eflxx/eflxx/include/eflxx/DebugInternal.h

65 lines
1.8 KiB
C++

#ifndef EFL_DEBUG_INTERNAL_H
#define EFL_DEBUG_INTERNAL_H
#ifndef CWDEBUG
#include <iostream> // std::cerr
#include <cstdlib> // std::exit, EXIT_FAILURE
#define AllocTag1(p)
#define AllocTag2(p, desc)
#define AllocTag_dynamic_description(p, data)
#define AllocTag(p, data)
//#define Debug(STATEMENT...)
#define Dout(cntrl, data)
#define DoutFatal(cntrl, data) LibcwDoutFatal(, , cntrl, data)
#define ForAllDebugChannels(STATEMENT...)
#define ForAllDebugObjects(STATEMENT...)
#define LibcwDebug(dc_namespace, STATEMENT...)
#define LibcwDout(dc_namespace, d, cntrl, data)
#define LibcwDoutFatal(dc_namespace, d, cntrl, data) do { ::std::cerr << data << ::std::endl; ::std::exit(EXIT_FAILURE); } while(1)
#define LibcwdForAllDebugChannels(dc_namespace, STATEMENT...)
#define LibcwdForAllDebugObjects(dc_namespace, STATEMENT...)
#define NEW(x) new x
#define CWDEBUG_ALLOC 0
#define CWDEBUG_MAGIC 0
#define CWDEBUG_LOCATION 0
#define CWDEBUG_LIBBFD 0
#define CWDEBUG_DEBUG 0
#define CWDEBUG_DEBUGOUTPUT 0
#define CWDEBUG_DEBUGM 0
#define CWDEBUG_DEBUGT 0
#define CWDEBUG_MARKER 0
#else
#define EFL_INTERNAL
#include "efldebug.h"
#define DEBUGCHANNELS ::efl::debug::channels
#include <libcwd/debug.h>
namespace Eflxx {
namespace debug {
void init(void); // Initialize debugging code from main().
void init_thread(void); // Initialize debugging code from new threads.
namespace channels { // This is the DEBUGCHANNELS namespace, see above.
namespace dc { // 'dc' is defined inside DEBUGCHANNELS.
using namespace libcwd::channels::dc;
using libcwd::channel_ct;
// Add the declaration of new debug channels here
// and add their definition in a custom debug.cc file.
extern channel_ct custom;
} // namespace dc
} // namespace DEBUGCHANNELS
}
}
#endif // CWDEBUG
#endif // EFL_DEBUG_INTERNAL_H