edje_edit_state_gradient_rel1_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel1 relative y value */
EAPI double ///@return The gradien rel1 relative y value
edje_edit_state_gradient_rel1_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel2 relative x value */
EAPI double ///@return The gradien rel2 relative x value
edje_edit_state_gradient_rel2_relative_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel2 relative y value */
EAPI double ///@return The gradien rel2 relative y value
edje_edit_state_gradient_rel2_relative_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the gradien rel1 relative x value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel1_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double val
);
/**Set the gradien rel1 relative y value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel1_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double val
);
/**Set the gradien rel2 relative x value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel2_relative_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double val
);
/**Set the gradien rel2 relative y value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel2_relative_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
double val
);
/**Get the gradien rel1 offset x value */
EAPI int ///@return The gradient rel1 offset x value
edje_edit_state_gradient_rel1_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel1 offset y value */
EAPI int ///@return The gradient rel1 offset y value
edje_edit_state_gradient_rel1_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel2 offset x value */
EAPI int ///@return The gradient rel2 offset x value
edje_edit_state_gradient_rel2_offset_x_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Get the gradien rel2 offset y value */
EAPI int ///@return The gradient rel2 offset y value
edje_edit_state_gradient_rel2_offset_y_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state ///< The name of the 'part state' (ex. "default 0.00")
);
/**Set the gradien rel1 offset x value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel1_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int val
);
/**Set the gradien rel1 offset y value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel1_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int val
);
/**Set the gradien rel2 offset x value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel2_offset_x_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int val
);
/**Set the gradien rel2 offset y value */
EAPI Eina_Bool ///@return 1 on success, 0 otherwise
edje_edit_state_gradient_rel2_offset_y_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
int val
);
//@}
/******************************************************************************/
/************************* PROGRAMS API ***********************************/
/******************************************************************************/
/** @name Programs API
* Functions to deal with programs (see @ref edcref).
*/ //@{
/**Get the list of all the programs in the given edje object.
* @param obj The edje object
* @return An Eina_List* of string (char *)containing all the program names.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List * ///@return A string list containing all the program names
edje_edit_programs_list_get(
Evas_Object *obj ///< The edje object
);
/**Add a new program to the edje file
* If a program with the same name just exist the function will fail.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_add(
Evas_Object *obj, ///< The edje object
const char *name ///< The name of the new program
);
/**Remove the given program from the edje file.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_del(
Evas_Object *obj, ///< The edje object
const char *prog ///< The name of the program to remove
);
/**Check if a program with the given name exist in the edje object.
*/
EAPI Eina_Bool ///< 1 if the program exist, 0 otherwise.
edje_edit_program_exist(
Evas_Object *obj, ///< The edje object
const char *prog ///< The name of the program
);
/**Run the given program. */
EAPI Eina_Bool ///< 1 on success, 0 otherwise.
edje_edit_program_run(
Evas_Object *obj, ///< The edje object
const char *prog ///< The name of the program to execute
);
/**Set a new name for the given program */
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_name_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *new_name ///< The new name to assign
);
/**Get source of a given program. Remember to free the returned string using edje_edit_string_free().*/
EAPI const char * ///@return The source value for prog
edje_edit_program_source_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set source of the given program. */
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_source_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *source ///< The new source value
);
/**Get signal of a given program. Remember to free the returned string using edje_edit_string_free().*/
EAPI const char * ///@return The signal value for prog
edje_edit_program_signal_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set signal of the given program. */
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_signal_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *signal ///< The new signal value
);
/**Get in.from of a given program.*/
EAPI double ///@return The delay
edje_edit_program_in_from_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set in.from of a given program.*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_in_from_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
double seconds ///< Number of seconds to delay the program execution
);
/**Get in.range of a given program.*/
EAPI double ///@return The delay random
edje_edit_program_in_range_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set in.range of a given program.*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_in_range_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
double seconds ///< Max random number of seconds to delay
);
/**Get the action of a given program.
* Action can be one of EDJE_ACTION_TYPE_NONE, _STATE_SET, ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, _DRAG_VAL_STEP, _DRAG_VAL_PAGE, _SCRIPT
*/
EAPI Edje_Action_Type ///@return The action type, or -1 on errors
edje_edit_program_action_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the action of a given program.
* Action can be one of EDJE_ACTION_TYPE_NONE, _STATE_SET, ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, _DRAG_VAL_STEP, _DRAG_VAL_PAGE, _SCRIPT
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_action_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
Edje_Action_Type action ///< The new action type
);
/**Get the list of the targets for the given program
* Return a list of target name
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List* ///@return An Eina_List of char*, or NULL on error
edje_edit_program_targets_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Add a new target name to the list of 'targets' in the given program.
* If program action is EDJE_ACTION_TYPE_ACTION_STOP then 'target' must be an existing program name.
* If action is EDJE_ACTION_TYPE_STATE_SET then 'target' must be an existing part name.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_target_add(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *target ///< The name of another program or another part
);
/**Clear the 'targets' list of the given program */
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_targets_clear(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Get the list of action that will be run after the give program
* Return a list of program name.
* Use edje_edit_string_list_free() when you don't need it anymore.
*/
EAPI Eina_List* ///@return An Eina_List of char*, or NULL on error
edje_edit_program_afters_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Add a new program name to the list of 'afters' in the given program.
* All the programs listed in 'afters' will be executed after program execution.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_after_add(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *after ///< The name of another program to add to the afters list
);
/**Clear the 'afters' list of the given program */
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_afters_clear(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Get the state for the given program
* In a STATE_SET action this is the name of state to set.
* In a SIGNAL_EMIT action is the name of the signal to emit.
*/
EAPI const char* ///@return The name of state for prog
edje_edit_program_state_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the state for the given program
* In a STATE_SET action this is the name of state to set.
* In a SIGNAL_EMIT action is the name of the signal to emit.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_state_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *state ///< The state to set (not including the state value)
);
/**Get the value of state for the given program.
* In a STATE_SET action this is the value of state to set.
* Not used on SIGNAL_EMIT action.
*/
EAPI double ///@return The value of state for prog
edje_edit_program_value_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the value of state for the given program.
* In a STATE_SET action this is the value of state to set.
* Not used on SIGNAL_EMIT action.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_value_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
double value ///< The value to set
);
/**Get the state2 for the given program
* In a STATE_SET action is not used
* In a SIGNAL_EMIT action is the source of the emitted signal.
*/
EAPI const char* ///@return The source to emit for prog
edje_edit_program_state2_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the state2 for the given program
* In a STATE_SET action is not used
* In a SIGNAL_EMIT action is the source of the emitted signal.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_state2_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
const char *state2 ///< The state2 value to set
);
/**Get the value of state2 for the given program.
* I don't know what this is used for. :P
*/
EAPI double ///@return The value of state2 for prog
edje_edit_program_value2_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the value2 of state for the given program.
* This is used in DRAG_ACTION
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_value2_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
double value ///< The value to set
);
/**Get the type of transition to use when apply animations.
* Can be one of: EDJE_TWEEN_MODE_NONE, EDJE_TWEEN_MODE_LINEAR, EDJE_TWEEN_MODE_SINUSOIDAL, EDJE_TWEEN_MODE_ACCELERATE or EDJE_TWEEN_MODE_DECELERATE.
*/
EAPI Edje_Tween_Mode ///@return The type of transition used by program
edje_edit_program_transition_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the type of transition to use when apply animations.
* Can be one of: EDJE_TWEEN_MODE_NONE, EDJE_TWEEN_MODE_LINEAR, EDJE_TWEEN_MODE_SINUSOIDAL, EDJE_TWEEN_MODE_ACCELERATE or EDJE_TWEEN_MODE_DECELERATE.
*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_transition_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
Edje_Tween_Mode transition ///< The transition type to set
);
/**Get the duration of the transition in seconds.*/
EAPI double ///@return The duration of the transition
edje_edit_program_transition_time_get(
Evas_Object *obj, ///< The edje object
const char *prog ///< The program name
);
/**Set the duration of the transition in seconds.*/
EAPI Eina_Bool ///@return 1 on success or 0 on errors
edje_edit_program_transition_time_set(
Evas_Object *obj, ///< The edje object
const char *prog, ///< The program name
double seconds ///< The duration of the transition (in seconds)
);
//@}
/******************************************************************************/
/************************** SCRIPTS API ***********************************/
/******************************************************************************/
/** @name Scripts API
* Functions to deal with embryo scripts (see @ref edcref).
*/ //@{
EAPI const char* edje_edit_script_get(Evas_Object *obj);
#endif
};
} // end namespace Edjexx
#endif // EDJE_EDIT_H