use regular edje signal emit on regular edje objects

This commit is contained in:
Mike Blumenkrantz 2014-02-06 20:51:58 -05:00
parent f71c85b509
commit 446eb19653
1 changed files with 4 additions and 4 deletions

View File

@ -492,9 +492,9 @@ _e_comp_object_shadow_setup(E_Comp_Object *cw)
if (cw->ec->override)
{
if ((!cw->ec->shaped) && (!no_shadow) && (!cw->ec->argb))
e_comp_object_signal_emit(cw->smart_obj, "e,state,shadow,on", "e");
edje_object_signal_emit(cw->shobj, "e,state,shadow,on", "e");
else
e_comp_object_signal_emit(cw->smart_obj, "e,state,shadow,off", "e");
edje_object_signal_emit(cw->shobj, "e,state,shadow,off", "e");
}
if (focus || cw->ec->focused)
@ -2207,9 +2207,9 @@ e_comp_object_util_add(Evas_Object *obj, E_Comp_Object_Type type)
break;
}
if (shadow)
e_comp_object_signal_emit(o, "e,state,shadow,on", "e");
edje_object_signal_emit(o, "e,state,shadow,on", "e");
else
e_comp_object_signal_emit(o, "e,state,shadow,off", "e");
edje_object_signal_emit(o, "e,state,shadow,off", "e");
evas_object_geometry_get(obj, &x, &y, &w, &h);
evas_object_geometry_set(o, x, y, w, h);