eflxx/edjexx/src
Andreas Volz a04f586b15 implemented external part param wrapper for C++
SVN revision: 55334
2010-12-06 22:01:36 +00:00
..
.cvsignore added new splitted c++ wrapper for EFL (eflxx) 2009-07-15 21:33:29 +00:00
Base.cpp *** EFLXX API change!!!!!!!! *** 2009-11-29 21:29:43 +00:00
Edit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Exceptions.cpp *** EFLXX API change!!!!!!!! *** 2009-11-29 21:29:43 +00:00
ExternalParam.cpp implemented external part param wrapper for C++ 2010-12-06 22:01:36 +00:00
GradientStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
ImageStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Makefile.am implemented external part param wrapper for C++ 2010-12-06 22:01:36 +00:00
Object.cpp disconnect () and disconnectAll for signals implemented 2010-08-05 21:36:58 +00:00
Part.cpp implemented external part param wrapper for C++ 2010-12-06 22:01:36 +00:00
PartEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
StateEdit.cpp getter function for name and value 2010-04-18 20:34:18 +00:00
TextStateEdit.cpp Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00