add fade in/out effects

desksanity-1.0
discomfitor 10 years ago
parent 4246c60c0e
commit 58dd0effac
  1. 11
      src/desksanity.c

@ -8,6 +8,8 @@ static Evas_Object *dm_hide = NULL;
typedef enum
{
DS_PAN,
DS_FADE_OUT,
DS_FADE_IN,
DS_BATMAN,
DS_ZOOM_IN,
DS_ZOOM_OUT,
@ -144,6 +146,15 @@ _ds_show(E_Desk *desk, int dx, int dy)
efx_move(dm_hide, EFX_EFFECT_SPEED_DECELERATE, EFX_POINT(hx, hy), 0.2, NULL, NULL);
efx_move(dm_show, EFX_EFFECT_SPEED_DECELERATE, EFX_POINT(desk->zone->x, desk->zone->y), 0.2, _ds_end, NULL);
break;
case DS_FADE_OUT:
E_FREE_FUNC(dm_show, evas_object_del);
efx_fade(dm_hide, EFX_EFFECT_SPEED_LINEAR, EFX_COLOR(0, 0, 0), 0, 0.25, _ds_end, NULL);
break;
case DS_FADE_IN:
E_FREE_FUNC(dm_hide, evas_object_del);
efx_fade(dm_show, EFX_EFFECT_SPEED_LINEAR, EFX_COLOR(0, 0, 0), 0, 0.0, NULL, NULL);
efx_fade(dm_show, EFX_EFFECT_SPEED_LINEAR, EFX_COLOR(255, 255, 255), 255, 0.25, _ds_end, NULL);
break;
case DS_BATMAN:
E_FREE_FUNC(dm_show, evas_object_del);
evas_object_raise(dm_hide);

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