eflxx/edjexx/include/edjexx
Andreas Volz 64df6a42e0 rename to getSwallow()
SVN revision: 53429
2010-10-14 21:17:50 +00:00
..
Base.h *** EFLXX API change!!!!!!!! *** 2009-11-29 21:29:43 +00:00
Edit.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Edjexx.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Exceptions.h *** EFLXX API change!!!!!!!! *** 2009-11-29 21:29:43 +00:00
GradientStateEdit.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
ImageStateEdit.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Makefile.am Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
Object.h disconnect () and disconnectAll for signals implemented 2010-08-05 21:36:58 +00:00
Part.h rename to getSwallow() 2010-10-14 21:17:50 +00:00
PartEdit.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00
StateEdit.h getter function for name and value 2010-04-18 20:34:18 +00:00
TextStateEdit.h Initial C++ wrapper for Edje_Edit. The idea is to have more object hierarchie as the plain C interface for easier usage. Maybe this comes with the cost of some extra objects. But for a edit component I think this is no problem. I even think about moving the Edit stuff into a new library so that the target runtime stuff is lightweight. But this could be done later... 2010-04-18 20:25:10 +00:00