enable surface visibility fallthrough for drag clients

more surfaces with no shell interfaces
This commit is contained in:
Mike Blumenkrantz 2016-01-21 13:00:10 -05:00
parent d689ab5e75
commit 3e8b5890bc
1 changed files with 4 additions and 2 deletions

View File

@ -1061,7 +1061,8 @@ _e_comp_wl_surface_state_commit(E_Client *ec, E_Comp_Wl_Surface_State *state)
if ((ec->comp_data->shell.surface) && (ec->comp_data->shell.unmap))
ec->comp_data->shell.unmap(ec->comp_data->shell.surface);
else if (ec->comp_data->cursor || e_client_has_xwindow(ec) ||
(ec->comp_data->sub.data && ec->comp_data->sub.data->parent->comp_data->mapped))
(ec->comp_data->sub.data && ec->comp_data->sub.data->parent->comp_data->mapped) ||
(ec == e_comp_wl->drag_client))
{
ec->visible = EINA_FALSE;
evas_object_hide(ec->frame);
@ -1076,7 +1077,8 @@ _e_comp_wl_surface_state_commit(E_Client *ec, E_Comp_Wl_Surface_State *state)
if ((ec->comp_data->shell.surface) && (ec->comp_data->shell.map))
ec->comp_data->shell.map(ec->comp_data->shell.surface);
else if (ec->comp_data->cursor || e_client_has_xwindow(ec) ||
(ec->comp_data->sub.data && ec->comp_data->sub.data->parent->comp_data->mapped))
(ec->comp_data->sub.data && ec->comp_data->sub.data->parent->comp_data->mapped) ||
(ec == e_comp_wl->drag_client))
{
ec->visible = EINA_TRUE;
ec->ignored = 0;