enlightenment/config.h.in

207 lines
5.3 KiB
C
Raw Normal View History

Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* config.h.in. Generated automatically from configure.ac by autoheader. */
#undef ENLIGHTENMENT_VERSION
#undef ENLIGHTENMENT_MAJOR
#undef ENLIGHTENMENT_MINOR
#undef ENLIGHTENMENT_MICRO
#undef ENABLE_NLS
#undef HAVE_CATGETS
#undef HAVE_GETTEXT
#undef HAVE_LC_MESSAGES
#undef HAVE_STPCPY
#undef HAVE_LIBSM
#undef PACKAGE_LOCALE_DIR
#undef PACKAGE_DATA_DIR
#undef PACKAGE_SOURCE_DIR
#undef PACKAGE_BIN_DIR
#undef PACKAGE_LIB_DIR
#undef USE_FERITE
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP
systems. This function is required for `alloca.c' support on those systems.
*/
#undef CRAY_STACKSEG_END
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if using `alloca.c'. */
#undef C_ALLOCA
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define to 1 if translation of program messages to the user's native
language is requested. */
#undef ENABLE_NLS
/* Define if you have `alloca', as a function or macro. */
#undef HAVE_ALLOCA
/* Define if you have <alloca.h> and it should be used (not on Ultrix). */
#undef HAVE_ALLOCA_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <argz.h> header file. */
#undef HAVE_ARGZ_H
/* Define if you have the `dcgettext' function. */
#undef HAVE_DCGETTEXT
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define if you have the `feof_unlocked' function. */
#undef HAVE_FEOF_UNLOCKED
/* Define if you have the `fgets_unlocked' function. */
#undef HAVE_FGETS_UNLOCKED
/* Define if you have the `getcwd' function. */
#undef HAVE_GETCWD
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `getegid' function. */
#undef HAVE_GETEGID
/* Define if you have the `geteuid' function. */
#undef HAVE_GETEUID
/* Define if you have the `getgid' function. */
#undef HAVE_GETGID
/* Define if you have the `getpagesize' function. */
#undef HAVE_GETPAGESIZE
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if the GNU gettext() function is already present or preinstalled. */
#undef HAVE_GETTEXT
/* Define if you have the `getuid' function. */
#undef HAVE_GETUID
/* Define if you have the iconv() function. */
#undef HAVE_ICONV
/* Define if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define if you have <langinfo.h> and nl_langinfo(CODESET). */
#undef HAVE_LANGINFO_CODESET
/* Define if your <locale.h> file defines LC_MESSAGES. */
#undef HAVE_LC_MESSAGES
/* Define if you have the <limits.h> header file. */
#undef HAVE_LIMITS_H
/* Define if you have the <locale.h> header file. */
#undef HAVE_LOCALE_H
/* Define if you have the <malloc.h> header file. */
#undef HAVE_MALLOC_H
/* Define if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define if you have the `mempcpy' function. */
#undef HAVE_MEMPCPY
/* Define if you have a working `mmap' system call. */
#undef HAVE_MMAP
/* Define if you have the `munmap' function. */
#undef HAVE_MUNMAP
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <nl_types.h> header file. */
#undef HAVE_NL_TYPES_H
/* Define if you have the `putenv' function. */
#undef HAVE_PUTENV
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `setenv' function. */
#undef HAVE_SETENV
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `setlocale' function. */
#undef HAVE_SETLOCALE
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <stddef.h> header file. */
#undef HAVE_STDDEF_H
/* Define if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define if you have the `stpcpy' function. */
#undef HAVE_STPCPY
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `strcasecmp' function. */
#undef HAVE_STRCASECMP
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `strchr' function. */
#undef HAVE_STRCHR
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `strdup' function. */
#undef HAVE_STRDUP
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <string.h> header file. */
#undef HAVE_STRING_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `strtoul' function. */
#undef HAVE_STRTOUL
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <sys/param.h> header file. */
#undef HAVE_SYS_PARAM_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `tsearch' function. */
#undef HAVE_TSEARCH
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define if you have the `__argz_count' function. */
#undef HAVE___ARGZ_COUNT
/* Define if you have the `__argz_next' function. */
#undef HAVE___ARGZ_NEXT
/* Define if you have the `__argz_stringify' function. */
#undef HAVE___ARGZ_STRINGIFY
/* Define as const if the declaration of iconv() needs const. */
#undef ICONV_CONST
/* Name of package */
#undef PACKAGE
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at run-time.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown */
#undef STACK_DIRECTION
/* Define if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION
/* Define if using the dmalloc debugging malloc package */
#undef WITH_DMALLOC
Alright, I spent some time now reading e17's code. Here's what I've changed, this is big, so read this carefully :) * I've added debugging macros for messages and function call tracing. Usage: D("Creating item %i %i %i\n", x, y, z); Define DEBUG to use the D macro. D_ENTER; D_RETURN; D_RETURN_(x); These are for call tracing. Use D_RETURN_(x) when returning something from a function. Define DEBUG_NEST to use this. * added iconbar header file to Makefile.am * added proper new()/cleanup() calls for E_Delayed_Action; * I've completely rewritten the object and observer handling. Bye bye macros, this was nasty. It'll be hard enough to avoid leaks with usecounting in C. We now basically have the same system as gtk. There's a clear separation of observer and object code now. An E_Object by itself has nothing to do with observing or being observed, therefore, there are now E_Observers and E_Observees that are derived from E_Object. IMPORTANT: The cleanup system now reflects the reference count system, therefore, all ..._free() calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling now is as follows: - The cleanup functions clean up everything that is contained in a struct, but NOT the struct itself. Instead of the final free() call, they call the destructor of the base class. The calls will walk up the hierarchy and clean up what's contained in every struct, and the final e_object_cleanup() will free the structure itself. E_Delayed_Action is a good example. - The only calls that influence the reference count are e_object_ref() and e_object_unref(). If you need to do things before an object gets destroyed, you can query the use count using e_object_get_usecount() and check if it's equal to 1. So this: OBJ_UNREF(b); OBJ_IF_FREE(b) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); OBJ_FREE(b); } now is this: if (e_object_get_usecount(E_OBJECT(b)) == 1) { ecore_window_reparent(e->win, 0, 0, 0); e_icccm_release(e->win); } e_object_unref(E_OBJECT(b)); object.h and observer.h are completely commented, it shouldn't be too hard to understand. This'll need to be documented in the manual anyway. * E_Objects are now used in lots of places where void* were used as pointers to objects before, especially in the actions code. This is obviously better, as it will generate compiler warnings when people want to pass things to functions that expect E_Objects. This could probably be more restrictive. * Added typedefs for the function prototypes in E_Action_Impl. Those fat signatures were just painful to read in the function declarations/implementations. * I've also tried to give parameters more useful names. Calling an object "o" is a lot of fun when you want to grep for it. * Included is also Graham's latest menu.c patch. Sorry for the delay, Graham. * I've added checks to the menu code that make sure that menus don't pop up when they're empty (which resulted in a little useless rectangle). I guess that's it for now. Sorry if I broke anything, but this was necessary imho. SVN revision: 5605
2001-11-02 09:07:52 -08:00
/* Define to empty if `const' does not conform to ANSI C. */
#undef const
/* Define as `__inline' if that's what the C compiler calls it, or to nothing
if it is not supported. */
#undef inline
/* Define to `long' if <sys/types.h> does not define. */
#undef off_t
/* Define to `unsigned' if <sys/types.h> does not define. */
#undef size_t