update of wallpapers. again. let's see how well this goes down.

SVN revision: 73946
This commit is contained in:
Carsten Haitzler 2012-07-17 06:47:10 +00:00
parent e4818aac76
commit 2f8aa07413
10 changed files with 25 additions and 31 deletions

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@ -3,15 +3,19 @@ filesdir = $(datadir)/enlightenment/data/backgrounds
files_DATA = \ files_DATA = \
Darkconcrete.edj \ Darkconcrete.edj \
Dark_Gradient.edj \ Dark_Gradient.edj \
Japanesemaple.edj \
Lakegrass.edj \ Lakegrass.edj \
Light_Gradient.edj \ Light_Gradient.edj \
Newgrowth.edj \
Japanesemaple.edj \
Mossstring.edj \ Mossstring.edj \
Motleyrock.edj \
Newgrowth.edj \
Pattern_Radial.edj \
Pattern_Vertical.edj \
Pattern_Vertical_Hi.edj \
Skywall.edj \ Skywall.edj \
Stringflower.edj \ Stringflower.edj \
Whiterock.edj \
Wetgrass.edj \ Wetgrass.edj \
Wetleaf.edj Wetleaf.edj \
Whiterock.edj
EXTRA_DIST = $(files_DATA) EXTRA_DIST = $(files_DATA)

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@ -289,45 +289,34 @@ collections {
/* this section defines that images are to be included and how to /* this section defines that images are to be included and how to
* encode them */ * encode them */
images { images {
image: "Motleyrock.jpg" LOSSY 92; image: "bg_radgrad.png" COMP;
/* the encoding is "LOSSY". this loses quality (92% quality level) image: "bg_pattern.png" COMP;
* but uses less space in return. uses JPEG and can do alpha channels
* too */
} }
/* this section actually contains the list of parts from bottom to top /* this section actually contains the list of parts from bottom to top
* (defining the layering/stacking order) */ * (defining the layering/stacking order) */
parts { parts {
part { name: "background_image"; part { name: "bg";
mouse_events: 0; mouse_events: 0;
/* this is the base background */ /* this is the base background */
description { state: "default" 0.0; description { state: "default" 0.0;
/* its default state */
/* note a part has 1 or more states described here. Each state
* has a name AND a value. If the value is not useful then set
* it to 0.0. The names do not need to be unique within a part
* but the name + value combination needs to be unique. At some
* points edje is able to select a state given a value other
* other than 0.0 - in that case Edje will find the state with
* the same name but closest value to the one being asked for.
* This allows you to create many states that act as a
* meticulously defined series of states from 0.0 to 1.0
* (example - a "fuel gauge") where the theme may provide as many
* or few as the designer wants, and edje will just chose the
* closest match to what it wants. In almost all cases you will
* not use this feature, but this explains the "0.0" you see
* everywhere */
/* nb - i am using a shortcut notation. you can use this
* parent.child: blah; in a key to avoid doing
* parent { child: blah; }
*/
image { image {
normal: "Motleyrock.jpg"; normal: "bg_radgrad.png";
scale_hint: STATIC; scale_hint: STATIC;
} }
aspect: (1920/1200) (1920/1200); fill.smooth: 0;
aspect: (1024/653) (1024/653);
aspect_preference: NONE; aspect_preference: NONE;
} }
} }
part { name: "pat";
mouse_events: 0;
/* this is the base background */
description { state: "default" 0.0;
image.normal: "bg_pattern.png";
fill.size.relative: 0.0 0.0;
fill.size.offset: 256 256;
}
}
} }
} }

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@ -451,4 +451,5 @@ xkbshad.png \
wizard_pattern.png \ wizard_pattern.png \
wizard_bt1.png \ wizard_bt1.png \
wizard_bt2.png \ wizard_bt2.png \
Motleyrock.jpg bg_pattern.png \
bg_radgrad.png

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