#define D_(str) dgettext(PACKAGE, str) #ifndef E_MOD_MAIN_H #define E_MOD_MAIN_H #define _RET_NONE_VALUE 0 #define _RET_BOTTOM_VALUE 1 #define _RET_TOP_VALUE 2 #define _RET_LEFT_VALUE 3 #define _RET_RIGHT_VALUE 4 #define ID_WALKER 1 #define ID_FALLER 2 #define ID_CLIMBER 3 #define ID_FLOATER 4 #define ID_SPLATTER 5 #define ID_FLYER 6 #define ID_BOMBER 7 #define ID_ANGEL 8 typedef struct _Config Config; typedef struct _Population Population; typedef struct _Penguin Penguin; typedef struct _Action Action; typedef struct _Custom_Action Custom_Action; struct _Config { double zoom; int penguins_count; const char *theme; int alpha; }; struct _Population { E_Module *module; Eina_List *cons; Evas *canvas; Ecore_Animator *animator; Eina_List *penguins; Evas_Hash *actions; Eina_List *customs; int custom_num; Eina_List *themes; E_Config_DD *conf_edd; Config *conf; Evas_Coord width, height; E_Config_Dialog *config_dialog; }; struct _Action { char *name; int id; Evas_Coord w,h; int speed; }; struct _Custom_Action { char *name; Evas_Coord w,h; int h_speed; int v_speed; int r_min; int r_max; char *left_program_name; char *right_program_name; }; struct _Penguin { Evas_Object *obj; int reverse; double x, y; int faller_h; int r_count; Action *action; Custom_Action *custom; Population *pop; }; extern E_Module *penguins_mod; EAPI extern E_Module_Api e_modapi; EAPI void *e_modapi_init(E_Module *m); EAPI int e_modapi_shutdown(E_Module *m); EAPI int e_modapi_save(E_Module *m); void _penguins_cb_config_updated(void *data); #endif