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typedef struct _E_Menu E_Menu;
typedef struct _E_Menu_Item E_Menu_Item;
typedef struct _E_Menu_Category_Callback E_Menu_Category_Callback;
#ifndef E_MENU_H
#define E_MENU_H
#define E_MENU_TYPE 0xE0b01009
#define E_MENU_ITEM_TYPE 0xE0b0100a
typedef void (*E_Menu_Cb) (void *data, E_Menu *m, E_Menu_Item *mi);
struct _E_Menu
E_Object e_obj_inherit;
const char *category;
struct {
Eina_Bool visible E_BITFIELD;
int x, y, w, h;
} cur, prev;
int frozen;
struct {
const char *title;
const char *icon_file;
Evas_Object *icon;
} header;
Eina_List *items;
/* the zone it belongs to */
E_Zone *zone;
/* if a menu item spawned this menu, what item is it? */
E_Menu_Item *parent_item;
/* only useful if realized != 0 (ie menu is ACTUALLY realized) */
Ecore_Job *dangling_job;
Evas *evas;
compositor rewrite / charlie-foxtrot situation huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once. * compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine. ** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes ** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects ** protocol-specific window management and compositor functionality is now kept exclusively in backend files ** e_pixmap api provides generic client finding and rendering api ** screen/xinerama screens are now provided directly by compositor on startup and re-set on change ** e_comp_render_update finally replaced with eina_tiler ** wayland compositor no longer creates X windows ** compositor e_layout removed entirely * e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra * e_manager is just for screensaver and keybind stuff now, possibly remove later? * e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor ** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed. *** do NOT set interceptors on a client's comp_object. seriously. * startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor * ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get * e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas * deskmirror is (more) broken for now * illume is totally fucked * Ecore_X_Window replaced with Ecore_Window in most cases * edge binding XWindows replaced with regular canvas objects * some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result comp files and descriptions: e_comp.c - overall compositor functions, rendering/update loop, shape cutting e_comp_x.c - X window management and compositor functionality e_comp_wl.c - Wayland surface management and compositor functionality e_comp_canvas.c - general compositor canvas functions and utilities e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems additional authors: feature: new compositor removal: e_border, e_container, e_popup
9 years ago
Evas_Object *comp_object;
Evas_Object *bg_object;
Evas_Object *container_object;
Evas_Coord container_x, container_y, container_w, container_h;
struct {
void *data;
void (*func) (void *data, E_Menu *m);
} pre_activate_cb, post_deactivate_cb;
Eina_Bool realized E_BITFIELD; /* 1 if it is realized */
Eina_Bool active E_BITFIELD; /* 1 if it is in active list */
Eina_Bool changed E_BITFIELD;
Eina_Bool fast_mouse E_BITFIELD;
Eina_Bool pending_new_submenu E_BITFIELD;
Eina_Bool have_submenu E_BITFIELD;
Eina_Bool in_active_list E_BITFIELD;
Eina_Bool hold_mode E_BITFIELD;
struct _E_Menu_Item
E_Object e_obj_inherit;
E_Menu *menu;
const char *icon;
const char *icon_key;
const char *label;
E_Menu *submenu;
Evas_Object *separator_object;
Evas_Object *bg_object;
Evas_Object *container_object;
Evas_Object *toggle_object;
Evas_Object *icon_bg_object;
Evas_Object *icon_object;
Evas_Object *label_object;
Evas_Object *submenu_object;
Eina_List *list_position;
int label_w, label_h;
int icon_w, icon_h;
int separator_w, separator_h;
int submenu_w, submenu_h;
int toggle_w, toggle_h;
int radio_group;
int x, y, w, h;
struct {
void *data;
E_Menu_Cb func;
} cb; /* Callback for menu item activation */
struct {
void *data;
E_Menu_Cb func;
} realize_cb; /* Callback for menu item icon realization */
struct {
void *data;
E_Menu_Cb func;
} submenu_pre_cb;
struct {
void *data;
E_Menu_Cb func;
} submenu_post_cb;
struct {
void *data;
E_Menu_Cb func;
} drag_cb; /* Callback for menu item dragging */
struct {
int x, y;
} drag;
Eina_Bool separator E_BITFIELD;
Eina_Bool radio E_BITFIELD;
Eina_Bool check E_BITFIELD;
Eina_Bool toggle E_BITFIELD;
Eina_Bool changed E_BITFIELD;
Eina_Bool active E_BITFIELD;
Eina_Bool disable E_BITFIELD;
Eina_Bool hilighted E_BITFIELD;
struct _E_Menu_Category_Callback
const char *category;
void *data;
void (*create) (void *data, E_Menu *m, void *category_data);
Ecore_Cb free;
EINTERN int e_menu_init(void);
EINTERN int e_menu_shutdown(void);
E_API void e_menu_hide_all(void);
E_API E_Menu *e_menu_new(void);
E_API void e_menu_hold_mode_set(E_Menu *m, Eina_Bool hold_mode);
E_API void e_menu_activate_key(E_Menu *m, E_Zone *zone, int x, int y, int w, int h, int dir);
E_API void e_menu_activate_mouse(E_Menu *m, E_Zone *zone, int x, int y, int w, int h, int dir, unsigned int activate_time);
E_API void e_menu_activate(E_Menu *m, E_Zone *zone, int x, int y, int w, int h, int dir);
E_API void e_menu_deactivate(E_Menu *m);
E_API int e_menu_freeze(E_Menu *m);
E_API int e_menu_thaw(E_Menu *m);
E_API void e_menu_title_set(E_Menu *m, const char *title);
E_API void e_menu_icon_file_set(E_Menu *m, const char *icon);
/* menu categories functions */
E_API void e_menu_category_set(E_Menu *m, const char *category);
E_API void e_menu_category_data_set(char *category, void *data);
E_API E_Menu_Category_Callback *e_menu_category_callback_add(char *category, void (*create_cb) (void *data, E_Menu *m, void *category_data), Ecore_Cb free_cb, void *data);
E_API void e_menu_category_callback_del(E_Menu_Category_Callback *cb);
E_API void e_menu_pre_activate_callback_set(E_Menu *m, void (*func) (void *data, E_Menu *m), void *data);
E_API void e_menu_post_deactivate_callback_set(E_Menu *m, void (*func) (void *data, E_Menu *m), void *data);
E_API E_Menu *e_menu_root_get(E_Menu *m);
E_API E_Menu_Item *e_menu_item_new(E_Menu *m);
E_API E_Menu_Item *e_menu_item_new_relative(E_Menu *m, E_Menu_Item *rel);
E_API E_Menu_Item *e_menu_item_nth(E_Menu *m, int n);
E_API int e_menu_item_num_get(const E_Menu_Item *mi);
E_API void e_menu_item_icon_file_set(E_Menu_Item *mi, const char *icon);
E_API void e_menu_item_icon_edje_set(E_Menu_Item *mi, const char *icon, const char *key);
E_API void e_menu_item_label_set(E_Menu_Item *mi, const char *label);
E_API void e_menu_item_submenu_set(E_Menu_Item *mi, E_Menu *sub);
E_API void e_menu_item_separator_set(E_Menu_Item *mi, int sep);
E_API void e_menu_item_check_set(E_Menu_Item *mi, int chk);
E_API void e_menu_item_radio_set(E_Menu_Item *mi, int rad);
E_API void e_menu_item_radio_group_set(E_Menu_Item *mi, int radg);
E_API void e_menu_item_toggle_set(E_Menu_Item *mi, int tog);
E_API int e_menu_item_toggle_get(E_Menu_Item *mi);
E_API void e_menu_item_callback_set(E_Menu_Item *mi, E_Menu_Cb func, const void *data);
E_API void e_menu_item_realize_callback_set(E_Menu_Item *mi, E_Menu_Cb func, void *data);
E_API void e_menu_item_submenu_pre_callback_set(E_Menu_Item *mi, E_Menu_Cb func, const void *data);
E_API void e_menu_item_submenu_post_callback_set(E_Menu_Item *mi, E_Menu_Cb func, const void *data);
E_API void e_menu_item_drag_callback_set(E_Menu_Item *mi, E_Menu_Cb func, void *data);
E_API E_Menu_Item *e_menu_item_active_get(void);
E_API void e_menu_active_item_activate(void);
E_API void e_menu_item_active_set(E_Menu_Item *mi, int active);
E_API void e_menu_item_disabled_set(E_Menu_Item *mi, int disable);
E_API void e_menu_idler_before(void);
E_API Eina_Bool e_menu_is_active(void);
E_API E_Menu *e_menu_active_get(void);