enlightenment/src/bin/e_shelf.h

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#ifdef E_TYPEDEFS
typedef struct _E_Shelf E_Shelf;
#else
#ifndef E_SHELF_H
#define E_SHELF_H
#define E_SHELF_TYPE 0xE0b0101e
#define E_SHELF_DUMMY_TYPE 0xE0b0102e
struct _E_Shelf
{
E_Object e_obj_inherit;
int id;
int x, y, w, h;
E_Layer layer;
compositor rewrite / charlie-foxtrot situation huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once. * compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine. ** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes ** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects ** protocol-specific window management and compositor functionality is now kept exclusively in backend files ** e_pixmap api provides generic client finding and rendering api ** screen/xinerama screens are now provided directly by compositor on startup and re-set on change ** e_comp_render_update finally replaced with eina_tiler ** wayland compositor no longer creates X windows ** compositor e_layout removed entirely * e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra * e_manager is just for screensaver and keybind stuff now, possibly remove later? * e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor ** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed. *** do NOT set interceptors on a client's comp_object. seriously. * startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor * ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get * e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas * deskmirror is (more) broken for now * illume is totally fucked * Ecore_X_Window replaced with Ecore_Window in most cases * edge binding XWindows replaced with regular canvas objects * some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result comp files and descriptions: e_comp.c - overall compositor functions, rendering/update loop, shape cutting e_comp_x.c - X window management and compositor functionality e_comp_wl.c - Wayland surface management and compositor functionality e_comp_canvas.c - general compositor canvas functions and utilities e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems additional authors: ivan.briano@intel.com feature: new compositor removal: e_border, e_container, e_popup
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Evas_Object *comp_object;
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E_Zone *zone;
Evas_Object *o_base;
Ecore_Evas *ee;
Evas *evas;
E_Gadcon *gadcon;
const char *name;
const char *style;
E_Config_Shelf *cfg;
int size;
E_Config_Dialog *config_dialog;
E_Entry_Dialog *rename_dialog;
E_Menu *menu;
Ecore_Timer *hide_timer;
Ecore_Animator *hide_animator;
double hide_begin;
int hide_step;
int hidden_state_size;
int hide_origin;
int interrupted;
float instant_delay;
Ecore_Timer *instant_timer;
Ecore_Timer *autohide_timer;
Ecore_Timer *module_init_end_timer;
Ecore_Timer *fix_timer;
Eina_List *handlers;
Ecore_Event_Handler *autohide;
Eina_List *zone_obstacles;
unsigned char fit_along E_BITFIELD;
unsigned char fit_size E_BITFIELD;
unsigned char hidden E_BITFIELD;
unsigned char toggle E_BITFIELD;
unsigned char edge E_BITFIELD;
unsigned char urgent_show E_BITFIELD;
unsigned char dummy E_BITFIELD;
Eina_Bool cfg_delete E_BITFIELD;
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unsigned int locked;
Eina_Bool hiding E_BITFIELD;
};
typedef struct E_Event_Shelf
{
E_Shelf *shelf;
} E_Event_Shelf;
typedef struct E_Event_Shelf E_Event_Shelf_Rename;
typedef struct E_Event_Shelf E_Event_Shelf_Add;
typedef struct E_Event_Shelf E_Event_Shelf_Del;
E_API extern int E_EVENT_SHELF_RENAME;
E_API extern int E_EVENT_SHELF_ADD;
E_API extern int E_EVENT_SHELF_DEL;
EINTERN int e_shelf_init(void);
EINTERN int e_shelf_shutdown(void);
E_API void e_shelf_config_update(void);
E_API E_Entry_Dialog *e_shelf_new_dialog(Evas_Object *parent, E_Zone *zone);
E_API Eina_List *e_shelf_list(void);
E_API Eina_List *e_shelf_list_all(void); // includes dummy shelves
E_API E_Shelf *e_shelf_zone_new(E_Zone *zone, const char *name, const char *style, E_Layer layer, int id);
E_API E_Shelf *e_shelf_zone_dummy_new(E_Zone *zone, Evas_Object *obj, int id);
E_API void e_shelf_zone_move_resize_handle(E_Zone *zone);
E_API void e_shelf_populate(E_Shelf *es);
E_API void e_shelf_show(E_Shelf *es);
E_API void e_shelf_hide(E_Shelf *es);
E_API void e_shelf_locked_set(E_Shelf *es, int lock);
E_API void e_shelf_toggle(E_Shelf *es, int show);
E_API void e_shelf_urgent_show(E_Shelf *es);
E_API void e_shelf_move(E_Shelf *es, int x, int y);
E_API void e_shelf_resize(E_Shelf *es, int w, int h);
E_API void e_shelf_move_resize(E_Shelf *es, int x, int y, int w, int h);
E_API void e_shelf_save(E_Shelf *es);
E_API void e_shelf_unsave(E_Shelf *es);
E_API void e_shelf_orient(E_Shelf *es, E_Gadcon_Orient orient);
E_API const char *e_shelf_orient_string_get(E_Shelf *es);
E_API void e_shelf_position_calc(E_Shelf *es);
E_API void e_shelf_style_set(E_Shelf *es, const char *style);
E_API E_Shelf *e_shelf_config_new(E_Zone *zone, E_Config_Shelf *cf_es);
E_API void e_shelf_name_set(E_Shelf *es, const char *name);
E_API void e_shelf_rename_dialog(E_Shelf *es);
E_API void e_shelf_autohide_set(E_Shelf *es, int autohide_type);
E_API Eina_Bool e_shelf_desk_visible(const E_Shelf *es, const E_Desk *desk);
E_API void e_shelf_obstacles_update(E_Shelf *es);
#endif
#endif