make slide split more awesome

This commit is contained in:
discomfitor 2013-10-19 15:20:28 +01:00
parent a51b6b2c93
commit 131419bfbf
1 changed files with 75 additions and 67 deletions

View File

@ -7,20 +7,20 @@ static Evas_Object *dm_hide = NULL;
typedef enum
{
DS_PAN,
DS_FADE_OUT,
DS_FADE_IN,
DS_BATMAN,
DS_ZOOM_IN,
DS_ZOOM_OUT,
DS_GROW,
DS_ROTATE_OUT,
DS_ROTATE_IN,
DS_SLIDE_SPLIT,
DS_QUAD_SPLIT,
DS_QUAD_MERGE,
DS_BLINK,
DS_VIEWPORT,
DS_PAN, //slide desk in direction of flip
DS_FADE_OUT, //current desk fades to transparent
DS_FADE_IN, //new desk fades in from transparent
DS_BATMAN, //adam west is calling
DS_ZOOM_IN, //zoom in to new desk
DS_ZOOM_OUT, //zoom out from old desk
DS_GROW, //grow the view of the new desk based on flip direction
DS_ROTATE_OUT, //spiral current desk out while shrinking
DS_ROTATE_IN, //spiral new desk in while growing
DS_SLIDE_SPLIT, //split screen in X parts and slide away based on flip direction
DS_QUAD_SPLIT, //split screen into quads and move towards corners
DS_QUAD_MERGE, //split screen into quads and move towards center
DS_BLINK, //like blinking your eye
DS_VIEWPORT, //current desk viewport shrinks towards 1x1 at center
DS_LAST,
} DS_Type;
@ -206,64 +206,57 @@ _ds_show(E_Desk *desk, int dx, int dy)
break;
case DS_SLIDE_SPLIT:
{
Evas_Object *dm_hide2, *clip1, *clip2;
//int x, y, w, h; //clip1
int xx, yy, ww, hh; //clip2
int ex, ey, exx, eyy; //move coords
dm_hide2 = dm_add(desk_hide);
e_comp_object_util_del_list_append(dm_hide, dm_hide2);
clip1 = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
x = desk_show->zone->x;
y = desk_show->zone->y;
w = desk_show->zone->w;
h = desk_show->zone->h;
if (dy)
w /= 2;
else
h /= 2;
evas_object_geometry_set(clip1, x, y, w, h);
e_comp_object_util_del_list_append(dm_hide, clip1);
evas_object_clip_set(dm_hide, clip1);
evas_object_show(clip1);
clip2 = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
xx = desk_show->zone->x;
yy = desk_show->zone->y;
ww = w;
hh = h;
if (dx)
yy += h;
else
xx += w;
evas_object_geometry_set(clip2, xx, yy, ww, hh);
e_comp_object_util_del_list_append(dm_hide, clip2);
evas_object_clip_set(dm_hide2, clip2);
evas_object_show(clip2);
Evas_Object *dmh, *clip;
Evas_Point exy;
unsigned int i, num;
E_FREE_FUNC(dm_show, evas_object_del);
num = (rand() % 4) + 2;
if (dx)
{
ex = desk_show->zone->x - (dx * desk_show->zone->w);
exx = desk_show->zone->x + (dx * desk_show->zone->w);
}
else
ex = exx = desk_show->zone->x;
dmh = dm_hide;
/* create other parts of split */
w = desk->zone->w;
h = desk->zone->h;
if (dy)
{
ey = desk_show->zone->y - (dy * desk_show->zone->h);
eyy = desk_show->zone->y + (dy * desk_show->zone->h);
}
w /= num;
else
ey = eyy = desk_show->zone->y;
efx_move(dm_hide, EFX_EFFECT_SPEED_ACCELERATE,
EFX_POINT(ex, ey),
0.5, NULL, NULL);
efx_move(dm_hide2, EFX_EFFECT_SPEED_ACCELERATE,
EFX_POINT(exx, eyy),
0.5, _ds_end, NULL);
h /= num;
for (i = 0; i < num; i++)
{
if (!dmh)
{
/* create other deskmirrors where necessary */
dmh = dm_add(desk_hide);
e_comp_object_util_del_list_append(dm_hide, dmh);
}
clip = evas_object_rectangle_add(e_comp_get(desk_show)->evas);
e_comp_object_util_del_list_append(dm_hide, clip);
if (dx)
evas_object_geometry_set(clip, desk->zone->x, desk->zone->y + (i * h), w, h);
else
evas_object_geometry_set(clip, desk->zone->x + (i * w), desk->zone->y, w, h);
evas_object_clip_set(dmh, clip);
evas_object_show(clip);
exy.x = desk->zone->x;
exy.y = desk->zone->y;
if (dx)
{
if (i % 2 == 0)
exy.x = desk_show->zone->x - (dx * desk_show->zone->w);
else
exy.x = desk_show->zone->x + (dx * desk_show->zone->w);
}
if (dy)
{
if (i % 2 == 0)
exy.y = desk_show->zone->y - (dy * desk_show->zone->h);
else
exy.y = desk_show->zone->y + (dy * desk_show->zone->h);
}
efx_move(dmh, EFX_EFFECT_SPEED_ACCELERATE,
&exy, 0.5, (i == (num - 1)) ? _ds_end : NULL, NULL);
dmh = NULL;
}
}
break;
case DS_QUAD_SPLIT:
@ -271,11 +264,13 @@ _ds_show(E_Desk *desk, int dx, int dy)
int i;
Evas_Object *dmh[4] = {NULL};
Evas_Object *clip[4];
/* set up quadrant position coords */
Evas_Point cxy[4] = {{desk->zone->x, desk->zone->y},
{desk->zone->x + (desk->zone->w / 2), desk->zone->y},
{desk->zone->x, desk->zone->y + (desk->zone->h / 2)},
{desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)}
};
/* set up quadrant effect coords */
Evas_Point exy[4] = {{desk->zone->x - desk->zone->w, desk->zone->y - desk->zone->h},
{desk->zone->x + (desk->zone->w * 2), desk->zone->y - desk->zone->h},
{desk->zone->x - desk->zone->w, desk->zone->y + (desk->zone->h / 2)},
@ -288,14 +283,18 @@ _ds_show(E_Desk *desk, int dx, int dy)
{
if (!dmh[i])
{
/* create other 3 quadrants */
dmh[i] = dm_add(desk_hide);
e_comp_object_util_del_list_append(dm_hide, dmh[i]);
}
/* clip the quad */
clip[i] = evas_object_rectangle_add(e_comp_get(desk)->evas);
e_comp_object_util_del_list_append(dm_hide, clip[i]);
/* lay out 2x2 grid */
evas_object_geometry_set(clip[i], cxy[i].x, cxy[i].y, desk->zone->w / 2, desk->zone->h / 2);
evas_object_clip_set(dmh[i], clip[i]);
evas_object_show(clip[i]);
/* apply effect coords */
efx_move(clip[i], EFX_EFFECT_SPEED_ACCELERATE,
&exy[i], 0.8, (i == 3) ? _ds_end : NULL, NULL);
}
@ -306,6 +305,7 @@ _ds_show(E_Desk *desk, int dx, int dy)
int i;
Evas_Object *dmh[4] = {NULL};
Evas_Object *clip[4];
/* set up quadrant position coords */
Evas_Point cxy[4] = {{desk->zone->x, desk->zone->y},
{desk->zone->x + (desk->zone->w / 2), desk->zone->y},
{desk->zone->x, desk->zone->y + (desk->zone->h / 2)},
@ -318,14 +318,18 @@ _ds_show(E_Desk *desk, int dx, int dy)
{
if (!dmh[i])
{
/* create other 3 quadrants */
dmh[i] = dm_add(desk_hide);
e_comp_object_util_del_list_append(dm_hide, dmh[i]);
}
/* clip the quad */
clip[i] = evas_object_rectangle_add(e_comp_get(desk)->evas);
e_comp_object_util_del_list_append(dm_hide, clip[i]);
/* lay out 2x2 grid */
evas_object_geometry_set(clip[i], cxy[i].x, cxy[i].y, desk->zone->w / 2, desk->zone->h / 2);
evas_object_clip_set(dmh[i], clip[i]);
evas_object_show(clip[i]);
/* resize all quads to 1x1 while moving towards center */
efx_resize(clip[i], EFX_EFFECT_SPEED_ACCELERATE,
EFX_POINT(desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)),
1, 1 ,0.8, (i == 3) ? _ds_end : NULL, NULL);
@ -338,10 +342,12 @@ _ds_show(E_Desk *desk, int dx, int dy)
E_FREE_FUNC(dm_show, evas_object_del);
clip = evas_object_rectangle_add(e_comp_get(desk)->evas);
/* fit clipper to zone */
evas_object_geometry_set(clip, desk->zone->x, desk->zone->y, desk->zone->w, desk->zone->h);
evas_object_clip_set(dm_hide, clip);
e_comp_object_util_del_list_append(dm_hide, clip);
evas_object_show(clip);
/* resize clip to 1px high while moving towards center */
efx_resize(clip, EFX_EFFECT_SPEED_DECELERATE,
EFX_POINT(desk->zone->x, desk->zone->y + (desk->zone->h / 2)),
desk->zone->w, 1, 0.45, _ds_end, NULL);
@ -352,10 +358,12 @@ _ds_show(E_Desk *desk, int dx, int dy)
E_FREE_FUNC(dm_show, evas_object_del);
clip = evas_object_rectangle_add(e_comp_get(desk)->evas);
/* fit clipper to zone */
evas_object_geometry_set(clip, desk->zone->x, desk->zone->y, desk->zone->w, desk->zone->h);
evas_object_clip_set(dm_hide, clip);
e_comp_object_util_del_list_append(dm_hide, clip);
evas_object_show(clip);
/* resize clip to 1x1 while moving towards center */
efx_resize(clip, EFX_EFFECT_SPEED_DECELERATE,
EFX_POINT(desk->zone->x + (desk->zone->w / 2), desk->zone->y + (desk->zone->h / 2)),
1, 1, 0.6, _ds_end, NULL);