wl_drm: Add short block to mark setup for drm egl rendering
When the new drm hw accel engine is ready, we can replace this little bit of code and have hardware-accelerated drm. Signed-off-by: Chris Michael <cp.michael@samsung.com>
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@ -24,7 +24,18 @@ e_modapi_init(E_Module *m)
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comp = e_comp_new();
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comp->comp_type = E_PIXMAP_TYPE_WL;
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comp->ee = ecore_evas_drm_new(NULL, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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if ((e_comp_gl_get()) &&
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(e_comp_config_get()->engine == E_COMP_ENGINE_GL))
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{
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/* TOOD: create ecore_evas for new drm gl backend */
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/* NB: If that fails, call e_comp_gl_set(EINA_FALSE) */
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}
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/* fallback to framebuffer drm (non-accel) */
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if (!comp->ee)
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comp->ee = ecore_evas_drm_new(NULL, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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if (!comp->ee)
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{
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fprintf(stderr, "Could not create ecore_evas_drm canvas");
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