some work on wallpapers. default now is some mottley rock i brewed up.

not totally happy with it, but let's see. added some more nice ones as
options too.



SVN revision: 72764
This commit is contained in:
Carsten Haitzler 2012-06-24 11:05:46 +00:00
parent a0add39dc9
commit 30ebf7ea73
10 changed files with 17 additions and 50 deletions

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@ -2,6 +2,10 @@ MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/enlightenment/data/backgrounds
files_DATA = \
Dark_Gradient.edj \
Light_Gradient.edj
Light_Gradient.edj \
Japanesemaple.edj \
Mossstring.edj \
Wetgrass.edj \
Wetleaf.edj
EXTRA_DIST = $(files_DATA)

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@ -289,23 +289,18 @@ collections {
/* this section defines that images are to be included and how to
* encode them */
images {
image: "bg_shadow.png" COMP;
/* the encoding method is "COMP". this
* is lossless, but compressed */
image: "bg_over.png" LOSSY 80;
/* the encoding is "LOSSY". this loses quality (80% quality level)
image: "Motleyrock.jpg" LOSSY 92;
/* the encoding is "LOSSY". this loses quality (92% quality level)
* but uses less space in return. uses JPEG and can do alpha channels
* too */
image: "bg_base.png" COMP;
}
/* this section actually contains the list of parts from bottom to top
* (defining the layering/stacking order) */
parts {
part {
name: "background_image";
part { name: "background_image";
mouse_events: 0;
/* this is the base background */
description {
state: "default" 0.0;
description { state: "default" 0.0;
/* its default state */
/* note a part has 1 or more states described here. Each state
* has a name AND a value. If the value is not useful then set
@ -325,43 +320,12 @@ collections {
* parent.child: blah; in a key to avoid doing
* parent { child: blah; }
*/
image.normal: "bg_base.png";
/* use the vgrad_dark.png im */
fill {
/* now specify how the image is to fill the part */
smooth: 0;
/* set smooth swcaling off */
size {
relative: 0 1.0;
/* X and Y point relative to the part
* as a whole for the size (dont scale
* in X but scale 100% in Y */
offset: 761 0;
/* offsets from the relative scale point
* so here offset is 36 to the right in
* X and at the Y relative point. this
* means tile horizontally, but scale
* vertically */
}
image {
normal: "Motleyrock.jpg";
scale_hint: STATIC;
}
}
}
part {
name: "over";
description {
state: "default" 0.0;
image.normal: "bg_over.png";
/* tiled at 800x600 */
fill.size.relative: 0 0;
fill.size.offset: 800 600;
fill.smooth: 0;
}
}
/* a circular shadow on top */
part { name: "shadow";
description { state: "default" 0.0;
image.normal: "bg_shadow.png";
fill.smooth: 0;
aspect: (1920/1200) (1920/1200);
aspect_preference: NONE;
}
}
}

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@ -445,9 +445,8 @@ batt_level.png \
batt_over.png \
batt_power.png \
bg_shadow.png \
bg_over.png \
bg_base.png \
xkbshad.png \
wizard_pattern.png \
wizard_bt1.png \
wizard_bt2.png
wizard_bt2.png \
Motleyrock.jpg

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