enlightenment/src/bin/e_dnd.h

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/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
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typedef struct _E_Drop_Handler E_Drop_Handler;
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typedef struct _E_Drop_Event E_Drop_Event;
typedef struct _E_Move_Event E_Move_Event;
#else
#ifndef E_DND_H
#define E_DND_H
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struct _E_Drop_Handler
{
void *data;
struct {
void (*drop)(void *data, const char *type, void *event);
void (*move)(void *data, const char *type, void *event);
} func;
char *type;
int x, y, w, h;
};
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struct _E_Drop_Event
{
void *data;
int x, y;
};
struct _E_Move_Event
{
int x, y;
};
EAPI int e_dnd_init(void);
EAPI int e_dnd_shutdown(void);
EAPI int e_dnd_active(void);
EAPI void e_drag_start(E_Container *con, const char *type, void *data,
const char *icon_path, const char *icon);
EAPI void e_drag_update(int x, int y);
EAPI void e_drag_end(int x, int y);
EAPI E_Drop_Handler *e_drop_handler_add(void *data,
void (*drop_func)(void *data, const char *type, void *event),
void (*move_func)(void *data, const char *type, void *event),
const char *type, int x, int y, int w, int h);
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EAPI void e_drop_handler_del(E_Drop_Handler *handler);
#endif
#endif