e_dnd: move the ungrab to the object free
otherwise there are cases where the ungrabbing is not executing, and blocking input.
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@ -376,7 +376,6 @@ _e_comp_wl_data_source_cb_resource_destroy(struct wl_resource *resource)
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if (e_comp_wl->drag_source == source)
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{
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e_comp_wl->drag_source = NULL;
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//free the drag here
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e_object_del(E_OBJECT(e_comp_wl->drag));
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e_comp_wl->drag = NULL;
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@ -1072,8 +1072,6 @@ _e_drag_end(int x, int y)
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_drag_current->cb.finished = NULL;
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e_object_del(E_OBJECT(_drag_current));
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if (e_comp->comp_type == E_PIXMAP_TYPE_WL)
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e_comp_ungrab_input(1, 1);
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}
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static void
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@ -1153,6 +1151,10 @@ _e_drag_free(E_Drag *drag)
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ecore_x_window_free(_drag_win);
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ecore_x_window_shadow_tree_flush();
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}
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else
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{
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e_comp_ungrab_input(1, 1);
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}
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#endif
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e_bindings_disabled_set(0);
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_drag_win = 0;
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