Tiling: tile windows with "Static" gravity.

I can't find anything in the specs that would imply those shouldn't be
tiled. This may cause placement bugs, but I don't think that'd be the
case, as we ignore application placement when tiling anyway.

@fix
This commit is contained in:
Tom Hacohen 2016-01-04 14:06:11 +00:00 committed by Mike Blumenkrantz
parent fa7222ac4c
commit 410b76e646
1 changed files with 0 additions and 5 deletions

View File

@ -182,11 +182,6 @@ is_tilable(const E_Client *ec)
if (ec->icccm.min_h == ec->icccm.max_h && ec->icccm.max_h > 0)
return false;
#ifndef HAVE_WAYLAND_ONLY
if (ec->icccm.gravity == ECORE_X_GRAVITY_STATIC)
return false;
#endif
if (ec->e.state.centered || e_win_centered_get(ec->internal_elm_win))
return false;