make slide split more awesome
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parent
a51b6b2c93
commit
131419bfbf
142
src/desksanity.c
142
src/desksanity.c
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@ -7,20 +7,20 @@ static Evas_Object *dm_hide = NULL;
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typedef enum
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{
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DS_PAN,
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DS_FADE_OUT,
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DS_FADE_IN,
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DS_BATMAN,
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DS_ZOOM_IN,
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DS_ZOOM_OUT,
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DS_GROW,
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DS_ROTATE_OUT,
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DS_ROTATE_IN,
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DS_SLIDE_SPLIT,
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DS_QUAD_SPLIT,
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DS_QUAD_MERGE,
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DS_BLINK,
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DS_VIEWPORT,
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DS_PAN, //slide desk in direction of flip
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DS_FADE_OUT, //current desk fades to transparent
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DS_FADE_IN, //new desk fades in from transparent
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DS_BATMAN, //adam west is calling
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DS_ZOOM_IN, //zoom in to new desk
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DS_ZOOM_OUT, //zoom out from old desk
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DS_GROW, //grow the view of the new desk based on flip direction
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DS_ROTATE_OUT, //spiral current desk out while shrinking
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DS_ROTATE_IN, //spiral new desk in while growing
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DS_SLIDE_SPLIT, //split screen in X parts and slide away based on flip direction
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DS_QUAD_SPLIT, //split screen into quads and move towards corners
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DS_QUAD_MERGE, //split screen into quads and move towards center
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DS_BLINK, //like blinking your eye
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DS_VIEWPORT, //current desk viewport shrinks towards 1x1 at center
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DS_LAST,
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} DS_Type;
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@ -206,64 +206,57 @@ _ds_show(E_Desk *desk, int dx, int dy)
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break;
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case DS_SLIDE_SPLIT:
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{
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Evas_Object *dm_hide2, *clip1, *clip2;
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//int x, y, w, h; //clip1
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int xx, yy, ww, hh; //clip2
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int ex, ey, exx, eyy; //move coords
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dm_hide2 = dm_add(desk_hide);
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e_comp_object_util_del_list_append(dm_hide, dm_hide2);
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clip1 = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
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x = desk_show->zone->x;
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y = desk_show->zone->y;
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w = desk_show->zone->w;
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h = desk_show->zone->h;
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if (dy)
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w /= 2;
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else
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h /= 2;
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evas_object_geometry_set(clip1, x, y, w, h);
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e_comp_object_util_del_list_append(dm_hide, clip1);
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evas_object_clip_set(dm_hide, clip1);
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evas_object_show(clip1);
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clip2 = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
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xx = desk_show->zone->x;
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yy = desk_show->zone->y;
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ww = w;
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hh = h;
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if (dx)
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yy += h;
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else
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xx += w;
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evas_object_geometry_set(clip2, xx, yy, ww, hh);
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e_comp_object_util_del_list_append(dm_hide, clip2);
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evas_object_clip_set(dm_hide2, clip2);
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evas_object_show(clip2);
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Evas_Object *dmh, *clip;
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Evas_Point exy;
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unsigned int i, num;
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E_FREE_FUNC(dm_show, evas_object_del);
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num = (rand() % 4) + 2;
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if (dx)
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{
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ex = desk_show->zone->x - (dx * desk_show->zone->w);
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exx = desk_show->zone->x + (dx * desk_show->zone->w);
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}
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else
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ex = exx = desk_show->zone->x;
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dmh = dm_hide;
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/* create other parts of split */
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w = desk->zone->w;
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h = desk->zone->h;
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if (dy)
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{
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ey = desk_show->zone->y - (dy * desk_show->zone->h);
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eyy = desk_show->zone->y + (dy * desk_show->zone->h);
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}
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w /= num;
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else
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ey = eyy = desk_show->zone->y;
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efx_move(dm_hide, EFX_EFFECT_SPEED_ACCELERATE,
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EFX_POINT(ex, ey),
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0.5, NULL, NULL);
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efx_move(dm_hide2, EFX_EFFECT_SPEED_ACCELERATE,
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EFX_POINT(exx, eyy),
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0.5, _ds_end, NULL);
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h /= num;
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for (i = 0; i < num; i++)
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{
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if (!dmh)
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{
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/* create other deskmirrors where necessary */
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dmh = dm_add(desk_hide);
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e_comp_object_util_del_list_append(dm_hide, dmh);
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}
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clip = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
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e_comp_object_util_del_list_append(dm_hide, clip);
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if (dx)
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evas_object_geometry_set(clip, desk->zone->x, desk->zone->y + (i * h), w, h);
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else
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evas_object_geometry_set(clip, desk->zone->x + (i * w), desk->zone->y, w, h);
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evas_object_clip_set(dmh, clip);
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evas_object_show(clip);
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exy.x = desk->zone->x;
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exy.y = desk->zone->y;
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if (dx)
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{
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if (i % 2 == 0)
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exy.x = desk_show->zone->x - (dx * desk_show->zone->w);
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else
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exy.x = desk_show->zone->x + (dx * desk_show->zone->w);
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}
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if (dy)
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{
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if (i % 2 == 0)
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exy.y = desk_show->zone->y - (dy * desk_show->zone->h);
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else
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exy.y = desk_show->zone->y + (dy * desk_show->zone->h);
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}
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efx_move(dmh, EFX_EFFECT_SPEED_ACCELERATE,
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&exy, 0.5, (i == (num - 1)) ? _ds_end : NULL, NULL);
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dmh = NULL;
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}
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}
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break;
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case DS_QUAD_SPLIT:
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@ -271,11 +264,13 @@ _ds_show(E_Desk *desk, int dx, int dy)
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int i;
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Evas_Object *dmh[4] = {NULL};
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Evas_Object *clip[4];
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/* set up quadrant position coords */
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Evas_Point cxy[4] = {{desk->zone->x, desk->zone->y},
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{desk->zone->x + (desk->zone->w / 2), desk->zone->y},
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{desk->zone->x, desk->zone->y + (desk->zone->h / 2)},
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{desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)}
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};
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/* set up quadrant effect coords */
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Evas_Point exy[4] = {{desk->zone->x - desk->zone->w, desk->zone->y - desk->zone->h},
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{desk->zone->x + (desk->zone->w * 2), desk->zone->y - desk->zone->h},
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{desk->zone->x - desk->zone->w, desk->zone->y + (desk->zone->h / 2)},
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@ -288,14 +283,18 @@ _ds_show(E_Desk *desk, int dx, int dy)
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{
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if (!dmh[i])
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{
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/* create other 3 quadrants */
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dmh[i] = dm_add(desk_hide);
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e_comp_object_util_del_list_append(dm_hide, dmh[i]);
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}
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/* clip the quad */
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clip[i] = evas_object_rectangle_add(e_comp_get(desk)->evas);
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e_comp_object_util_del_list_append(dm_hide, clip[i]);
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/* lay out 2x2 grid */
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evas_object_geometry_set(clip[i], cxy[i].x, cxy[i].y, desk->zone->w / 2, desk->zone->h / 2);
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evas_object_clip_set(dmh[i], clip[i]);
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evas_object_show(clip[i]);
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/* apply effect coords */
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efx_move(clip[i], EFX_EFFECT_SPEED_ACCELERATE,
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&exy[i], 0.8, (i == 3) ? _ds_end : NULL, NULL);
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}
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@ -306,6 +305,7 @@ _ds_show(E_Desk *desk, int dx, int dy)
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int i;
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Evas_Object *dmh[4] = {NULL};
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Evas_Object *clip[4];
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/* set up quadrant position coords */
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Evas_Point cxy[4] = {{desk->zone->x, desk->zone->y},
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{desk->zone->x + (desk->zone->w / 2), desk->zone->y},
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{desk->zone->x, desk->zone->y + (desk->zone->h / 2)},
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@ -318,14 +318,18 @@ _ds_show(E_Desk *desk, int dx, int dy)
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{
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if (!dmh[i])
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{
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/* create other 3 quadrants */
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dmh[i] = dm_add(desk_hide);
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e_comp_object_util_del_list_append(dm_hide, dmh[i]);
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}
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/* clip the quad */
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clip[i] = evas_object_rectangle_add(e_comp_get(desk)->evas);
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e_comp_object_util_del_list_append(dm_hide, clip[i]);
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/* lay out 2x2 grid */
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evas_object_geometry_set(clip[i], cxy[i].x, cxy[i].y, desk->zone->w / 2, desk->zone->h / 2);
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evas_object_clip_set(dmh[i], clip[i]);
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evas_object_show(clip[i]);
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/* resize all quads to 1x1 while moving towards center */
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efx_resize(clip[i], EFX_EFFECT_SPEED_ACCELERATE,
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EFX_POINT(desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)),
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1, 1 ,0.8, (i == 3) ? _ds_end : NULL, NULL);
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@ -338,10 +342,12 @@ _ds_show(E_Desk *desk, int dx, int dy)
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E_FREE_FUNC(dm_show, evas_object_del);
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clip = evas_object_rectangle_add(e_comp_get(desk)->evas);
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/* fit clipper to zone */
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evas_object_geometry_set(clip, desk->zone->x, desk->zone->y, desk->zone->w, desk->zone->h);
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evas_object_clip_set(dm_hide, clip);
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e_comp_object_util_del_list_append(dm_hide, clip);
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evas_object_show(clip);
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/* resize clip to 1px high while moving towards center */
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efx_resize(clip, EFX_EFFECT_SPEED_DECELERATE,
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EFX_POINT(desk->zone->x, desk->zone->y + (desk->zone->h / 2)),
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desk->zone->w, 1, 0.45, _ds_end, NULL);
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@ -352,10 +358,12 @@ _ds_show(E_Desk *desk, int dx, int dy)
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E_FREE_FUNC(dm_show, evas_object_del);
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clip = evas_object_rectangle_add(e_comp_get(desk)->evas);
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/* fit clipper to zone */
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evas_object_geometry_set(clip, desk->zone->x, desk->zone->y, desk->zone->w, desk->zone->h);
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evas_object_clip_set(dm_hide, clip);
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e_comp_object_util_del_list_append(dm_hide, clip);
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evas_object_show(clip);
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/* resize clip to 1x1 while moving towards center */
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efx_resize(clip, EFX_EFFECT_SPEED_DECELERATE,
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EFX_POINT(desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)),
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1, 1, 0.6, _ds_end, NULL);
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