always set E_Client->placed when successfully moving a comp object
enforce this for all cases
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@ -1118,6 +1118,7 @@ _e_comp_intercept_move(void *data, Evas_Object *obj, int x, int y)
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{
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/* only update xy position of client to avoid invalid
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* first damage region if it is not a new_client. */
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cw->ec->placed = 1;
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if (!cw->ec->shading)
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{
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cw->ec->client.x = ix;
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