ensure that the bg object exists before emitting signals in e_desk_show()
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@ -281,13 +281,14 @@ e_desk_show(E_Desk *desk)
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desk->zone->desk_y_current = desk->y;
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desk->visible = 1;
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msg = alloca(sizeof(Edje_Message_Int_Set) + (3 * sizeof(int)));
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msg = alloca(sizeof(Edje_Message_Int_Set) + (3 * sizeof(int)) + 8);
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msg->count = 4;
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msg->val[0] = desk->x;
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msg->val[1] = desk->zone->desk_x_count;
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msg->val[2] = desk->y;
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msg->val[3] = desk->zone->desk_y_count;
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edje_object_message_send(desk->zone->bg_object, EDJE_MESSAGE_INT_SET, 0, msg);
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if (desk->zone->bg_object)
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edje_object_message_send(desk->zone->bg_object, EDJE_MESSAGE_INT_SET, 0, msg);
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if (desk->zone->bg_object) was_zone = 1;
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_e_desk_show_begin(desk, dx, dy);
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